The Angband Ladder: Griff, Dwarf Priest by geoff_tewierik

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             39   STR! 18/100  +2  -1  +4 18/150
 Race   Dwarf        Height          50   INT:  18/94  -3  -3  -2  18/14
 Class  Priest       Weight         144   WIS:  18/93  +2  +3  +4 18/183
 Title  Bishop       Social      Lordly   Dex:  18/01  -2  -1  +0     16     14
 HP     -132/533     Maximize         Y   CON! 18/100  +2  +0  +3 18/150
 SP     288/288                           CHR:  18/97  -3  +2  +0  18/87


 Level               37   Armor    [29,+79]     Saving Throw        100%
 Cur Exp         957178   Fight    (+8,+11)     Stealth             Good
 Max Exp        1010350   Melee   (+19,+17)     Fighting          Superb
 Adv Exp         980000   Shoot   (+19,+18)     Shooting          Superb
 MaxDepth   2100' (L42)   Blows      3/turn     Disarming            51%
 Turns          4441334   Shots      1/turn     Magic Device      Superb
 Gold           1990302   Infra       50 ft     Perception       1 in 49
 Burden       218.4 lbs   Speed           8     Searching            -2%

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


 Acid:..+...+.+.... Confu:......+......
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:.............
 Cold:........+.... Nexus:.......+.....
 Pois:......+...... Nethr:.............
 Fear:.........+... Chaos:.............
 Lite:..........+.. Disen:.............
 Dark:+............ S.Dig:.............
Blind:............+ Feath:.............

PLite:+.........+.. Aggrv:.........+...
Regen:+............ Stea.:.......+.....
Telep:............. Sear.:.........+...
Invis:+........+... Infra:............+
FrAct:+........++.. Tunn.:.............
HLife:............. Speed:.......+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> The Dark elven priest dies.
> Target Selected.
> You failed to concentrate hard enough!
> The Erinyes is hit hard.
> The Erinyes flees in terror!
> The Erinyes is destroyed.
> You have no room for a Scroll titled "minavus" of Treasure Detection.
> You have no room for a Quartz Ring of See Invisible.
> You have no room for a Scroll titled "minavus" of Treasure Detection.
> The Balrog of Moria casts a fearful illusion.
> You refuse to be frightened.
> It breathes fire.
> One of your Holy Books of Prayers [Exorcism and Dispelling] (c) was destroyed!
> It breathes fire.
> You die.

Killed by The Balrog of Moria.

  [Character Equipment]

a) a Whip of Gondolin (1d3) (+11,+6)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 23 against orcs, 23 against
     trolls, 23 against dragons, 23 against demons, and 19 against
     normal creatures.
b) a Heavy Crossbow of Extra Might (x4) (+11,+18) (+1)
     +1 shooting power.
c) a Sapphire Ring of Acid [+13]
     Provides resistance to acid.
     Cannot be harmed by acid.
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     It takes d50+50 turns to recharge after use.
d) a Turquoise Ring of Strength (+4)
     +4 strength.
     Sustains strength.
e) an Adamant Amulet of Wisdom (+6)
     +6 wisdom.
     Sustains wisdom.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it destroys all traps and doors surrounding you.
     It takes 10 turns to recharge after use.
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it teleports you randomly up to 100 squares away.
     It takes 45 turns to recharge after use.
i) a Small Metal Shield of Resistance [4,+9]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Iron Helm of Gorlim [5,+4] (-5) {cursed}
     Heavily cursed.
     -5 intelligence, wisdom, searching.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
     Radius 1 light.
l) a Pair of Leather Boots of Speed [2,+8] (+7)
     +7 speed.


