The Angband Ladder: Anya, High-Elf Paladin by Pete Mack

  [Angband 3.1.1 dev Character Dump]

 Name   Anya                                     Self  RB  CB  EB   Best
 Sex    Female       Age            103   STR:     18  +1  +3  +5  18/90
 Race   High-Elf     Height          85   INT:     10  +3  -3  +0     10
 Class  Paladin      Weight         206   WIS:     15  -1  +1  +0     15
 Title  Warder       Social       Liked   DEX:     15  +3  +0  +3  18/30
 HP     163/163      Maximize         Y   Con:     15  +1  +2  +0     18     17
 SP     12/27                             CHR:     10  +5  +2  +0     17


 Level               22   Armor    [14,+10]     Saving Throw         71%
 Cur Exp          16182   Fight    (+7,+13)     Stealth             Good
 Max Exp          16182   Melee   (+10,+18)     Fighting          Superb
 Adv Exp          19740   Shoot   (+17,+14)     Shooting          Superb
 MaxDepth   1100' (L22)   Blows      4/turn     Disarming            39%
 Turns           264477   Shots      2/turn     Magic Device      Superb
 Gold              4391   Infra       40 ft     Perception       1 in 34
 Burden        92.3 lbs   Speed      Normal     Searching            15%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy black hair, and a fair complexion.



 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:....+........
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Rapier (1d6) (+3,+5)
     Combat info:
     4 blows/round.
     Average damage/round: 21.8.
     
b) a Long Bow of Extra Shots (x3) (+10,+14) (+1)
     +1 shooting speed.
     
c) a Bronze Ring of Damage (+0,+8)
d) a Jade Ring of Strength (+5)
     +5 strength.
     Sustains strength.
     
e) a Driftwood Amulet of Slow Digestion
     Slows your metabolism.
     
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) a Robe [2,+0]
h) (nothing)
i) a Leather Shield [6,-2]
j) a Hard Leather Cap [2,+4]
k) a Set of Leather Gloves of Agility [1,+7] (+3)
     +3 dexterity.
     
l) a Pair of Iron Shod Boots [3,-1]


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@m1}
b) 2 Holy Books of Prayers [Words of Wisdom] {@m2}
c) a Holy Book of Prayers [Godly Insights] {dl 15; @m5}
d) 3 Yellow Mushrooms of Purging
e) 3 Copper Speckled Potions of Cure Serious Wounds
     
f) an Icky Green Potion of Speed
g) a Scroll titled "de pio aeres" of Phase Door
h) a Scroll titled "temitto ecalix" of Recharging
i) a Scroll titled "apue exse" of Deep Descent {!*}
j) 2 Bronze Rods of Treasure Location {!!}
k) a Chromium Rod of Light {!!}
l) 2 Platinum Wands {tried}
     You do not know the full extent of this item's powers.
     
m) a Jade Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
n) a Ruby Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
o) a Jasper Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
p) a Platinum Ring {wielded}
     You do not know the full extent of this item's powers.
     
q) a Set of Leather Gloves of Power (+3,+3) [1,+3] (+3)
     +3 strength.
     
r) a Sling of Power (x2) (+8,+21)
s) 12 Arrows (1d4) (+4,+3)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 59.
     35% chance of breaking upon contact.
     
t) 15 Arrows (1d4) (+1,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 56.
     35% chance of breaking upon contact.
     
u) 27 Arrows (1d4) (+2,+1) {ego}
     You do not know the full extent of this item's powers.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 50.
     35% chance of breaking upon contact.
     
v) 29 Rounded Pebbles (1d2) (+6,+6)
w) 23 Iron Shots (1d4) (+5,+4)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.6.2009 22:23

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15658. on the Ladder (of 19090)
5721. on the Angband Ladder (of 6561)
51. for this player (

Comments

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On 14.6.2009 22:23 Pete Mack wrote:
Here's one way to solve V's lack of ID for ironman. (There was a copy of Mordy's--squelched--on the same level.) Of course, I can't use it until cl 25...

In the mean time, Eddie's ID fix is great, if a little to eager to tell you the exact pluses on armor and weapons.


On 15.6.2009 01:18 PowerDiver wrote:
You really ought to use a recycled savefile with lots of everseen stuff. Then you'd know the difference between books 5 and 6, and could appreciate (unaware) in squelch menus.


On 15.6.2009 01:37 Pete Mack wrote:
I'm really enjoying this Ironman game, with one exception: ammo is insanely rare. I'm using a Sling of Power over a longbow +shots because the ammo breaks less often.

Early on I dropped a few short stacks of arrows, and a stack of sub-zero bolts. I haven't seen another bolt since, so the heavy xbow + might I have is just a lead weight in the pack.

For Ironman to be reasonably balanced, ammo needs to be much more common, or V needs a quiver.




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