The Angband Ladder: Jacob2, High-Elf Adventurer by Donald Jonker

  [Ironband First stable release Character Dump]

 Name   Jacob2         Str:  18/20 -1 +0  +0  18/10 18/03
 Sex    Male           INT:     13 +3 +0  +0     16
 Race   High-Elf       WIS:     10 +2 +0  +0     12
 Class  Adventurer     Dex:  18/30 +1 +0  +2  18/60 18/50
 Title  Veteran        CON:  18/10 -2 +0  +0     17
 HP     -10/176        AGI:     18 +2 +0  +0  18/20
 SP     16/76          STE:     14 +2 +0  -1     15
 Level  18             PER:     16 +3 +0  +0  18/10
 Depth  700            Luc:     17 -1 +0  +0     16    15

 GameTurn      227531  Armor   [22,+23]
 PlayerTurn     25047  Fight (+38,+60%)
 Cur Exp        15192  Melee(+44,+230%)
 Max Exp        15192  Shoot  (+22,+15)
 Adv Exp         4808  Blows      31/10
 Gold            8642  Shots      15/10
 Burden       159 lbs  Speed         +1
 % Burden         79%  Infra      50 ft

 You are the only child of a Noldorin Archer. You have light
 green eyes, wavy black hair, and a fair complexion.



  [Last Messages]

> You miss the Young white dragon.
> You hit the Young white dragon.
> The Young white dragon claws you.
> *** LOW HITPOINT WARNING! ***
> The Young white dragon scratches you.
> *** LOW HITPOINT WARNING! ***
> The Young white dragon bites you.
> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> You hit the Young white dragon. <2x>
> You miss the Young white dragon.
> You hit the Young white dragon.
> You miss the Young white dragon. <2x>
> The Young white dragon breathes frost.
> You die.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +           
      |}=="~(()]]]               |}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  ............s
 Dex: 2............        Dex:  .............
 Con: .............        Con:  .............
 Agi: .............        Agi:  .............
 Ste: ......1......        Ste:  .............
 Per: .............        Per:  .............
 Luc: .............        Luc:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:.............        Blind:............. 
 Elec:....+........        Confu:............. 
 Fire:...+.........        Sound:............. 
 Cold:+.....+......        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:............+        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:+.+..........        Sear.:.............
Feath:.............        Infra:.............
PLite:.............        Tunn.:.............
Regen:+............        Aggr.:.............
Telep:.............        Blows:.............
Invis:+...........+        Shots:.............
FrAct:...........+.        Might:.............
HLife:.............              .............
      abcdefghijkl@              abcdefghijkl@
      |}=="~(()]]]               |}=="~(()]]] 

  [Character Equipment]

a) The Well-balanced Dagger 'Belangil' (1d6) (+6,+9) (+2)
   It increases your dexterity by 2.  It is branded with frost.  
   It provides resistance to cold.  It can be thrown hard and
   fast, slows your metabolism, and speeds your regeneration.  
   It grants you the ability to see invisible things.  It
   activates for frost ball (48) every 5+d5 turns.  It cannot be
   harmed by the elements.  It gives you 31/10 attacks per turn.
   It was lying on the floor at a depth of 700 ft.
b) a Light Crossbow of Power (x3) (+10,+12)
c) a Moonstone Ring of Slow Digestion
   It slows your metabolism.  
d) an Amethyst Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.
e) a Bone Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
f) a Brass Lantern (with 908 turns of light)
   It cannot be harmed by fire.  
g) Leather Scale Mail of Resist Elements (-1) [11,+8] {RCold}
   It provides resistance to cold.  It cannot be harmed by cold.
h) a Cloak [1,+0]
i) a Kite Shield [3,+2]
j) a Helmet [3,+1]
k) a Set of Gauntlets [2,+0]
l) a Pair of Shoes of Free Action [2,+5]
   It grants you immunity to paralysis.  


