The Angband Ladder: Dagit, Dwarf Mage by <dagitj@gmail.com>

  [Angband 4.1.3 Character Dump]

 Name   Dagit        Age             40          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'8"   STR! 18/100  +2  -3 +60 18/***
 Class  Mage         Weight    9st 13lb   INT! 18/100  -3  +3 +56 18/***
 Title  ***WINNER*** Turns used:          WIS! 18/100  +2  +0 +56 18/***
 HP     968/968      Game       4902997   DEX! 18/100  -2  +0 +62 18/***
 SP     344/344      Standard    707635   CON! 18/100  +2  -2 +66 18/***
                     Resting     434736

 Level                 50    Armor     [100,+99]    Saving Throw    100%
 Cur Exp          7836412                           Stealth    Very Good
 Max Exp          7836412    Melee       2d6,+53    Disarm - phys.  100%
 Adv Exp         ********    To-hit       41,+57    Disarm - magic  100%
                             Blows      4.0/turn    Magic Devices    123
 Gold            10791624                           Searching        72%
 Burden          318.2 lb    Shoot to-dam    +22    Infravision   600 ft
 Overweight      138.3 lb    To-hit       31,+62    Speed      2.6x (16)
 Max Depth   6350' (L127)    Shots        2/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


rAcid:......+*.+... Nexus:......+..+...
rElec:..*.....++... Nethr:......+..+...
rFire:*........+... Chaos:......+......
rCold:...*..+..+... Disen:.+...........
rPois:..+......+..! pFear:....+.+..+...
rLite:.....+...+... pBlnd:...+........+
rDark:..+..++..+... pConf:........++...
Sound:............. pStun:.............
Shard:........+.... HLife:..++.++.+....

Regen:..+++........ Stea.:.+.....+.....
  ESP:..++.....+... Sear.:.............
Invis:..++++.+.+... Infra:....+....+..+
FrAct:..+++..+..+.. Tunn.:............+
Feath:..++......... Speed:.+++.......+!
S.Dig:..+.......... Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.............
Aggrv:............. Light:....++...+...


  [Last Messages]

> You have found a trap.
> You feel anxious about this place.
> You enter a maze of down staircases.
> This place seems terribly dangerous.
> You activate it.
> The Arkenstone forms an image in your mind...
> An image of your surroundings forms in your mind...
> You have 6 Cloudy Potions of Enlightenment (n).
> The air about you becomes charged...
> You feel yourself yanked upwards!
> There is a wall in the way!
> You have the Necklace of the Dwarves <+3, +5, +1> (u).
> You have no food to eat.
> You were wearing a Silver Amulet of the Magi [+5] <+4, +2> (e).
> You are wearing the Necklace of the Dwarves <+3, +5, +1> (e).

Killed by Ripe Old Age.

  [Character Equipment]

a) the Morning Star 'Firestar' (2d6) (+15,+17) [+2]
     Found lying on the floor at 4750 feet (level 95)
     
     Branded with fire.
     Provides immunity to fire.
     Cannot be harmed by acid, fire.
     
     When activated, it creates a fire ball with damage 72.
     Takes 72 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 316.8 vs. creatures not resistant to fire,
     and 253.2 vs. others.
     
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +3 dexterity.
     +1 stealth.
     +1 speed.
     +1 shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     
c) the Ring of Firmament 'Vilya' (+5,+5) <+3, +5>
     Found lying on the floor in a pit at 4800 feet (level 96)
     
     +3 strength.
     +3 intelligence.
     +3 wisdom.
     +3 dexterity.
     +3 constitution.
     +5 speed.
     Provides immunity to lightning.
     Provides resistance to poison, dark.
     Cannot be harmed by lightning.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  Sustains your life force.  
     
     When activated, it heals 1000 hit points.
     Takes 727 to 1080 turns to recharge at your current speed.
     Your chance of success is 91.4%
     
d) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +2 strength.
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +2 constitution.
     +5 speed.
     Provides immunity to cold.
     Provides protection from blindness.
     Cannot be harmed by lightning.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Grants telepathy.  Grants
     the ability to see invisible things.  Prevents paralysis. 
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 727 to 1080 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
e) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     +3 strength.
     +3 constitution.
     +5 infravision.
     +1 light.
     Provides protection from fear.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
f) the Arkenstone of Thráin <+3> (charging)
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +3 light.
     Provides resistance to light, dark.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     Radius 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 183 to 360 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
g) the Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] <+2>
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     +2 constitution.
     Provides resistance to acid, cold, dark, nexus, nether, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains constitution.
     Sustains your life force.  
     
