The Angband Ladder: Mennno, Half-Orc Adventurer by buzzkill

  [Ironband First stable release Character Dump]

 Name   Mennno         Str:     18 +2 +0  +0  18/20 18/10
 Sex    Male           INT:  18/10 -2 +0  +0     17
 Race   Half-Orc       WIS:  18/10 -3 +0  +0     16
 Class  Adventurer     Dex:     15 +0 +0  +0     15    13
 Title  Veteran        CON:     13 +1 +0  +0     14
 HP     -4/156         AGI:     15 -2 +0  +0     13
 SP     71/83          STE:     14 +2 +0  -2     14
 Level  18             PER:     18 -2 +0  +0     16
 Depth  13             LUC:     16 -1 +0  +0     15

 GameTurn      126633  Armor   [27,+37]
 PlayerTurn     12655  Fight  (-1,+60%)
 Cur Exp         7467  Melee (+5,+180%)
 Max Exp         7467  Shoot    (+0,+2)
 Adv Exp         1533  Blows      16/10
 Gold            3944  Shots      10/10
 Burden       121 lbs  Speed     Normal
 % Burden         55%  Infra      70 ft

 Your mother was an Orc, but it is unacknowledged. You are the
 adopted child of a Yeoman. You are a credit to the family. You
 have brown eyes, straight black hair, and an average


  [Last Messages]

> It hits you. <12x>
> You are confused!
> You have no more Violet Speckled Potions of Confusion (f).
> It hits you. <4x>
> The Giant red frog misses you.
> You feel much better.
> You feel less confused now.
> You have no more Grey Speckled Potions of Cure Serious Wounds (e).
> It hits you. <5x>
> The Giant red frog misses you.
> It hits you. <17x>
> It hits you!
> You feel the Cutlass (m) in your pack is average...  
> It hits you! <4x>
> You die.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)             
      ������������               ������������
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  .............
 Agi: .............        Agi:  .............
 Ste: ......2......        Ste:  .............
 Per: .............        Per:  .............
 Luc: .............        Luc:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:....+........        Blind:............. 
 Elec:.............        Confu:............. 
 Fire:........+....        Sound:............. 
 Cold:+............        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:............+        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Sear.:.............
Feath:.............        Infra:.............
PLite:.............        Tunn.:.............
Regen:.............        Aggr.:.............
Telep:.............        Blows:.............
Invis:.............        Shots:.............
FrAct:.............        Might:.............
HLife:.............              .............
      abcdefghijkl@              abcdefghijkl@
      ������������               ������������ 

  [Character Equipment]

a) The Well-balanced Dagger 'Nimthanc' (1d6) (+6,+6)
   It is branded with frost.  It provides resistance to cold.  
   It can be thrown hard and fast.  It activates for frost bolt
   (6d8) every 7+d7 turns.  It cannot be harmed by the elements.
   It gives you 16/10 attacks per turn.  
   It was conjured forth by magic on dungeon level 11.
b) a Longbow (x3) (+0,+0)
c) a Lapis Lazuli Ring of Teleportation
   It induces random teleportation.  
d) a Malachite Ring of Protection [+12]
e) a Copper Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.
f) a Brass Lantern (with 0 turns of light)
   It cannot be harmed by fire.  
g) a Mail-coat (-2) [16,+6]
   It was lying on the floor on dungeon level 6.
h) a Cloak [1,+1]
i) a Wooden Shield of Resist Elements [4,+6] {RFire}
   It provides resistance to fire.  It cannot be harmed by fire.
   It was dropped by Wormtongue, Agent of Saruman on dungeon level
   12.
j) a Wizard Hat [2,+2]
   It cannot be harmed by acid.  
   It was lying on the floor on dungeon level 11.
k) a Set of Gloves [1,+3]
l) a Pair of Leather Boots [3,+2]


  [Character Equipment -- Quiver]

n) 32 Arrows of Slay Evil (1d6) (+7,+8)
   It slays all evil creatures.  
   They were dropped by Orfax, Son of Boldor on dungeon level 9.
o) 6 Arrows of Frost (1d4) (+5,+2)
   It is branded with frost.  It cannot be harmed by cold.  
p) an Arrow (1d4) (+1,+4)
q) 5 Arrows (1d4) (+0,+0)
r) 27 Rounded Pebbles of Slay Giant (1d2) (+5,+3)
   It slays giants.  
s) 21 Iron Shots of Slay Giant (1d4) (+5,+4)
   It slays giants.  


