The Angband Ladder: Mend, Dwarf Warrior by caruso

  [Angband v3.3.2 Character Dump]

 Name   Mend                                     Self  RB  CB  EB   Best
 Sex    Male         Age             49   STR:  18/87  +2  +5  +4 18/197
 Race   Dwarf        Height          52   INT:     17  -3  -2  +2     14
 Class  Warrior      Weight         141   WIS:     16  +2  -2  +0     16
 Title  Hero         Social   Respected   DEX! 18/100  -2  +2  +5 18/150
 HP     789/789      Maximize         Y   CON! 18/100  +2  +2  +2 18/160
 SP     0/0                               CHR:  18/61  -3  -1  +0  18/21

 Level               42   Armor    [67,+85]     Saving Throw         71%
 Cur Exp        2107857   Fight   (+29,+22)     Stealth             Fair
 Max Exp        2107857   Melee   (+42,+39)     Fighting       Legendary
 Adv Exp        2160000   Shoot   (+49,+22)     Shooting       Legendary
 MaxDepth   2750' (L55)   Blows    4.7/turn     Disarming            74%
 Game Turns      992864   Shots      2/turn     Magic Device          57
 Standard Turns  131582   Infra       50 ft     Perception       1 in 38
 Resting Turns     7478   Speed          17     Searching            21%
 Gold            134712   Burden  207.3 lbs

 You are one of two children of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight brown hair, a three foot
 beard, and a dark complexion.


rAcid:......+...+.. Nexus:.............
rElec:......+...... Nethr:.............
rFire:+.....+...... Chaos:.............
rCold:......+...... Disen:.+...........
rPois:+.......+.... Feath:..........++.
rLite:............. pFear:........+...+
rDark:............. pBlnd:........+...+
Sound:............. pConf:.............
Shard:.......+..... pStun:.............

Light:............. Tunn.:............+
Regen:+............ Speed:.+++.......+.
  ESP:.........+... Blows:.............
Invis:............. Shots:.+...........
FrAct:+............ Might:.............
HLife:....+........ S.Dig:+...+........
Stea.:.+.........+. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Character Equipment]

a) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2> {@w0}
     Dropped by a Law drake at 1800 feet (level 36).
     
     +2 strength.
     *Slays* dragons.
     Branded with flames, venom.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
     Combat info:
     4.7 blows/round.
     With +3 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +3 DEX you would get 5.2 blows
     Average damage/round: 366.5 vs. creatures not resistant to fire,
     366.5 vs. creatures not resistant to poison, 479.8 vs. dragons,
     and 253.7 vs. others.
     
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
     Found lying on the floor at 1600 feet (level 32).
     
     +3 dexterity.
     +1 stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Speed <+6>
     Found lying on the floor at 2200 feet (level 44).
     
     +6 speed.
     
d) a Ring of Speed <+8>
     Dropped by an Ancient red dragon at 2350 feet (level 47).
     
     +8 speed.
     
e) an Amulet of Sustenance
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     Slows your metabolism.  Sustains your life force.  
     
f) the Phial of Galadriel
     Dropped by Golfimbul, the Hill Orc Chief at 750 feet (level 15).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 29 to 54 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
     Radius 3 light.
g) Bar Chain Mail of Resistance (-2) [45,+15]
     Dropped by a Death drake at 1950 feet (level 39).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Protection [1,+17]
     Found lying on the floor at 1800 feet (level 36).
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by a Master lich at 2750 feet (level 55).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 135 turns to recharge at your current speed.
     Your chance of success is 89.5%
     
j) an Iron Helm of Telepathy [7,+10]
     Found lying on the floor at 2100 feet (level 42).
     
     Grants telepathy.  
     
k) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Dropped by a Master lich at 2750 feet (level 55).
     
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When aimed, it creates an acid bolt with damage 5d8.
     Takes 16 to 27 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
l) the Pair of Leather Boots of Wormtongue (-1,-1) [2,+4] <+3, +2>
     Found lying on the floor at 1600 feet (level 32).
     
