[Angband 3.0.9b Character Dump] Name Janne Self RB CB EB Best Sex Male Age 42 STR! 18/100 +2 -1 +9 18/200 Race Dwarf Height 48 INT: 18/95 -3 -3 +1 18/45 Class Priest Weight 134 WIS! 18/100 +2 +3 +9 18/240 Title Bishop Status 26 DEX! 18/100 -2 -1 +3 18/100 HP -4/497 Maximize Y CON! 18/100 +2 +0 +1 18/130 SP 217/286 CHR! 18/100 -3 +2 +4 18/130 Level 36 Armor [27,+82] Saving Throw Heroic Cur Exp 747869 Fight (+21,+16) Stealth Fair Max Exp 763418 Melee (+33,+34) Fighting Superb Adv Exp 770000 Shoot (+21,+0) Shooting Excellent MaxDepth 3650 ft Blows 4/turn Disarming Excellent Turns 10164883 Shots 0/turn Magic Device Superb Gold 422211 Infra 110 ft Perception Excellent Burden 215.5 lbs Speed 8 Searching Excellent You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:............+ Elec:......+.+.... Confu:......+...... Fire:......+.+.+.. Sound:......+...... Cold:......+.+.... Shard:............. Pois:...+......... Nexus:............. Fear:......++.+... Nethr:............. Lite:............. Chaos:............. Dark:+..+......... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...+......... Feath:............. Sear.:+............ PLite:............. Infra:+............ Regen:..........+.. Tunn.:+............ Telep:.........+... Speed:..+.......... Invis:.....+.+..... Blows:............. FrAct:.......+..... Shots:............. HLife:............. Might:............. [Last Messages] > The Dracolich misses you. > The Dracolich is hit hard. > The Dracolich claws you. <2x> > The Dracolich bites you. > You feel your life draining away! > The Dracolich is hit hard. > The Dracolich claws you. <2x> > The Dracolich misses you. > The Dracolich is hit hard. > The Dracolich breathes frost. > You feel very good. > The Dracolich creates a mesmerising illusion. > You disbelieve the feeble spell. > The Dracolich breathes frost. > You die. [Character Equipment] a) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. b) (nothing) c) a Moonstone Ring of Speed (+10) It increases your speed by 10. d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) an Adamant Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+9] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) a Golden Crown of Lordliness [0,+17] (+3) It increases your wisdom and charisma by 3. It provides resistance to fear. It sustains your wisdom and charisma. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) (nothing) [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) 4 Holy Books of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] e) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 3 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. i) 9 Green Speckled Potions of Healing j) 3 Red Speckled Potions of *Healing* k) 3 Dark Red Potions of Restore Mana l) a Tangerine Potion of Enlightenment m) a Viscous Pink Potion of *Enlightenment* n) an Aspen Staff of *Destruction* (2 charges) o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. p) a Spear (Holy Avenger) (1d6) (+16,+10) [+4] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your dexterity. It is blessed by the gods. It grants you the ability to see invisible things. q) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. s) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. [Home Inventory] a) a Holy Book of Prayers [Words of Wisdom] b) 5 Holy Books of Prayers [Chants and Blessings] c) 4 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. d) 4 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. e) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. f) a Bloodstone Ring of Free Action It grants you immunity to paralysis. g) a Moonstone Ring of Speed (+5) It increases your speed by 5. h) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. i) a Brass Amulet of Resistance It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. l) Augmented Chain Mail of Resistance (-2) [16,+17] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. o) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. p) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed} It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It is cursed. It activates for phase door every 20 turns. It cannot be harmed by the elements. r) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. s) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)