The Angband Ladder: Alaran, High-Elf Mage by Sirridan
[Angband 3.1.0 beta Character Dump]
Sex Male Age 121 STR: 18 +1 -5 +2 16
Race High-Elf Height 104 INT: 17 +3 +3 +0 18/50
Class Mage Weight 200 WIS: 10 -1 +0 +0 9
Title Illusionist Social Feared Dex: 14 +3 +1 +0 18 17
HP 83/83 Maximize Y CON: 10 +1 -2 +0 9
SP 33/33 CHR: 10 +5 +1 +0 16
Level 16 Armor [13,+23] Saving Throw 65%
Cur Exp 4397 Fight (+1,+1) Stealth Very Good
Max Exp 4397 Melee (+1,+1) Fighting Good
Adv Exp 5290 Shoot (+7,+8) Shooting Good
MaxDepth 850' (L17) Blows 1/turn Disarming 47%
Turns 242191 Shots 1/turn Magic Device Superb
Gold 1729 Infra 40 ft Perception 1 in 6
Burden 131.2 lbs Speed -2 Searching 29%
You are one of several children of a Telerin Archer. You have light
grey eyes, wavy black hair, and a fair complexion.
Acid:....+........ Confu:.............
Elec:............. Sound:.............
Fire:...+..+...... Shard:.............
Cold:............. Nexus:...........+.
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............+ Disen:.............
Dark:............. S.Dig:.............
Blind:.........+... Feath:...........+.
PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.........+...
Invis:.........+..+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a Dagger (1d4) (+0,+0)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 3.5 against normal creatures.
b) a Long Bow (x3) (+6,+8)
c) a Mithril Ring of Strength (+2)
+2 strength.
Sustains strength.
d) a Marble Ring of Resist Fire {uncursed}
Provides resistance to fire.
Cannot be harmed by fire.
e) a Flint Stone Amulet of Resist Acid {uncursed}
Provides resistance to acid.
Cannot be harmed by acid.
f) a Lantern (5021 turns)
Cannot be harmed by fire.
Radius 2 light.
g) Studded Leather Armour of Resist Fire (-1) [6,+9]
Provides resistance to fire.
Cannot be harmed by fire.
h) a Cloak [1,+0]
i) (nothing)
j) a Hard Leather Cap of Seeing [2,+2] (+2 searching)
+2 searching.
Provides resistance to blindness.
Grants the ability to see invisible things.
k) a Set of Gauntlets of Free Action [3,+2]
Prevents paralysis.
l) a Pair of Leather Sandals of Stability [1,+9]
Provides resistance to nexus.
Feather Falling.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 7 Pink Potions of Cure Light Wounds
e) 23 Crimson Potions of Cure Serious Wounds
f) 10 Scrolls titled "pro neus utius" of Phase Door
g) a Scroll titled "se invatus" of Magic Mapping
h) 6 Scrolls titled "opicus" of Word of Recall
i) a Cast Iron Rod of Treasure Location
j) an Ivory Rod of Door/Stair Location
k) a Tungsten Rod of Light
l) a Runed Wand of Lightning Bolts (10 charges)
m) a Wooden Torch of Brightness (5000 turns)
Radius 3 light, reduced when running out of fuel.
n) 99 Arrows (1d4) (+0,+0) {@f0}
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 31.5 against
normal creatures.
35% chance of breaking upon contact.
o) 99 Arrows (1d4) (+0,+0) {@f0}
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 31.5 against
normal creatures.
35% chance of breaking upon contact.
p) a Small wooden chest
[Home Inventory]
a) a Book of Magic Spells [Sorcery and Evocations]
b) a Cyan Potion of Resist Cold
When ingested, it grants temporary resistance to cold for 1d10+10
turns.
c) 2 Copper Rods of Trap Location
When used, it detects all traps in the surrounding area.
It takes 50 turns to recharge after use.
d) a Gnarled Staff of Detect Invisible (19 charges)
When used, it detects all invisible creatures in the surrounding a
rea.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 25.5.2009 05:56
17285. on the Ladder (of 19325)
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