The Angband Ladder: Azanul III, Dwarf Priest by rdermyer

  [Angband 3.0.9 Character Dump]

 Name   Azanul III                               Self  RB  CB  EB   Best
 Sex    Male              Age        45   STR:  18/90  +2  -1  +3 18/130
 Race   Dwarf             Height     43   INT:     16  -3  -3  +0     10
 Class  Priest            Weight    148   WIS:  18/86  +2  +3  +4 18/176
 Title  Bishop            Status      1   DEX! 18/100  -2  -1  +7 18/140
 HP     -9/561            Maximize    Y   CON:  18/98  +2  +0  +3 18/148
 SP     107/268                           CHR:  18/90  -3  +2  +0  18/80

 Level           37       Armor    [48,+75]     Saving Throw      Heroic
 Cur Exp     855270       Fight    (+15,+9)     Stealth             Good
 Max Exp     855270       Melee   (+24,+19)     Fighting          Superb
 Adv Exp     980000       Shoot    (+32,+9)     Shooting          Superb
 MaxDepth   2250 ft       Blows      4/turn     Disarming      Excellent
 Turns      2082330       Shots      1/turn     Magic Device      Superb
 Gold        109019       Infra       50 ft     Perception          Fair
 Burden   180.9 lbs       Speed          10     Searching           Fair

 You are one of two children of a Dwarven Thief.  You are the black
 sheep of the family.  You have dark brown eyes, wavy black hair, a one
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:.......+++... Blind:............+
 Elec:.......++.... Confu:.............
 Fire:.......++.... Sound:......+......
 Cold:....+..+++... Shard:......+......
 Pois:.......+..... Nexus:.........+...
 Fear:+............ Nethr:.............
 Lite:............. Chaos:.............
 Dark:....+...++... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...+.......+.
Invis:+............ Blows:.............
FrAct:..+.......... Shots:.............
HLife:....+........ Might:.............


  [Last Messages]

> The Ethereal dragon bites you.
> The Ethereal dragon is hit hard.
> The Ethereal dragon misses you.
> The Ethereal dragon claws you.
> The Ethereal dragon misses you.
> The Ethereal dragon is hit hard.
> The Ethereal dragon misses you. <3x>
> The Ethereal dragon breathes light.
> The Ethereal dragon is hit hard.
> The Ethereal dragon misses you.
> The Ethereal dragon claws you.
> The Ethereal dragon bites you.
> The Ethereal dragon is hit hard.
> The Ethereal dragon breathes light.
> You die.


  [Character Equipment]

a) a Bastard Sword (Holy Avenger) (3d4) (+9,+10) [+1] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   constitution.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  
b) a Long Bow of Accuracy (x3) (+17,+9)
c) a Gold Ring of Free Action
   It grants you immunity to paralysis.  
d) a Calcite Ring of Speed (+4)
   It increases your speed by 4.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Law Dragon Scale Mail (-2) [30,+10]
   It provides resistance to sound and shards.  It activates for 
   breathe sound/shards (230) every 300+d300 turns.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
i) a Large Leather Shield of Elvenkind [4,+18] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Agility [1,+2] (+4)
   It increases your dexterity by 4.  
l) a Pair of Metal Shod Boots of Speed [6,+0] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
j) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
k) 5 Green Speckled Potions of Speed
l) 8 Cloudy Potions of Cure Critical Wounds
m) 2 Black Potions of Healing
n) 5 Misty Potions of Restore Mana
o) 6 Scrolls titled "lescia ruus" of Teleportation
p) 6 Scrolls titled "lex tertum" of Teleport Level
q) 7 Tin-Plated Rods of Light
r) 10 Steel-Plated Rods of Fire Bolts
s) 3 Silver Wands of Stone to Mud (18 charges)
t) 2 Copper Wands of Drain Life (9 charges)
u) 2 Mulberry Staffs of Speed (11 charges)
v) 25 Arrows of Slay Animal (1d4) (+9,+6)
   It slays animals.  
w) 11 Arrows (1d4) (+6,+9)


  [Home Inventory]

a) 8 Holy Books of Prayers [Beginners Handbook]
b) 22 Holy Books of Prayers [Words of Wisdom]
c) 38 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 73 Cloudy Potions of Cure Critical Wounds
h) a Bubbling Potion of *Healing*
i) 37 Scrolls titled "lex tertum" of Teleport Level
j) 68 Scrolls titled "pra pratus" of Enchant Weapon To-Dam
k) 7 Tin-Plated Rods of Light
l) a Zinc Rod of Acid Bolts
m) 10 Ivory Rods of Lightning Bolts
n) 7 Zirconium Rods of Frost Bolts
o) a Ruby Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
r) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
s) a Shield of Deflection [10,+10]
   It cannot be harmed by acid.  
t) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
u) a Pair of Soft Leather Boots of Stealth [2,+6] (+1)
   It increases your stealth by 1.  
v) a Pair of Hard Leather Boots of Stability [3,+2]
   It provides resistance to nexus.  It makes you fall like a feather.  
   
w) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1)
   It increases your attack speed by 1.  It slays animals, orcs, trolls,
   giants, and dragons.  It cannot be harmed by the elements.  
x) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It 
   makes you fall like a feather.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.2.2008 15:06
Last updated on 18.2.2008 22:31

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9089. on the Ladder (of 18973)
3824. on the Angband Ladder (of 6502)
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Comments

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On 18.2.2008 15:08 rdermyer wrote:
Okay, so I started with 18/50 speed, and I'm very okay with Orb of Draining now. Also once you get the fail rate for Dispel Evil down, troll and orc pits are really fun.
Is there any point in carrying around multiple dungeon spell books?
And is it Strength or character class that determines how much armor I can wear? Or both?



On 18.2.2008 22:34 rdermyer wrote:
Oops. I'm not exactly sure what I thought that Ethereal Dragon was. I didn't think it would eat me that quickly, that's for sure. It took me down something like 300-400 hps in round of hurting.

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