[Angband 3.1.0 beta Character Dump] Sex Male Age 121 STR: 18 +1 -5 +2 16 Race High-Elf Height 104 INT: 17 +3 +3 +0 18/50 Class Mage Weight 200 WIS: 10 -1 +0 +0 9 Title Illusionist Social Feared Dex: 14 +3 +1 +0 18 17 HP 83/83 Maximize Y CON: 10 +1 -2 +0 9 SP 33/33 CHR: 10 +5 +1 +0 16 Level 16 Armor [13,+23] Saving Throw 65% Cur Exp 4397 Fight (+1,+1) Stealth Very Good Max Exp 4397 Melee (+1,+1) Fighting Good Adv Exp 5290 Shoot (+7,+8) Shooting Good MaxDepth 850' (L17) Blows 1/turn Disarming 47% Turns 242191 Shots 1/turn Magic Device Superb Gold 1729 Infra 40 ft Perception 1 in 6 Burden 131.2 lbs Speed -2 Searching 29% You are one of several children of a Telerin Archer. You have light grey eyes, wavy black hair, and a fair complexion. Acid:....+........ Confu:............. Elec:............. Sound:............. Fire:...+..+...... Shard:............. Cold:............. Nexus:...........+. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:.........+... Invis:.........+..+ Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Dagger (1d4) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 3.5 against normal creatures. b) a Long Bow (x3) (+6,+8) c) a Mithril Ring of Strength (+2) +2 strength. Sustains strength. d) a Marble Ring of Resist Fire {uncursed} Provides resistance to fire. Cannot be harmed by fire. e) a Flint Stone Amulet of Resist Acid {uncursed} Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (5021 turns) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour of Resist Fire (-1) [6,+9] Provides resistance to fire. Cannot be harmed by fire. h) a Cloak [1,+0] i) (nothing) j) a Hard Leather Cap of Seeing [2,+2] (+2 searching) +2 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) a Set of Gauntlets of Free Action [3,+2] Prevents paralysis. l) a Pair of Leather Sandals of Stability [1,+9] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 7 Pink Potions of Cure Light Wounds e) 23 Crimson Potions of Cure Serious Wounds f) 10 Scrolls titled "pro neus utius" of Phase Door g) a Scroll titled "se invatus" of Magic Mapping h) 6 Scrolls titled "opicus" of Word of Recall i) a Cast Iron Rod of Treasure Location j) an Ivory Rod of Door/Stair Location k) a Tungsten Rod of Light l) a Runed Wand of Lightning Bolts (10 charges) m) a Wooden Torch of Brightness (5000 turns) Radius 3 light, reduced when running out of fuel. n) 99 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 31.5 against normal creatures. 35% chance of breaking upon contact. o) 99 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 31.5 against normal creatures. 35% chance of breaking upon contact. p) a Small wooden chest [Home Inventory] a) a Book of Magic Spells [Sorcery and Evocations] b) a Cyan Potion of Resist Cold When ingested, it grants temporary resistance to cold for 1d10+10 turns. c) 2 Copper Rods of Trap Location When used, it detects all traps in the surrounding area. It takes 50 turns to recharge after use. d) a Gnarled Staff of Detect Invisible (19 charges) When used, it detects all invisible creatures in the surrounding a rea. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)