     When activated, it heals 1000 hit points.
     Takes 1598 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
h) the Ethereal Cloak of Tuor [6,+12] <+4>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +4 dexterity.
     +4 stealth.
     Provides immunity to acid.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
i) the Wicker Shield of Elros [2,+20] <+1, +4>
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     +1 intelligence.
     +1 wisdom.
     +4 constitution.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains your life force.  
     
j) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     +50 strength.
     +50 intelligence.
     +50 wisdom.
     +50 dexterity.
     +50 constitution.
     +50 infravision.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Can't be removed.  
     
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Dropped by Hoarmurath of Dir at 4750 feet (level 95)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Speed [1,+15] <+10>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +10 speed.
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by fire.
     
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
     
h) 2 Books of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by fire.
     
i) 15 Shimmering Potions of Cure Critical Wounds
j) 30 Misty Potions of Healing
k) 17 Light Violet Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
l) 6 Gold Potions of Life
     It can be thrown at creatures with damaging effect.
     
m) 8 Cyan Potions of Restore Mana
n) 6 Cloudy Potions of Enlightenment
o) 2 Titanium Rods of Probing
p) an Engraved Gold Rod of Healing
     Cannot be harmed by lightning.
     
q) 3 Elm Staves of Teleportation (23 charges)
r) a Hemlock Staff of the Magi (3 charges)
s) an Amber Ring of Speed <+12>
     Found lying on the floor in a vault at 6350 feet (level 127)
     
     +12 speed.
     
t) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
     Dropped by Thuringwethil, the Vampire Messenger at 4750 feet
     (level 95)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to fire.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Grants telepathy. 
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 734 to 1440 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
u) a Silver Amulet of the Magi [+5] <+4, +2>
     Found lying on the floor at 4750 feet (level 95)
     
     +4 intelligence.
     +2 searching skill.
     Provides protection from blindness.
     Sustains intelligence.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
v) an Iron Crown of the Magi [0,+15] <+3>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Sustains intelligence.
     
w) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), trolls, orcs, animals, evil creatures.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Sometimes creates earthquakes on impact.  Aggravates creatures
     nearby.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 1770.4 vs. undead, 1770.4 vs. dragons,
     1770.4 vs. demons, 1187.2 vs. trolls, 1187.2 vs. orcs, 895.6 vs.
     animals, 895.6 vs. evil creatures, and 604 vs. others.
     




  [Character Quiver]



  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
b) a Brass Amulet of Trickery <+5, +3, +6>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +5 dexterity.
     +3 stealth.
     +5 searching skill.
     +6 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
c) the Pendant of Ingwë <+3, +4>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +3 intelligence.
     +3 wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 183 to 360 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
d) the Elfstone 'Elessar' [+10] <+2>
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     +2 strength.
     +2 wisdom.
     +2 speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     
     When activated, it heals 500 hit points.
     Takes 720 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
e) Balance Dragon Scale Mail of Elvenkind [50,+32] <+2>
     Found lying on the floor in a pit at 4750 feet (level 95)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, sound, shards,
     nether, chaos, disenchantment.
     
f) Power Dragon Scale Mail (Dwarven) (-3) [60,+31] <+1, +4>
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     +1 strength.
     +1 constitution.
     +4 infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, sound, shards, chaos, disenchantment.
     Provides protection from confusion.
     Prevents paralysis.  
     
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by a quasit at 2150 feet (level 43)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by Lugdush, the Uruk at 1700 feet (level 34)
     
     +2 strength.
     +2 constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 180 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
i) a Leather Shield of Preservation [8,+37]
     Provides resistance to light, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) a Large Metal Shield of Elvenkind [12,+13] <+2>
     Dropped by an ancient multi-hued dragon at 2350 feet (level 47)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid.
     
k) the Mithril Shield of Gil-galad [20,+20] <+5, +1>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +5 wisdom.
     +1 light.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid.
     Sustains wisdom, dexterity.
     
