The Angband Ladder: Gregory II, Dwarf Priest by <conrad_zaar@yahoo.ca>

  [Angband 3.0.4 Character Dump]

 Name   Gregory II                               Self  RB  CB  EB   Best
 Sex    Male              Age        39   STR! 18/100  +2  -1  +9 18/200
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +4  18/80
 Class  Priest            Weight    169   WIS! 18/100  +2  +3  +7 18/220
 Title  Bishop            Status     24   DEX! 18/100  -2  -1  +6 18/130
 HP     639/639           Maximize    Y   CON! 18/100  +2  +0  +6 18/180
 SP     295/295           Preserve    Y   CHR! 18/100  -3  +2  +2 18/110

 Level           37       Armor     [30,+83]     Saving Throw     Heroic
 Cur Exp     965727       Fight    (+24,+16)     Stealth            Poor
 Max Exp     965727       Melee    (+39,+34)     Fighting      Legendary
 Adv Exp     980000       Shoot    (+43,+11)     Shooting      Legendary
 MaxDepth    Lev 39       Blows       4/turn     Disarming     Excellent
 Gold        970774       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   146.3 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Prison Guard.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+..+
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:......+......
 Cold:*.....+.+.... Shard:.............
 Pois:............. Nexus:...........+.
 Fear:+.....++..... Nethr:.............
 Lite:..........+.. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.............
PLite:.+........+.. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.............
Invis:+....+.+..... Blows:.............
FrAct:++.....+..+.. Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {Acquirement 1700'}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides immunity to cold.  It provides resistance to 
   fear.  It is blessed by the gods.  It grants you immunity to paralysis
   and the ability to see invisible things.  It activates for mass
   banishment every 1000 turns.  It cannot be harmed by the elements.  
b) a Long Bow of Lothlorien (x3) (+19,+11) (+2)
   It increases your dexterity by 2.  It increases your shooting power by
   2.  It lights the dungeon around you.  It grants you immunity to
   paralysis.  It cannot be harmed by acid and fire.  
c) a Corundum Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
d) a Fluorite Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
e) a Ruby Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) The Star of Elendil {Lesser Vault 1600'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Ancient Black Dr}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak of Thorongil [1,+10] {Death Quasit 1950'}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) a Large Leather Shield of Resistance [4,+13]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Greater Vault 1600'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Cave Orc 1600'}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Hard Leather Boots of Stability [3,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {40% off}
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 5 Holy Books of Prayers [Exorcism and Dispelling] {40% off}
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 4 Pungent Potions of Speed
i) 15 Azure Potions of Cure Critical Wounds {@q1, 10% off}
j) 12 Scrolls titled "ta maroxy arze" of Phase Door {@r1, 50% off}
k) a Magnesium Rod of Recall
   It cannot be harmed by electricity.  
l) 2 Silver-Plated Wands of Teleport Other (18 charges)
m) 2 Rusty Wands of Stone to Mud (12 charges)
n) an Oak Staff of Teleportation (8 charges)


  [Home Inventory]

a) 3 Pungent Potions of Speed
b) 25 Orange Potions of Healing
c) 14 Cyan Potions of Restore Mana
d) 2 Light Blue Potions of Enlightenment
e) a Magnesium Rod of Recall
   It cannot be harmed by electricity.  
f) a Runed Rod of Polymorph
g) 5 Aluminum-Plated Wands of Clone Monster (25 charges)
h) 7 Silver-Plated Wands of Teleport Other (62 charges)
i) 12 Rusty Wands of Stone to Mud (55 charges)
j) 5 Oak Staffs of Teleportation (38 charges)
k) a Redwood Staff of Healing (2 charges)
l) 3 Mahogany Staffs of Speed (15 charges)
m) an Amber Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
n) The Phial of Galadriel {Wormtongue 600'}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Snagna 1800'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
p) The Iron Helm 'Holhenneth' [5,+10] (+2) {Smeagol 950'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+20] (+3) {Lesser Vault 1800'}
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {Mim 1600'}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {1650', cursed}
   It increases your constitution by 5.  It is cursed.  It cannot be
   harmed by the elements.  It might have hidden powers.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {1600'}
   It increases your strength by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
u) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed}
   It decreases your speed by 10.  It is cursed.  It cannot be harmed by
   the elements.  It might have hidden powers.
v) a Sling of the Nazgul (x2) (-5,-17) {Battle Scarred Veteran, cursed}
   It grants you the ability to see invisible things, but it also drains
   experience and is cursed.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.4.2004 02:43
Last updated on 10.4.2004 03:26

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Comments

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On 1.4.2004 02:43 conrad_zaar@yahoo.ca wrote:
I haven't been playing in a while, and I'm kind of rusty, so I've been taking this character slowly. I'm posting him now, because he finally seems to be going somewhere. He just found a Lesser Vault on level 32 and realized to his dismay that he didn't have a digger or a source of stone-to-mud. Luckily, he managed to crack the vault with a few Earthquakes, and found the Defender Warhammer. Now he can start statgain for real (though he's already bought a number of stat potions from the Black Market).

May Gregory the First be avenged!

On 3.4.2004 07:12 conrad_zaar@yahoo.ca wrote:
I just trashed my first Greater Vault. Killed my first Ancient Dragons (Red, Blue, and Bronze) and found Thranduil, the bow, and several stat potions.

On 8.4.2004 08:32 conrad_zaar@yahoo.ca wrote:
Statgain is almost done, found another prayerbook, found some nice artifacts I'll probably sell and...check out the axe!

On 10.4.2004 03:26 conrad_zaar@yahoo.ca wrote:
Well, Gregory's stats are maxed, he's got great equipment, and I'm getting a good grip on the effective strategies at this depth (which I haven't had much experience with). He is decidedly my most kickass character to date. All he needs now is Poison Resistance and he can dive again.

On 30.5.2005 10:01 conrad_zaar@yahoo.ca wrote:
Hmmm...

I can't remember what happened to this character. He must have died, or been accidently deleted. Bummer.

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