The Angband Ladder: Zikara, Half-Elf Rogue by Zikke

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             29   STR! 18/100  +0  +2  +7 18/190
 Race   Half-Elf     Height          61   INT:  18/97  +1  +1  +6 18/177
 Class  Rogue        Weight         101   WIS! 18/100  -1  -2  +3 18/100
 Title  Master Thief Social   Respected   DEX! 18/100  +1  +3 +11 18/***
 HP     869/869      Maximize         Y   CON! 18/100  -1  +1  +8 18/180
 SP     337/337                           CHR:  18/95  +1  -1  +6 18/155


 Level               50   Armor   [34,+134]     Saving Throw         88%
 Cur Exp       10046833   Fight   (+41,+26)     Stealth           Superb
 Max Exp       10046833   Melee   (+51,+38)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+61,+22)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming           100%
 Turns          2026688   Shots      2/turn     Magic Device      Heroic
 Gold            927169   Infra       20 ft     Perception        1 in 1
 Burden       150.4 lbs   Speed          31     Searching            53%

 Your father was of the Sindar.  You are the illegitimate but
 acknowledged child of a Serf.  You are a well liked child.  You have
 brown eyes, straight black hair, and a very fair complexion.


 Acid:......+.*.+.. Confu:......+......
 Elec:......+...... Sound:......+.++...
 Fire:..*...+...... Shard:.........+...
 Cold:*.....+..+... Nexus:......+......
 Pois:............. Nethr:.......+.....
 Fear:+.+.....+.... Chaos:........+....
 Lite:.....+...+... Disen:.+...........
 Dark:.....+...+... S.Dig:..+.+........
Blind:.........+... Feath:.............

PLite:.........+... Aggrv:.............
Regen:..+.......... Stea.:.+.....+.....
Telep:..+.......... Sear.:.........+...
Invis:+.+..+...+... Infra:............+
FrAct:+.+.....+++.. Tunn.:.............
HLife:....++....... Speed:.+++.....+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+10,+12) [+3] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Prevents paralysis.
     Grants the ability to see invisible things.
     When activated, it removes all non-unique monsters within 20 squar
     es, dealing you damage in the process.
     It takes 1000 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 63 against evil creatures, 75.5
     against orcs, 75.5 against undead, 75.5 against frost-vulnerable
     creatures, 100.5 against demons, and 50.5 against normal creatures.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
c) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     It takes 200 turns to recharge after use.
d) a Ring of Speed (+17)
     +17 speed.
e) an Amulet of Sustenance
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slows your metabolism.
     Stops experience drain.
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.
     Grants the ability to see invisible things.
     When activated, it detects treasure, objects, traps, doors, stairs, 
     e3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) an Ethereal Cloak of Aman [0,+33] (+3 stealth) {!d!k}
     +3 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
i) The Small Metal Shield of Thorin [3,+15] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
j) The Jewel Encrusted Crown of Numenor [0,+13] (+3)
     +3 intelligence, dexterity, charisma, searching, speed.
     Provides resistance to cold, light, dark, blindness, sound, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
k) The Set of Caestus of Fingolfin (+6,+5) [5,+17] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     When activated, it fires a magical arrow with damage 150.
     It takes 30 turns to recharge after use.
l) a Pair of Ethereal Slippers of Speed [0,+13] (+9) {!d!k}
     +9 speed.
     Cannot be harmed by acid, electricity, fire, cold.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
e) 2 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
g) 5 Potions of Healing
h) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
i) 4 Potions of Life
     It can be thrown at creatures with damaging effect.
j) 3 Scrolls of Banishment
k) 2 Scrolls of Mass Banishment
l) a Scroll of Rune of Protection
m) a Rod of Healing (charging)
     Cannot be harmed by electricity.
n) a Rod of Restoration
     Cannot be harmed by electricity.
o) 7 Rods of Teleport Other
p) 2 Rods of Speed
     Cannot be harmed by electricity.
q) a Staff of Banishment (1 charge)
r) The Ring of Power 'Vilya' (+10,+10) (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it heals 1000 hit points.
     It takes 200 turns to recharge after use.
s) The Long Bow of Bard (x3) (+13,+15) (+2)
     +2 dexterity, speed, shooting power.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
t) 13 Mithril Arrows of Wounding (3d4) (+13,+16)
     Cannot be harmed by acid, fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 136.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 3 Books of Magic Spells [Sorcery and Evocations]
b) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Potion of Restore Life Levels
     When ingested, it restores your experience.
d) a Ring of Dexterity (+3) (squelch)
     +3 dexterity.
     Sustains dexterity.
     
e) The Ring of Power 'Nenya' (+8,+8) (+2) (charging)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it restores your experience to full.
     It takes 200 turns to recharge after use.
f) The Star of Elendil (charging)
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
g) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, searching, infravision.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     Drains experience.
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     It takes 50 turns to recharge after use.
     Radius 3 light.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     It takes 500 turns to recharge after use.
j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
     +2 constitution.
     Provides resistance to acid, cold, fear, dark, confusion, nexus, 
     nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Stops experience drain.
     
     When activated, it heals 1000 hit points.
     It takes 444 turns to recharge after use.
k) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     +5 dexterity.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     
     When activated, it cures you of fear and poison.
     It takes 5 turns to recharge after use.
m) a Whip (Defender) (1d3) (+9,+9) [+6] (+4 stealth) (squelch)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 35 against normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.4.2009 15:25
Last updated on 16.4.2009 16:37

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4012. on the Ladder (of 19090)
1245. on the Angband Ladder (of 6561)
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Comments

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On 13.4.2009 15:25 Zikke wrote:
Forgot to upload this character until I posted about an item... oops. This is my first real attempt at a rogue; people were saying it's easier to get around with stealth and I wanted to see how easy. Didn't go the Kobold route, but I'm doing just fine.

Found a Ring of Speed +17 in mid-game and haven't upgraded it since, even with 3 rings of Power, though I keep them for swaps if I find a dragon pit...

Trying to get some rConfusion so I can wear Celeborn for the tasty rDisenchant and activate. Also, I'd love to find Cubragol or Ringil so I can (maybe) try to start using these Rings of Power instead of the uber ring of speed. We'll see.

On 14.4.2009 06:39 PowerDiver wrote:
I suggest you inscribe your boots (squelch) with !d!k so they don't get squelched if you take them off by accident.


On 14.4.2009 16:21 Zikke wrote:
Max level and almost max stats now. Killed all of the scary uniques and ready to go at Sauron, but I need to find more Acid arrows. I tried to melee him once and that was a disaster...

Also inscribed by 2 squelches in case I drop them (thanks PowerDiver). I'm just scumming around on 98/97 for potions and looking for Acid arrows...

On 16.4.2009 16:37 Zikke wrote:
Found some extra Acid arrows, took out Sauron after only 2 summons and no melee in a long corridor (he dropped nothing useful, except a staircase). I gave Morgoth a shot with melee to see what he can do and I don't think I can go toe to toe with him. Also, my game crashed every time I brought him into the corner to try to fight him... next time it happens I'll post with the exact message; it was one I hadn't seen before citing a C++ error.

I found Belthronding so now I have rDisenchant and I pretty much fear nothing. Taken out all the uniques I have encountered and am just scumming for *smite* evil arrows, which are astonishingly hard to find...

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