The Angband Ladder: Alaran, High-Elf Mage by Sirridan

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            121   STR:     18  +1  -5  +2     16
 Race   High-Elf     Height         104   INT:     17  +3  +3  +0  18/50
 Class  Mage         Weight         200   WIS:     10  -1  +0  +0      9
 Title  Illusionist  Social      Feared   Dex:     14  +3  +1  +0     18     17
 HP     83/83        Maximize         Y   CON:     10  +1  -2  +0      9
 SP     33/33                             CHR:     10  +5  +1  +0     16


 Level               16   Armor    [13,+23]     Saving Throw         65%
 Cur Exp           4397   Fight     (+1,+1)     Stealth        Very Good
 Max Exp           4397   Melee     (+1,+1)     Fighting            Good
 Adv Exp           5290   Shoot     (+7,+8)     Shooting            Good
 MaxDepth    850' (L17)   Blows      1/turn     Disarming            47%
 Turns           242191   Shots      1/turn     Magic Device      Superb
 Gold              1729   Infra       40 ft     Perception        1 in 6
 Burden       131.2 lbs   Speed          -2     Searching            29%

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy black hair, and a fair complexion.



 Acid:....+........ Confu:.............
 Elec:............. Sound:.............
 Fire:...+..+...... Shard:.............
 Cold:............. Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.........+...
Invis:.........+..+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 3.5 against normal creatures.
b) a Long Bow (x3) (+6,+8)
c) a Mithril Ring of Strength (+2)
     +2 strength.
     Sustains strength.
d) a Marble Ring of Resist Fire {uncursed}
     Provides resistance to fire.
     Cannot be harmed by fire.
e) a Flint Stone Amulet of Resist Acid {uncursed}
     Provides resistance to acid.
     Cannot be harmed by acid.
f) a Lantern (5021 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Studded Leather Armour of Resist Fire (-1) [6,+9]
     Provides resistance to fire.
     Cannot be harmed by fire.
h) a Cloak [1,+0]
i) (nothing)
j) a Hard Leather Cap of Seeing [2,+2] (+2 searching)
     +2 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
k) a Set of Gauntlets of Free Action [3,+2]
     Prevents paralysis.
l) a Pair of Leather Sandals of Stability [1,+9]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 7 Pink Potions of Cure Light Wounds
e) 23 Crimson Potions of Cure Serious Wounds
f) 10 Scrolls titled "pro neus utius" of Phase Door
g) a Scroll titled "se invatus" of Magic Mapping
h) 6 Scrolls titled "opicus" of Word of Recall
i) a Cast Iron Rod of Treasure Location
j) an Ivory Rod of Door/Stair Location
k) a Tungsten Rod of Light
l) a Runed Wand of Lightning Bolts (10 charges)
m) a Wooden Torch of Brightness (5000 turns)
     Radius 3 light, reduced when running out of fuel.
n) 99 Arrows (1d4) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 31.5 against
     normal creatures.
     35% chance of breaking upon contact.
o) 99 Arrows (1d4) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 31.5 against
     normal creatures.
     35% chance of breaking upon contact.
p) a Small wooden chest


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations]
b) a Cyan Potion of Resist Cold
     When ingested, it grants temporary resistance to cold for 1d10+10 
     turns.
c) 2 Copper Rods of Trap Location
     When used, it detects all traps in the surrounding area.
     It takes 50 turns to recharge after use.
d) a Gnarled Staff of Detect Invisible (19 charges)
     When used, it detects all invisible creatures in the surrounding a
     rea.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.5.2009 05:56

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17061. on the Ladder (of 19090)
6020. on the Angband Ladder (of 6561)
48. for this player (

Comments

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On 25.5.2009 05:56 Sirridan wrote:
First mage to do this well, this guy kept dying constantly, but I finally hit the breaks on my monster kill frenzy and just run away if things look like they might get hairy within the next 5 or 6 turns. I had one very close call where I was put to 3 hp while surrounded by hill orcs... thankfully I was able to teleport out and get away.

Loving my rod of treasure location too! And my longbow is doing quite well also, I just wish I had some speed pots, they make uniques a breeze to eat up with arrows and ?phase.

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