  [Character Equipment -- Quiver]

n) 15 Bolts (1d5) (+0,+0) {@f0}
o) 26 Bolts of Slay Undead (1d5) (+3,+3)
   It slays undead.  
   They were dropped by Wormtongue, Agent of Saruman at a depth of
   450 ft.
p) 8 Bolts (1d5) (+4,+3)
   They were dropped by Golfimbul, the Hill Orc Chief at a depth of
   600 ft.
q) 21 Arrows (1d4) (+5,+4) {@f0}
   They were dropped by Golfimbul, the Hill Orc Chief at a depth of
   600 ft.
r) 11 Arrows of Slay Undead (1d4) (+5,+6)
   It slays undead.  
   They were dropped by Boldor, King of the Yeeks at a depth of 600
   ft.
s) 14 Arrows (1d4) (+6,+6)
t) 21 Arrows (1d4) (+1,+5)
u) 16 Rounded Pebbles (1d2) (+7,+5)
   They were dropped by The ghost of Tathor at a depth of 600 ft.
v) 23 Iron Shots (1d4) (+3,+1)
w) 17 Iron Shots (1d4) (+0,+0)


  [Character Inventory]

a) 2 Books of Mage Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Mage Spells [Ancient Runes Made Easy] {@m2@b2@G2}
c) 2 Books of Mage Spells [Intermediate Transfiguration] {@m3@b3@G3}
d) 8 Rations of Food
e) 4 Flasks of oil
f) 3 Shimmering Potions of Speed
g) 2 Azure Potions of Berserk Strength
h) 3 Violet Potions of Cure Serious Wounds
i) 3 Tangerine Potions of Cure Critical Wounds
j) 3 Scrolls titled "tri paya" of Phase Door
k) 9 Scrolls titled "ishski creme" of Door/Stair Location
l) a Molybdenum Wand of Magic Mapping
m) a Mystic Talisman of Lore
   It was dropped by a Black orc at a depth of 650 ft.
n) an Onyx Ring of Sustain Vitality
   It sustains your strength and constitution.  
o) a Gold Ring of Sustain Spryness
   It sustains your dexterity and agility.  
p) an Amber Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.
q) a Glowing Pebble
   It cannot be harmed by the elements.  
r) a Dirk of Gondolin (1d5) (+5,+10)
   It slays orcs, trolls, dragons, and demons.  It provides
   resistance to dark and life draining.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by acid 
   or fire.  It gives you 29/10 attacks per turn.  
   It was lying on the floor at a depth of 650 ft.
s) a Shovel (1d4) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  It gives you 29/10 attacks
   per turn.  
t) a Sling of Accuracy (x2) (+21,+12)
u) a Longbow (x3) (+2,+6)

Jacob the High-Elf Adventurer
Began the quest to kill The Witch-King of Angmar on 04/13/2009 at 09:39 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    22501|     2 |  4  | Killed Wolf, Farmer Maggot's dog
|    46213|     3 |  5  | Reached level 5
|    75251|     5 | 10  | Reached level 10
|   108353|     7 | 12  | Killed Lagduf, the Snaga
|   122840|     9 | 13  | Killed Fang, Farmer Maggot's dog
|   122909|     9 | 13  | Killed Grishnakh, the Hill Orc
|   132174|     9 | 14  | Killed Wormtongue, Agent of Saruman
|   149967|    10 | 15  | Reached level 15
|   165568|   600 | 15  | Destroyed The ghost of Tathor
|   166723|   600 | 15  | Killed Boldor, King of the Yeeks
|   171102|   600 | 15  | Killed Golfimbul, the Hill Orc Chief
|   224279|   700 | 17  | Found The Well-balanced Dagger 'Belangil'
|   227496|   700 | 18  | Killed Ugluk, the Uruk
============================================================
|   227531|   700 | 18  | Killed by a Young white dragon.
|   227531|   700 | 18  | Killed on 04/15/2009 at 11:57 AM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Generate dungeons with aligned rooms         : yes (dungeon_align)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: No special statgain at DL 2, 4, 6     : no  (adult_no_discovery)
Adult: Easy start (but mid game is harder)   : no  (adult_no_easy_start)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.4.2009 17:57

Download this dump

16595. on the Ladder (of 19090)
47. on the Ironband Ladder (of 81)
32. for this player (

Comments

Jump to latest

On 15.4.2009 18:01 Donald Jonker wrote:
Better. Perhaps trying to play a High-Elf as a warrior is unwise...

After reading some other dumps, I've been stocking most of my inventory on ammo. Ranged attacks in general seem much more effective than melee, though I very much like the way melee and blows work in this variant - very intuitive.

On 16.4.2009 10:13 antoine.from.rgrd@gmail.com wrote:
Probably missile combat is a bit overpowered. Not as much as it used to be (I toned down the effect of slay ammo).

I'm glad you like the way melee works. I think it's a combination of:
- damage bonuses acting as multipliers rather than adders
- new blows formula (Dex-based, but with a minimum Str requirement for each weapon)
- allowing brands to stack with slays.

At least it gets rid of 'whip syndrome'.

A.

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