The Angband Ladder: Manuel II, the Longbowman, Wood-Elf Archer by Sertorius

  [Unangband 0.6.3 Character Dump]

 Name   Manuel II, the Longbowman                Self  SB  EB  TB   Best   Curr
 Sex    Male               Age      130  STR:      16  +0  +0  +0     16
 Race   Wood-Elf           Height  5' 0  INT:      18  +0  +0  +0     18
 Class  Archer             Status    23  WIS:      10  +0  +0  +0     10
 Style  ss                               DEX:   18/60  +0  +0  +0  18/60
 Title  Crossbowman                      CON:   18/21  +0  +0  +0  18/21
 Home   the hut of Radagast the Brown    CHR:      13  +0  +0  +0     13
 Target the Woodmen Village              AGI:   18/25  +0  +0  +0  18/25
                                         SIZ:      16  +0  +0  +0     16
 Level           21  HP        264/264  Fight     (+8,+1)  Fighting        Iffy
 Curr Exp      7701  Spell-Pts     0/0  WShld    (+11,+5)  Shooting   Legendary
 Max Exp       7701  Hit die        14  Bash       [4,+0]  Throwing   Very Good
 Adv Exp       9520  Armor     [24,+2]  Blows  1/turn(x2)  Stealth         Fair
 Curr Danger Lev 10  Infravis    30 ft  Bow      (+23,+9)  Save Throw Very Good
 Max Dungeon Lev 17  Gold         5919  Shots  3/turn(x3)  Disarming  Excellent
 Game Turn  1757677  Burden    110 lbs  Throw     (+8,+0)  Devices    Very Good
 Plr Turn    115782  % Burden      61%  Hurls  2/turn(x1)  Searching        Bad
 Act Turn    113940  Speed          +2  Weight     87 lbs  Digging         Fair

 You are one of several children of an Avarin Ranger.  You have light grey eyes
 fair complexion.

 This is 16th Tuile of the 2890th year of the third age.
 You are in the Woodmen Village.

  [Last Messages]

> You have a mild and pleasant journey.
> You have entered the Redhorn pass.
> Legend has it that Mount Redhorn, called also Caradhras, is Morgoth's minion.
 If so, it appears asleep at the moment: the Redhorn Gate, torturous and
 treacherous in winter, is clearly visible and calm.  However, you notice orcs
 have overrun the track and they won't let you pass while their leader stands.
> You have a long and arduous trip.
> You are no longer full.
> You have entered the Woodmen Village.
> Wolves are howling around.  Woodmen keep hidden inside their fenced village
 on the western edge of Mirkwood.
> The Young Hyena wakes up.
> The Large Hyena wakes up.
> The Young Grey wolf wakes up.
> A note on the door says 'Refugees welcome. Back soon. Radagast'.
> The Young Hyena nips you.
> You have a Metallic Blue Potion of Boldness (i).
> You have a Scroll titled "wunshu turs" of Remove Curse (m).
> You have a Scroll titled "re glenrog" of Detect Curse (o).

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)              
       /}=="~(()] ]               /}=="~(()] ]
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:.............
   Int:.............         sInt:.............
   Wis:.............         sWis:.............
   Dex:.............         sDex:............s
   Con:.............         sCon:...s.........
   Chr:.............         sChr:...s.........
   Agi:.............         sAgi:............s
   Siz:.............         sSiz:.............
  Acid:.............        Disea:............. 
  Elec:....1........        Blind:............. 
  Fire:.............        Confu:............. 
  Cold:..1..........        Sound:............. 
  Pois:.............        Shard:+............ 
  Fear:.............        Nexus:............. 
  Lite:............+        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:.............        Steal:.............
 Regen:.............         Sear:.............
 Telep:.............        Infra:.............
 Invis:.............         Tunn:.............
 FrAct:.............        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.............              abcdefghijkl@ 
 Dwarf:.............              /}=="~(()] ]  
   Elf:............+                            
 Natur:.............                            
       abcdefghijkl@                            
       /}=="~(()] ]                             

  [Character Equipment]

a) a Two-Handed Spear of Resist Shards (2d8) (+3,+4)
b) a Long Bow (x3) (+7,+9)
c) an Aluminium Ring of Resist Cold
d) an Adamantite Ring of Sustain Constitution and Charisma
e) a Bluestone Amulet of Resist Lightning
f) a Brass Lantern (with 6614 turns of light left)
g) Hard Studded Leather (-1) [7,+0]
h) a Leather Coat (-1) [5,+0]
i) a Round Shield [4,+0] {10% off}
j) an Iron Helm [5,+0]
k) (nothing)
l) a Pair of Iron Shod Boots [3]

  [Character Equipment -- Quiver]

n) an Arrow of Slay Orc (1d6) (+2,+2) {10% off}
o) 2 Arrows (1d6) (+0,+0) <Blindness-coated>
p) 39 Arrows (1d6) (+0,+0)