  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom]
b) 2 Holy Books of Prayers [Chants and Blessings]
c) 2 Holy Books of Prayers [Exorcism and Dispelling]
d) 6 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
e) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
f) 13 Magenta Potions of Cure Critical Wounds
g) 2 Tangerine Potions of Healing
h) a Brass Rod of Sleep Monster
i) a Steel Rod of Polymorph
j) 2 Tin-Plated Rods of Illumination
k) a Lead-Plated Rod of Recall
     Cannot be harmed by electricity.
l) Gold Dragon Scale Mail (-2) [30,+19]
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it allows you to breathe sound for 130 damage.
     It takes d450+450 turns to recharge after use.
m) Soft Leather Armour of Resistance [4,+13]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
n) a Hard Leather Cap of Wisdom [2,+11] (+1)
     +1 wisdom.
     Sustains wisdom.
o) a Metal Cap of Wisdom [3,+10] (+1)
     +1 wisdom.
     Sustains wisdom.
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Radius 1 light.
q) a Set of Mithril Gauntlets of Slaying (+3,+4) [5,+7]
     Cannot be harmed by acid.
r) a Lucerne Hammer of *Slay Evil* (2d5) (+9,+11) (+1)
     +1 wisdom.
     Blessed by the gods.
     Stops experience drain.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 34 against evil creatures, and 
     28 against normal creatures.
s) a War Hammer of Slay Demon (3d3) (+14,+5)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 34 against demons, and 22
     against normal creatures.
t) a Heavy Crossbow of Power (x4) (+10,+15)
u) 4 Bolts of Flame (1d5) (+7,+5)
     Cannot be harmed by fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 390 against
     fire-vulnerable creatures, and 130 against normal creatures.
     25% chance of breaking upon contact.
v) 18 Bolts (1d5) (+4,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 130 against
     normal creatures.
     25% chance of breaking upon contact.
w) 28 Arrows of Wounding (1d4) (+8,+10)


  [Home Inventory]

a) 4 Violet Speckled Potions of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
b) 8 Orange Speckled Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
c) 6 Clear Potions of Restore Life Levels
     When ingested, it restores your experience.
d) 2 Scrolls titled "mus ascono" of *Enchant Weapon*
     When read, it attempts to magically enhance a weapon both to-hit a
     nd to-dam.
e) a Scroll titled "co nio his" of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
f) a Brass Wand of Annihilation (2 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it drains up to 250 hit points of life from a target c
     reature.
g) 2 Aspen Staffs of *Destruction* (5 charges)
     When used, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
h) a Runed Staff of Banishment (3 charges)
     When used, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Fur Cloak of Aman [3,+21] (+1 stealth)
     +1 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
o) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom, searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, objects, traps, doors, stairs, q) The
Zweihander 'Gurthang' (3d6) (+13,+17) (+2)

     dSlows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 59.5 against fire-vulnerable creatures, 59.5
     against poison-vulnerable creatures, 80.5 against dragons, and 
     38.5 against normal creatures.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 52 against evil creatures, 64 against orcs, 
     64 against trolls, 64 against giants, 64 against dragons, 64
     against undead, and 40 against normal creatures.
s) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
t) 20 Mithril Bolts of Acid (3d5) (+10,+13)
     Cannot be harmed by acid, fire.
     
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 600 against
     acid-vulnerable creatures, and 200 against normal creatures.
     25% chance of breaking upon contact.
u) 19 Arrows of Slay Giant (1d4) (+6,+15)
v) 24 Seeker Arrows (4d4) (+7,+5)
w) 22 Mithril Shots of Frost (2d4) (+14,+13)
     Cannot be harmed by acid, cold.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.4.2009 02:15
Last updated on 12.4.2009 04:50

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9128. on the Ladder (of 19087)
3846. on the Angband Ladder (of 6559)
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Comments

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On 10.4.2009 02:15 geoff_tewierik wrote:
2nd dump of this character, stupid me played while tired and am now wearing the Helm of Gorlim - doh!

On 12.4.2009 04:50 geoff_tewierik wrote:
No need to worry about wearing the Helm of Gorlim anymore :)

Balrog nailed me.

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