     +3 speed.
     +2 intelligence, dexterity, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 54 turns to recharge at your current speed.
     Your chance of success is 93.3%
     


  [Character Quiver]

n) 2 Arrows of Venom (1d4) (+6,+6)
     Bought from a store.
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 380.6 vs. creatures not resistant to poison,
     and 190.2 vs. others.
     35% chance of breaking upon contact.
     
o) 4 Arrows (1d4) (+6,+7)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 196.6.
     35% chance of breaking upon contact.
     
p) 15 Arrows of Flame (2d4) (+6,+8)
     Dropped by a Half-orc at 2100 feet (level 42).
     
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 436.8 vs. creatures not resistant to fire,
     and 218.4 vs. others.
     35% chance of breaking upon contact.
     
q) 27 Mithril Arrows of Slay Undead (3d4) (+11,+11)
     Dropped by a Lesser Balrog at 2500 feet (level 50).
     
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 505.4 vs. undead, and 252.6 vs. others.
     35% chance of breaking upon contact.
     
r) 16 Arrows (1d4) (+6,+1)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 159.
     35% chance of breaking upon contact.
     
s) 2 Arrows of Acid (1d4) (+6,+6)
     Dropped by a Death drake at 1950 feet (level 39).
     
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 380.6 vs. creatures not resistant to acid,
     and 190.2 vs. others.
     35% chance of breaking upon contact.
     
t) 19 Arrows of Venom (1d4) (+7,+11)
     Found lying on the floor at 2550 feet (level 51).
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 443 vs. creatures not resistant to poison,
     and 221.4 vs. others.
     35% chance of breaking upon contact.
     
u) 28 Arrows (1d4) (+6,+3)
     Found lying on the floor in a vault at 2750 feet (level 55).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 171.6.
     35% chance of breaking upon contact.
     
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 5 Mushrooms of Clear Mind
     
     
b) 7 Mushrooms of Emergency
     
     
c) 3 Mushrooms of Stoneskin
     
     
d) 30 Potions of Cure Critical Wounds
     
     
e) 9 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
f) 18 Potions of Speed
     
     
g) 15 Potions of Heroism
     
     
h) 9 Potions of Berserk Strength
     
     
i) 14 Scrolls of Teleportation
     
     
j) 8 Scrolls of Teleport Level {!*}
     
     
k) 15 Scrolls of Holy Chant
     
     
l) 2 Rods of Detection
     Cannot be harmed by electricity.
     
m) 4 Rods of Probing
     
     
n) 6 Rods of Slow Monster
     
     
o) a Rod of Healing
     Dropped by a Vampire lord at 2750 feet (level 55).
     
     Cannot be harmed by electricity.
     
p) 2 Rods of Recall {!*}
     Cannot be harmed by electricity.
     
q) 3 Staves of Identify (12 charges)
     
     
r) 8 Rings of See Invisible
     Grants the ability to see invisible things.  
     
s) the Steel Helm of Hammerhand [9,+20] <+3>
     Found lying on the floor at 2300 feet (level 46).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
t) the Main Gauche of Azaghal (2d5) (+12,+14)
     Found lying on the floor in a vault at 2750 feet (level 55).
     
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +3 DEX you would get 6.0 blows
     Average damage/round: 395.1 vs. dragons, and 244 vs. others.
     
u) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2>
     Found lying on the floor in a vault at 2750 feet (level 55).
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +1 DEX you would get 6.0 blows
     Average damage/round: 217.5.
     


  [Home Inventory]

a) 6 Mushrooms of Vigor
     
     
b) 19 Scrolls of Teleportation
     
     
c) 8 Scrolls of Teleport Level {!*}
     
     
d) 2 Scrolls of Acquirement
     
     
e) 2 Scrolls of Recharging
     Bought from a store.
     
     
     
f) a Scroll of Rune of Protection
     Dropped by a Marilith at 2500 feet (level 50).
     
     
     
g) a Wand of Teleport Other (7 charges)
     Found lying on the floor at 2050 feet (level 41).
     
     
     
h) 2 Staves of *Destruction* (6 charges)
     
     
i) 2 Staves of Teleportation (12 charges)
     
     
j) 7 Rings of Bodykeeping
     Sustains strength, dexterity, constitution.
     
k) 3 Rings of Resist Poison
     Provides resistance to poison.
     
l) 3 Rings of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
m) 2 Rings of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
n) a Ring of the Mouse (+0,-8) <+4, +2>
     Found lying on the floor of a special room at 400 feet (level 8).
     