  [Character inventory]

a) a slab of cooked Meat
b) 4 Rations of Food
c) a Piece of Elvish Waybread
d) 3 Spotted Mushrooms of Poison
e) a Lemon Speckled Mushroom
f) 8 Flasks of Oil
g) 4 Coagulated Crimson Potions of Clumsiness
h) 10 Cobalt Potions of Slow Poison
i) a Metallic Blue Potion of Boldness
j) 10 Tangerine Potions of Cure Serious Wounds
k) 4 Shimmering Potions of Cure Critical Wounds {10% off}
l) 3 Scrolls titled "itesa glenshu" of Word of Recall {10% off}
m) a Scroll titled "wunshu turs" of Remove Curse
n) 2 Scrolls titled "stawerg wunre" of Object Detection
o) a Scroll titled "re glenrog" of Detect Curse
p) a Scroll titled "flityerg ip" of *Destruction*
q) a Chromium Rod of Detect Life

  [Home inventory]

a) a Frost Runestone
b) a Demon Runestone
c) 9 Flasks of Oil
d) a Flask of Gunpowder (20 charges)
e) 2 Flasks of Web
f) 3 Black & White Potions of Intelligence and Wisdom
g) a Tabard [3,+5] <2 Summonings>
h) a Whip of Frost (1d4) (+11,+9)
i) a stone Statue of Bert, the Stone Troll
j) a stone Statue of Tom, the Stone Troll
k) a stylised scene of Ufthak of Cirith Ungol

  [Storeroom inventory]

a) a Wooden Torch (with 2500 turns of light)

  [Dungeons Explored]

You emerged victorious from the dump outside Bree (0-4).
You fought through to the other side of the Troll Cave in Trollshaws Forest
 (4-6).
You fought through to the other side of the Midgewater Marshes (10-17).
You emerged victorious from the Woodmen Village (10-13).
You opened the passage through the Redhorn pass (7-33).
You have visited the town of Hobbiton.
You have visited the East Road.
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.
You have visited a road through Mirkwood the Great (13-26).
You have visited  Lake-town.

  [Self-Knowledge]

You suffer from no afflictions.  

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 16.5.2009 00:25
Last updated on 16.5.2009 18:17

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15956. on the Ladder (of 18973)
108. on the Unangband Ladder (of 189)
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Comments

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On 16.5.2009 00:25 Sertorius wrote:
Headed over to the Woodman Village this time rather than going through the Misty Mountains again. Had quite an epic fight in Redhorn Pass involving a massive forest fire and a whole bunch of orcs. Probably going to attempt Mirkwood next.

On 16.5.2009 14:53 Bandobras wrote:
Wow, your adventurer's intuition has led you via the best possible route to the Woodmen Village, the epic battle notwithstanding. Stick your head into the Mikwood Forest, before you finish exploring the Village, and you'll see what I mean. :)


On 16.5.2009 14:54 Bandobras wrote:
Actually, what is "Style ss" at the top left?

On 16.5.2009 15:01 Bandobras wrote:
Actually, you can loot the Storeroom. Each of the Woodmen had put something in it for you, to help you in clearing their village.

On 16.5.2009 18:26 Sertorius wrote:
That's very strange about eh 'Style ss' thing. I chose bows at the beginning, so its probably a bug of some sort.

The Storeroom in the Woodmen Viallage doesn't have much of anything in it. I think a torch, potion of boldness, and a couple scrolls of detect curse or something. Am I missing something there?

Almost died and ran out of arrows (big surprise) in Mirkwood, so I decided to head over to the Midgewater Marshes for something a bit easier. Had to WOR from the bottom level of that because I once again ran out of arrows.

One thing I'd like to bring up is my chronic shortage of arrows. Its really gotten to the point where its making the game much less fun. I don't know if I'm just doing it wrong or if this is how its supposed to be, but if I could decide I would make the shops spawn them more frequently. Last couple dungeons I've had to leave early and go on a quest visiting every town I know looking for them, usually not finding any anyway. It would be great if I could make some of my own some way too.

On 16.5.2009 21:06 Bandobras wrote:
> That's very strange about eh 'Style ss' thing. I chose bows at the beginning, so its probably a bug of some sort.

You seem to getting as much extra shots and bow to_hit as the bows style should grant, so that's only display problem. To make sure, weak a sling or crossbow and see your number of shots diminish by 1.

> The Storeroom in the Woodmen Viallage doesn't have much of anything in it.

The stingy villagers. :) Perhaps somebody could crank it up just a littile in the scripts (or code? I'm not sure)?

> One thing I'd like to bring up is my chronic shortage of arrows.

I don't remember such a shortage in 0.6.2. Do they appear, as before, both in General Store and in Weapon stores? Can you get a lot from arrow shooting monsters, as before (though it depended on dungeon)? Actually, the Flether's in the village should reallly have a lot of them, some even of the more advanced kind (though it might have been unbalancing). If your report is confirmed, it can be tweaked easily in the script files. Perhaps try some throwing instead, you are quite good at that, too, and your quiver is half-empty anyway.

I hope UnAndrew sees these our ramblings... :)

On 17.5.2009 13:06 andrewdoull wrote:
I'm in bug fix mode, shortly to go into object balancing mode, then implement persistent levels mode so you're likely to get the appropriate response...

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