The Angband Ladder: Gloog, Dwarf Warrior by OozingGutWound
[Angband 3.1.0 beta Character Dump] Sex Male Age 38 STR: 18/98 +2 +5 +1 18/178 Race Dwarf Height 52 INT: 18/84 -3 -2 +5 18/84 Class Warrior Weight 145 WIS: 18/78 +2 -2 +5 18/128 Title Hero Social Feared DEX: 18/99 -2 +2 +13 18/*** HP -206/709 Maximize Y Con: 18/91 +2 +2 +1 18/141 18/111 SP 0/0 CHR: 18/82 -3 -1 +1 18/52 Level 42 Armor [26,+92] Saving Throw 78% Cur Exp 2159407 Fight (+26,+29) Stealth Excellent Max Exp 2159407 Melee (+41,+48) Fighting Legendary Adv Exp 2160000 Shoot (+37,+24) Shooting Legendary MaxDepth 2850' (L57) Blows 6/turn Disarming 82% Turns 1438616 Shots 1/turn Magic Device Superb Gold 697262 Infra 50 ft Perception 1 in 28 Burden 169.1 lbs Speed 14 Searching 31% You are the only child of a Dwarven Thief. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Acid:*.....+++.... Confu:.........+... Elec:........+.... Sound:............. Fire:........+.... Shard:......+...... Cold:........+.... Nexus:............. Pois:..+.......... Nethr:+............ Fear:............+ Chaos:............. Lite:............. Disen:........+.... Dark:..+.......... S.Dig:+............ Blind:.........+..+ Feath:............. PLite:............. Aggrv:............. Regen:+...+........ Stea.:..+....++.... Telep:............. Sear.:.........+... Invis:+........+... Infra:............+ FrAct:+............ Tunn.:............. HLife:+............ Speed:......++...+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Ancient multi-hued dragon shrugs off the attack. > Target Aborted. > You have 26 Bolts (1d5) (+0,+0) {@f0=g} (t). > The Bolt (1d5) (+0,+0) {@f0=g} hits the Ancient multi-hued dragon. > The Ancient multi-hued dragon shrugs off the attack. > Target Aborted. > You have 25 Bolts (1d5) (+0,+0) {@f0=g} (t). > The Bolt (1d5) (+0,+0) {@f0=g} hits the Ancient multi-hued dragon. > The Ancient multi-hued dragon shrugs off the attack. > Target Aborted. > You have 24 Bolts (1d5) (+0,+0) {@f0=g} (t). > The Bolt (1d5) (+0,+0) {@f0=g} hits the Ancient multi-hued dragon. > The Ancient multi-hued dragon shrugs off the attack. > The Ancient multi-hued dragon breathes lightning. > You die. Killed by an Ancient multi-hued dragon. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) {@w0} +4 dexterity. Provides immunity to acid. Provides resistance to acid, nether. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Stops experience drain. Grants the ability to see invisible things. When activated, it teleports a target monster away. It takes 50 turns to recharge after use. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 84 against animals, 102 against dragons, and 66 against normal creatures. b) a Light Crossbow of Power (x3) (+11,+24) c) The Ring of Barahir (+1) {!d!k!v} +1 strength, intelligence, wisdom, dexterity, constitution, charisma, stealth. Provides resistance to poison, dark. Cannot be harmed by acid, electricity, fire, cold. d) a Zircon Ring of Damage (+0,+13) e) a Coral Amulet of Regeneration Speeds regeneration. f) The Phial of Galadriel {!d!k!v@w8} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Holcolleth' [1,+8] (+2) +2 intelligence, wisdom, stealth, speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts to sleep the monsters around you. It takes 55 turns to recharge after use. i) a Leather Shield of Elvenkind [6,+16] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) {@w9!d!k!v} +2 intelligence, wisdom, searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, objects, traps, doors, stairs, k) a Set of Caestus of Agility (+0,+3) [2,+9] (+5) l) a Pair of Leather Boots of Speed [2,+9] (+9) [Character Inventory] a) 14 Copper Speckled Potions of Cure Critical Wounds b) 3 Pungent Potions of Restore Life Levels c) 14 Scrolls titled "lae pus co ho" of Phase Door d) 4 Scrolls titled "ma quo delitus" of Teleportation e) 6 Scrolls titled "quicala mo vis" of Satisfy Hunger f) 7 Scrolls titled "quoris adius" of Identify {@r0} g) a Scroll titled "propouf pro vo" of Word of Recall h) 3 Iron Rods of