     +4 dexterity.
     +2 stealth.
     
o) 2 Rings of Free Action
     Prevents paralysis.  
     
p) Bar Chain Mail (Dwarven) (-2) [45,+18] <+2, +3>
     Dropped by a Barrow wight at 2400 feet (level 48).
     
     +2 strength, constitution.
     +3 infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
q) the Cloak 'Holcolleth' [1,+4] <+3, +2>
     Dropped by a Dread at 2650 feet (level 53).
     
     +3 stealth.
     +2 intelligence, wisdom.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts to sleep the monsters around you.
     Takes 148 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
r) the Leather Shield of Celegorm [8,+20]
     Dropped by The Queen Ant at 1950 feet (level 39).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) a Jewel Encrusted Crown of Serenity [0,+13]
     Found lying on the floor at 2500 feet (level 50).
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
t) a Pair of Steel Shod Boots of Stability [7,+12]
     Dropped by a Ranger Chieftain at 1800 feet (level 36).
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     
u) a Rapier (Blessed) (1d6) (+3,+6) <+2>
     Bought from a store.
     
     +2 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +3 DEX you would get 6.0 blows
     Average damage/round: 176.9.
     
v) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1> {@w0}
     Dropped by a Hezrou at 2100 feet (level 42).
     
     +3 strength, constitution.
     +1 stealth.
     Slays demons, orcs, trolls.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     With +2 STR and +0 DEX you would get 5.2 blows
     With +0 STR and +3 DEX you would get 5.5 blows
     Average damage/round: 401.5 vs. demons, 401.5 vs. orcs, 401.5 vs.
     trolls, and 252 vs. others.
     
w) the Quarterstaff of Olorin (2d9) (+10,+13) <+4, +2>
     Dropped by a Spirit troll at 2200 feet (level 44).
     
     +4 intelligence, wisdom.
     +2 charisma.
     Slays evil creatures, orcs, trolls.
     *Slays* demons.
     Branded with flames.
     Provides resistance to fire, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it gives you information on the health and
     abilities of monsters you can see.
     Takes 54 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
     Combat info:
     5.0 blows/round.
     With +2 STR and +0 DEX you would get 5.2 blows
     With +0 STR and +3 DEX you would get 5.5 blows
     Average damage/round: 282.5 vs. evil creatures, 337.5 vs. orcs,
     337.5 vs. trolls, 337.5 vs. creatures not resistant to fire, 447.5
     vs. demons, and 227.5 vs. others.
     
x) 19 Mithril Bolts of Lightning (3d5) (+7,+8)
     Dropped by The Balrog of Moria at 2500 feet (level 50).
     