  [Character Inventory]

a) a Book of Mage Spells [Magic for Beginners]
b) a Book of Mage Spells [Defensive Magical Theory]
c) a Book of Mage Spells [Intermediate Transfiguration]
d) a Piece of Beef Jerky
e) 4 Scrolls titled "rhovx bekbjor" of Phase Door
f) a Scroll titled "toxoxy evsbek" of Teleportation
g) 2 Scrolls titled "barash sriankh" of Light
h) a Scroll titled "jobyt ivnis" of Detect Invisible
i) 2 Scrolls titled "aus mar zun" of Trap/Door Destruction
j) a Scroll titled "fuwun conere" of Trap Detection
k) a Glittering Wand of Remove Curse
l) a Mithril Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
m) a Cutlass (1d8) (+0,+0)
   It gives you 16/10 attacks per turn.  
n) 18 Rounded Pebbles (1d2) (+0,+0)

Menno the Half-Orc Adventurer
Began the quest to kill The Witch-King of Angmar on 07/23/2009 at 07:28 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     4965|     2 |  3  | Killed Fang, Farmer Maggot's dog
|     7960|     2 |  4  | Killed Grip, Farmer Maggot's dog
|    10235|     2 |  5  | Reached level 5
|    43267|     6 |  8  | Killed Wolf, Farmer Maggot's dog
|    51127|     7 | 10  | Reached level 10
|    80481|     9 | 13  | Killed Orfax, Son of Boldor
|    93320|    10 | 14  | Killed Bullroarer the Hobbit
|    96882|    10 | 15  | Reached level 15
|   110334|    11 | 16  | Killed Nar, the Dwarf
|   111698|    11 | 16  | Found The Well-balanced Dagger 'Nimthanc'
|   112856|    12 | 16  | Killed Wormtongue, Agent of Saruman
============================================================
|   126633|    13 | 18  | Killed by a Water spirit.
|   126633|    13 | 18  | Killed on 08/11/2009 at 03:36 PM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Generate dungeons with aligned rooms         : yes (dungeon_align)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: No special statgain at DL 2, 4, 6     : no  (adult_no_discovery)
Adult: Easy start (but mid game is harder)   : no  (adult_no_easy_start)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.8.2009 21:10
Last updated on 12.8.2009 15:51

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10. on the Competition No.72 Ladder (of 26)

Comments

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On 10.8.2009 21:14 buzzkill wrote:
CL14 DL10. Moving somewhat quickly, but held up a little on DL's 8 and 9 looking for a remove curse (still could use another). I have some great arrows that could carry me for awhile as long as I can keep my escapes up. My first magic-user attempt at ironband, more out of necessity than choice.

On 11.8.2009 01:46 buzzkill wrote:
I'm starting to feel secure. That's probably a bad thing. I have a decent weapon, thanks to an un-ID'd scroll of Acquirement on DL11. My bow sucks, but I've got some good ammo. I can cast ID and even a few offensive spells. I need to drop a few more points into WIS since I quaffed that potion of recklessness. I found that mail armour, quite early, it's been nice to have.

I really like this variant. I can burn through a whole game in a day, or even in an hour or two (as opposed to weeks or months). I'll have to try iornmanning FA next.

On 12.8.2009 16:03 buzzkill wrote:
Doh! It's just sad. I was killed by an Air Spirit, after I ran out of light. This character had so much potential and a great turn count. I had a plan, I'd use my ring of teleportation to get around (quickly) and then light rooms using spells, while I searched for light sources, stairs, or any enemy that has a drop. My plan, quickly fell apart when, alone in the dark, I realized that I needed a light source to cast a spell. I ditched all my torches once I had my lamp fully fueled. 6000+ turns without a find, I'm dead. Well, at least I learned the importance of saving those last 100 turns of light.

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