The Angband Ladder: Sneeg, High-Elf Rogue by Magnate

  [Angband 3.1.1 dev Character Dump]

 Name   Sneeg                                    Self  RB  CB  EB   Best
 Sex    Male         Age            114   STR:     17  +1  +2  +2  18/40
 Race   High-Elf     Height          96   INT:     16  +3  +1  +2  18/40
 Class  Rogue        Weight         202   WIS:     13  -1  -2  +4     14
 Title  Burglar      Social       Liked   DEX:     15  +3  +3  +0  18/30
 HP     -13/269      Maximize         Y   CON:     16  +1  +1  +4  18/40
 SP     30/40                             CHR:     10  +5  -1  +0     14


 Level               25   Armor    [14,+42]     Saving Throw         74%
 Cur Exp          29580   Fight     (+3,+3)     Stealth           Superb
 Max Exp          30386   Melee   (+11,+10)     Fighting          Heroic
 Adv Exp          39375   Shoot    (+17,+7)     Shooting          Superb
 MaxDepth   2800' (L56)   Blows      3/turn     Disarming            89%
 Turns           204644   Shots      1/turn     Magic Device      Superb
 Gold             10023   Infra       40 ft     Perception        1 in 1
 Burden       165.4 lbs   Speed      Normal     Searching            55%

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, wavy black hair, and a fair complexion.



 Acid:+.....+..+... Confu:.............
 Elec:.........+... Sound:......+......
 Fire:.........+... Shard:.............
 Cold:.........+... Nexus:.............
 Pois:............. Nethr:.............
 Fear:......+...... Chaos:.............
 Lite:............+ Disen:.............
 Dark:......+...... S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:.........+... Stea.:.......+...+.
Telep:............. Sear.:....+........
Invis:............+ Infra:............+
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Dread creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You corrode the Dread.
> You miss the Dread.
> The Dread hits you.
> You feel very weak for a moment, but the feeling passes.
> You have 16 Scrolls titled "cer mitex" of Phase Door {@r1} (e).
> You feel very good.
> You have 9 Green Potions of Cure Serious Wounds {@q1} (c).
> You have 15 Scrolls titled "cer mitex" of Phase Door {@r1} (e).
> It stares deep into your eyes!
> You are unaffected!
> It casts a nether bolt.
> You feel your life draining away!
> You die.

Killed by a Dread.

  [Character Equipment]

a) a Rapier of Acid (1d6) (+8,+7)
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     3 blows/round.
     Average damage/round: 21 vs. creatures not resistant to acid, and 
     13.8 vs. others.
     
b) a Long Bow of Power (x3) (+14,+7)
c) a Jasper Ring of Free Action
     Prevents paralysis.
     
d) an Aquamarine Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
e) a Driftwood Amulet of Searching (+4)
     +20% to searching.
     
f) a Lantern (11498 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) The Studded Leather Armour of Lunie (-1) [6,+16] (+4)
     +4 wisdom, constitution.
     Provides resistance to acid, fear, dark, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
h) a Cloak of Stealth [1,+8] (+1 stealth)
     +1 stealth.
     
i) a Small Metal Shield [4,+0]
j) a Golden Crown of the Magi [0,+8] (+2)
     +2 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Speeds regeneration.
     
k) (nothing)
l) a Pair of Iron Shod Boots of Stealth [3,+8] (+2)
     +2 stealth.
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) a Furry Mushroom of Clear Mind
     
c) 9 Green Potions of Cure Serious Wounds {@q1}
     
d) 4 Red Potions of Berserk Strength {@q2}
e) 15 Scrolls titled "cer mitex" of Phase Door {@r1}
f) 7 Scrolls titled "isin diasto" of Magic Mapping
g) 5 Scrolls titled "nis mitus dil" of Identify {@r2}
h) 6 Scrolls titled "des bo inequer" of Holy Chant {@r3}
i) 4 Titanium Rods of Light {@z1}
j) a Bronze Rod of Recall {!z!d!k!v}
     Cannot be harmed by electricity.
     
k) a Hemlock Staff of Teleportation (7 charges) {!u!d!k!v}
     
l) 2 Golden Staves of Identify (24 charges) {@u1}
     
m) a Maple Staff of Cure Light Wounds (9 charges)
     
n) a Robe of Resist Acid [2,+6]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
o) a Cutlass of Slay Evil (1d8) (+13,+9)
     Slays evil creatures.
     
     Combat info:
     2 blows/round.
     Average damage/round: 22 vs. evil creatures, and 17.2 vs. others.
     
p) a Battle Axe of Frost (2d8) (+8,+8)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     Combat info:
     1 blow/round.
     Average damage/round: 40.5 vs. creatures not resistant to cold, 
     and 21.3 vs. others.
     
q) a Flail of Slay Giant (2d6) (+6,+9)
     Slays giants.
     
     Combat info:
     1 blow/round.
     Average damage/round: 34.9 vs. giants, and 20 vs. others.
     
r) a Quarterstaff of Slay Undead (1d9) (+10,+10)
     Slays undead.
     
     Combat info:
     1 blow/round.
     Average damage/round: 29.6 vs. undead, and 19 vs. others.
     
s) 9 Arrows (1d4) (+4,+6) {@f1}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 46.9.
     35% chance of breaking upon contact.
     
t) 68 Arrows (1d4) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 28.7.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
c) 4 Clear Potions of Cure Critical Wounds
     
d) a Misty Potion of Healing {!q!d!k!v}
     
e) a Violet Speckled Potion of Restore Intelligence
f) a Vermilion Potion of Restore Wisdom
g) a Pink Speckled Potion of Restore Dexterity
h) a Green Speckled Potion of Restore Life Levels
i) 53 Orange Potions of Heroism {@q2}
j) 25 Scrolls titled "cer mitex" of Phase Door {@r1}
k) a Scroll titled "hel scurius" of Remove Curse
l) 8 Scrolls titled "pio ex frumet" of Satisfy Hunger
m) 15 Scrolls titled "nis mitus dil" of Identify {@r2}
n) 6 Scrolls titled "taus situro" of Recharging
o) a Scroll titled "an po lego ad" of *Destruction* {!r!d!k!v}
p) a Hemlock Staff of Teleportation (1 charge) {!u!d!k!v}
     
q) a Golden Staff of Identify (5 charges) {@u1}
     
r) a Quartz Ring of Ice [+14]
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     When activated, it grants cold resistance for d20+20 turns and cre
     ates a cold ball of damage 75.
     Takes 51 to 100 turns to recharge.
     
s) a Jet Ring of Damage (+0,+7)
t) a Tortoise Shell Ring of Protection [+10] {squelch}
u) a Ruby Amulet of Charisma (+4) {squelch}
     +4 charisma.
     Sustains charisma.
     
v) a Long Bow (x3) (+9,+8)
w) 10 Mithril Arrows (3d4) (+3,+4)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 56.
     35% chance of breaking upon contact.
     
x) 21 Iron Shots of Flame (1d4) (+7,+5)
     Branded with flames.
     Cannot be harmed by fire.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.5.2009 23:19
Last updated on 15.5.2009 22:19

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14798. on the Ladder (of 19090)
5497. on the Angband Ladder (of 6561)
8. for this player (

Comments

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On 13.5.2009 23:19 Magnate wrote:
Two major non-finds are a non-ring source of FA and a source of tOther. Nothing spectacular yet, but the rest of the kit is ok. No major kills yet either, and it's getting harder to deal with fast monsters.

On 15.5.2009 22:19 Magnate wrote:
I forgot that dreads could cast nether bolts. It was getting way too hard to stay alive anyway - no speed, no tOther, etc.

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