     Branded with lightning.
     Cannot be harmed by acid, electricity.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2052     50'    2   Reached level 2
      2052     50'    3   Reached level 3
      3362    100'    3   Killed Fang, Farmer Maggot's dog
      3362    100'    4   Reached level 4
      5433    100'    5   Reached level 5
     11965    200'    6   Reached level 6
     19186    350'    7   Reached level 7
     21851    400'    8   Reached level 8
     24270    400'    9   Reached level 9
     30772    450'    9   Killed Bullroarer the Hobbit
     30772    450'   10   Reached level 10
     36445    450'   11   Reached level 11
     39336    450'   12   Reached level 12
     50971    450'   13   Reached level 13
     66217    550'   14   Reached level 14
     69670    550'   15   Reached level 15
     77497    650'   16   Reached level 16
     79616    650'   17   Reached level 17
     84803    650'   17   Reached level 17
    100284    750'   18   Reached level 18
    105349    750'   19   Reached level 19
    105956    750'   19   Killed Grip, Farmer Maggot's dog
    113182    750'   19   Killed Mughash the Kobold Lord
    125054    750'   20   Reached level 20
    187539     50'   20   Killed Smeagol
    245686    600'   20   Killed Brodda, the Easterling
    251741    700'   21   Reached level 21
    266082    750'   21   Killed Golfimbul, the Hill Orc Chief
    266095    750'   21   Found the Phial of Galadriel
    278347    800'   22   Reached level 22
    300885   1000'   23   Reached level 23
    303665   1000'   23   Killed Shagrat, the Orc Captain
    308738   1000'   23   Killed Boldor, King of the Yeeks
    318410   1000'   24   Reached level 24
    320516   1000'   24   Reached level 24
    324502   1000'   24   Killed Wormtongue, Agent of Saruman
    342378   1000'   24   Killed Ulfast, Son of Ulfang
    354632   1050'   24   Killed Nar, the Dwarf
    375965   1150'   24   Killed Gorbag, the Orc Captain
    378116   1150'   25   Reached level 25
    384398   1150'   25   Killed Azog, King of the Uruk-Hai
    412727   1200'   26   Reached level 26
    414834   1200'   26   Killed Bolg, Son of Azog
    429594   1200'   26   Killed Ufthak of Cirith Ungol
    441654   1200'   26   Killed Angamaite of Umbar
    466508   1250'   27   Reached level 27
    467350   1250'   27   Killed Ugluk, the Uruk
    486573   1300'   27   Killed Sangahyando of Umbar
    517541   1500'   27   Killed Orfax, Son of Boldor
    529976   1600'   27   Found the Long Bow 'Belthronding'
    537537   1600'   28   Reached level 28
    537642   1600'   28   Found the Pair of Leather Boots of Wormtongue
    573108   1600'   28   Killed Lagduf, the Snaga
    573388   1600'   28   Killed Grishnakh, the Hill Orc
    587913   1700'   28   Killed Ibun, Son of Mim
    588318   1700'   29   Reached level 29
    591450   1700'   29   Killed Bert the Stone Troll
    595408   1700'   29   Killed Lokkak, the Ogre Chieftain
    597602   1700'   29   Killed Beorn, the Shape-Changer
    599703   1700'   29   Killed Lugdush, the Uruk
    612378   1700'   29   Found the Short Bow of Amrod (LOST)
    623471   1700'   30   Reached level 30
    651063   1800'   31   Reached level 31
    653893   1800'   31   Found the Zweihander 'Gurthang'
    663497   1800'   31   Killed Lorgan, Chief of the Easterlings
    682960   1900'   31   Found the Rapier 'Forasgil' (LOST)
    696027   1950'   32   Reached level 32
    699183   1950'   32   Reached level 32
    701629   1950'   32   Killed The Queen Ant
    701650   1950'   32   Found the Leather Shield of Celegorm
    703755   1950'   33   Reached level 33
    738887   2050'   33   Killed Gorlim, Betrayer of Barahir
    768205   2100'   34   Reached level 34
    771337   2100'   34   Found the Battle Axe of Balli Stonehand
    786314   2100'   35   Reached level 35
    804471   2100'   35   Killed Medusa, the Gorgon
    804637   2100'   35   Killed Uvatha the Horseman
    806065   2150'   34   Killed Adunaphel the Quiet
    806065   2150'   35   Reached level 35
    806189   2150'   35   Found the Long Sword 'Elvagil' (LOST)
    808194   2150'   35   Killed Ariel, Queen of Air
    816008      0'   35   Reached level 35
    818252   2150'   35   Reached level 35
    836494   2200'   35   Found the Battle Axe 'Lotharang' (LOST)
    841480   2200'   35   Killed Harowen the Black Hand
    841480   2200'   36   Reached level 36
    843955   2200'   36   Killed Quaker, Master of Earth
    850493   2200'   36   Killed Khim, Son of Mim
    855650   2200'   36   Found the Quarterstaff of Olorin
    863167   2250'   36   Killed Akhorahil the Blind
    869191   2250'   37   Reached level 37
    879950   2300'   37   Killed Scatha the Worm
    880086   2300'   37   Found the Steel Helm of Hammerhand
    895736   2350'   37   Killed Ji Indur Dawndeath
    903516   2350'   38   Reached level 38
    923370   2500'   39   Reached level 39
    923624   2500'   39   Killed Vargo, Tyrant of Fire
    924348   2500'   39   Killed Kavlax the Many-Headed
    940278   2500'   40   Reached level 40
    949961   2500'   40   Killed The Balrog of Moria
    950188   2500'   41   Reached level 41
    960147   2550'   41   Killed Baphomet the Minotaur Lord
    971245   2650'   41   Found the Cloak 'Holcolleth'
    977849   2750'   41   Found the Leather Shield of the Haradrim
    977985   2750'   42   Reached level 42
    989228   2750'   42   Found the Set of Gauntlets 'Paurnen'
    991854   2750'   42   Found the Main Gauche of Azaghal
    992317   2750'   42   Found the Cutlass 'Gondricam'