Teleport Other i) 4 Ivory Rods of Disarming j) 2 Tin-Plated Rods of Recall k) 2 Mithril-Plated Rods of Identify l) 3 Redwood Staffs of Teleportation (7 charges) m) 3 Banyan Staffs of Speed (10 charges) n) a Zircon Ring of Damage (+0,+12) o) The Star of Elendil {!d!k!v@w8} dGrants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. p) The Full Plate Armour of Isildur [26,+25] (+1) {!d!k!v} +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. q) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. r) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w9!d!k!v} +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. s) a Shovel of Earthquakes (1d2) (+10,+9) (+2) {@w0} +2 strength, tunneling. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 44.5 against acid-vulnerable creatures, and 41.5 against normal creatures. Sometimes creates earthquakes on impact. t) 24 Bolts (1d5) (+0,+0) {@f0=g} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 81 against normal creatures. 25% chance of breaking upon contact. u) 16 Arrows (1d4) (+9,+4) {@f0=g} [Home Inventory] a) 16 Purple Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) 4 Purple Speckled Potions of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. c) a Yellow Speckled Potion of Life When ingested, it restores 5000 hit points, restores experience an d stats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. d) 7 Hazy Potions of Restore Strength When ingested, it restores your strength. e) 7 Gloopy Green Potions of Restore Dexterity When ingested, it restores your dexterity. f) 13 Grey Speckled Potions of Restore Constitution When ingested, it restores your constitution. g) 10 Pungent Potions of Restore Life Levels When ingested, it restores your experience. h) 8 Cyan Potions of Speed When ingested, it hastens you for 2d10+20 turns. i) 14 Scrolls titled "ma quo delitus" of Teleportation When read, it teleports you randomly up to 100 squares away. j) 32 Scrolls titled "dus nenis" of Teleport Level When read, it teleports you one level up or down. k) 32 Scrolls titled "sa tas has" of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. l) 10 Scrolls titled "dus lo se" of Enchant Weapon To-Dam When read, it attempts to magically enhance a weapon's to-dam bonu s. m) 14 Scrolls titled "mantic" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. n) 2 Scrolls titled "cone facanuo" of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. o) a Scroll titled "do dineo do" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. p) 2 Gold-Plated Rods of Treasure Location {@z0} When used, it detects all gold and objects on the level. It takes 50 turns to recharge after use. q) a Titanium Rod of Door/Stair Location {@z1} When used, it detects all doors and stairs on the level. It takes 70 turns to recharge after use. r) 2 Silver-Plated Rods of Trap Location {@z2} When used, it detects all traps in the surrounding area. It takes 50 turns to recharge after use. s) 4 Nickel-Plated Wands of Teleport Other (17 charges) When aimed, it teleports a target monster away. t) a Willow Staff of *Destruction* (5 charges) When used, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. u) The Pair of Steel Shod Boots of Thror [6,+20] (+3) +3 strength, constitution, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) +3 intelligence, dexterity, speed. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 62 against trolls, 62 against giants, and 50 against normal creatures. w) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) +2 attack speed. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. With this weapon, you would currently get 8 blows per round. Each blow will do an average damage of 44 against animals, 48 against poison-vulnerable creatures, and 40 against normal creatures. x) 21 Seeker Bolts (4d5) (+4,+7) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 129 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 13.3.2009 02:54
7901. on the Ladder (of 19090)
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