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 20.9.2013 22:22
Last updated on 13.10.2013 21:33

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On 20.9.2013 22:22 caruso wrote:
This character is so ordinary, his very ordinariness makes him special when compared to all these new PosChengband Possessors :-) At any rate, this is my first serious attempt at Vanilla Angband. I am playing version 3.3, because I am too lazy to compile 3.4. I was drafting an extended tutorial for Angband to overcome writer's block and wanted to test some of my recommendations with Mend. Then the Angband phenomenon asserted itself: He was doing quite well and, you know, then there was this spectacular lucerne hammer of Westernesse and, well, I was curious to see how far he could get with it, so, after all, I might as well try a few more levels and... I guess everybody knows what I am talking about.

The turn count is probably ludicrous, but I am determined to win this game with this character! There have been only two really dangerous situations so far: Firstly, when Lorgan teleported me into his room and then summoned reinforcements, one of which was a dread which I could not see. Secondly, while fighting an OOD ancient multi-hued dragon and an OOD death drake at the same time. Nothing that a !Speed , a ?Teleport and a bit of luck could not handle, though.

As to the Battle Axe of Balli Stonehand: Valuable as it may be, I think I am currently better off with Gurthang. We will see after the end of my shopping tour.

On 24.9.2013 21:10 caruso wrote:
First a rod of Detection and now permanent ESP! Perhaps I should really dive a bit more aggressively... There may be opponents down there that I have never seen before, but now I also have this rod of Probing.

The encounter with Harowen reminded me that I wanted to exchange my rod of WoR for a couple of ?WoR, in case I have a really unlucky encounter with thieving opponents. Besides, that gives me an additional slot for hauling out loot back to town.

On 25.9.2013 03:49 donalde wrote:
Actually, you can do more damage with your bow than in melee, as Belthronding has +1 to shooting speed. You can shoot 2 unenchanted arrows and do 320 average damage compared to 214 on Gurthang. So, soften tough opponents on bow.

On 8.10.2013 21:43 caruso wrote:
I recently had the most dangerous and yet most annoying encounter in a long time: The Balrog of Moria with his escorts! After being attacked by two of the lesser balrogs, I realized that waking them all at once would have been suicidal, so I spent a looooooot of time to lure everybody out of the room one by one (Can you even win this fight with an unstealthy character or are you supposed to flee and fight this balrog below DL 50? Or do you need double fire resistance?). Apart from heavy item damage, there is nothing interesting to report from this fight, unbelievable as it may sound. I am firmly resolved now to descend more quickly ^^

Is it just me or does the quality and variety of shop items decline over time? It has been several trips to the dungeon now since I could restock my potions of Heroism and scrolls of Holy Word. Having said that, it seems that many midgame characters do without these. Do I overestimate their importance for this stage of the game?

On 8.10.2013 21:45 caruso wrote:
Oh, and thanks for the info, donalde! :-)

On 13.10.2013 21:33 caruso wrote:
Three artefacts on one and the same floor! Had to fight a pack of time hounds, but luckily they only breathed three times and there was a mushroom of Vigor lying on the floor. The vault assault was rather easy, too, because of ESP. I just had to lure a pack of impact hounds and a demilich out of there, the rest was only a matter of time. Now, what to do with the loot?

Paurnen: Essentially the same as my caestus of Slaying, only with an activatable minor acid attack. It can't be harmed by acid, however, so I'm going to keep them.
Gondricam: Not sure about the huge AC bonus, but it looks like the Battle Axe of Balli Stonehand is still the better option, should I ever want to cover four elemental resistances with a weapon.
The Main Gauche of Azaghal: Definitely inferior to everything else I have at my disposal, even though it's my very first item in any Angband to grant an immunity.
mithril shod boots of Speed (+6): That's a difficult one. Is the net speed gain of +3 worth the loss of 2 Dex and 2 stealth? Well, it should be manageable with ESP and two rods of Detection.

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