     When activated, it fires a line of light in all directions, each
     one causing 10d8 damage.
     Takes 360 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
l) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Dropped by an ancient red dragon at 4850 feet (level 97)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 201 to 396 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
m) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
n) a Set of Alchemist's Gloves of Thievery (+4,+1) [0,+20] <+4, +6>
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     +4 dexterity.
     +6 searching skill.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     
o) a Pair of Leather Boots of Elvenkind [2,+13] <+3, +8>
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     +3 stealth.
     +8 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
p) the Pair of Steel Shod Boots of Thrór [7,+20] <+3, -1>
     Found lying on the floor at 2400 feet (level 48)
     
     +3 strength.
     +3 constitution.
     -1 stealth.
     +3 speed.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     
q) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +5 dexterity.
     +5 speed.
     +1 attack speed.
     Cannot be harmed by acid.
     Sustains dexterity.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 333.
     
r) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
     Dropped by Sangahyando of Umbar at 1750 feet (level 35)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 144 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 285.2 vs. dragons, and 221.6 vs. others.
     
s) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1>
     Dropped by M�m, Betrayer of Turin at 1500 feet (level 30)
     
     +3 strength.
     +3 constitution.
     +1 stealth.
     Slays demons, trolls, orcs.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 377.6 vs. demons, 377.6 vs. trolls, 377.6
     vs. orcs, and 255.6 vs. others.
     
t) the Great Axe of Eönwë (5d4) (+15,+18) [+8] <+2>
     Dropped by Gorlim, Betrayer of Barahir at 4800 feet (level 96)
     
     +2 strength.
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +2 constitution.
     Slays demons (powerfully), undead, orcs, evil creatures.
     Branded with cold.
     Provides immunity to cold.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods.  
     
     When activated, it removes all non-unique monsters within 20
     squares, dealing you damage in the process.
     Takes 3600 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 402.8 vs. creatures not resistant to cold,
     518.8 vs. demons, 402.8 vs. undead, 402.8 vs. orcs, 344.8 vs. evil
     creatures, and 286.8 vs. others.
     
u) the Flail 'Totila' (3d6) (+15,+12) <+2>
     Dropped by Golfimbul, the Hill Orc Chief at 1150 feet (level 23)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 54 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 341.6 vs. creatures not resistant to fire,
     294 vs. evil creatures, and 246.4 vs. others.
     
v) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Dropped by Vecna, the Emperor Lich at 4750 feet (level 95)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 183 to 360 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 258 vs. evil creatures, and 235.2 vs.
     others.
     
w) the Short Bow of Amrod (x4) (+11,+14) <+2>
     Taken from a chest found at 2050 feet (level 41)
     
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       654     50'  Reached level 2
      2393     50'  Reached level 3
      3316    100'  Reached level 4
      5078    100'  Reached level 5
      6081    150'  Reached level 6
      6361    150'  Killed Fang, Farmer Maggot's Dog
      7909    200'  Reached level 7
      9200    250'  Reached level 8
     10579    250'  Killed Grip, Farmer Maggot's Dog
     10712    250'  Killed Bullroarer the Hobbit
     10712    250'  Reached level 9
     12080    250'  Reached level 10
     12469    250'  Reached level 11
     15298    300'  Reached level 12
     17407    400'  Reached level 13
     19728    500'  Reached level 14
     22335    600'  Reached level 15
     26045    650'  Reached level 16
     29906    700'  Reached level 17
     31335    750'  Reached level 18
     32097    750'  Killed Orfax, Son of Boldor
     33088    750'  Reached level 19
     35455    800'  Reached level 20
     35730    800'  Killed Lagduf, the Snaga
     40629      0'  Killed Farmer Maggot
     43145      0'  Reached level 21
     47207    950'  Killed Nár, the Dwarf
     49242    950'  Killed Gorbag, the Orc Captain
     49242    950'  Reached level 22
     49552    950'  Killed Ulfast, Son of Ulfang
     50177   1000'  Killed Brodda, the Easterling
     52921   1100'  Reached level 23
     53290   1100'  Killed Sméagol
     53690   1100'  Killed Shagrat, the Orc Captain
     55020   1100'  Reached level 24
     58284   1100'  Reached level 25
     65639   1150'  Killed Grishnákh, the Hill Orc
     65659   1150'  Killed Golfimbul, the Hill Orc Chief
     65659   1150'  Found the Flail 'Totila'
     65708   1150'  Found the Phial of Galadriel (LOST)
     67526   1150'  Killed Wormtongue, Agent of Saruman
     70692   1150'  Reached level 26
     71693   1150'  Reached level 26
     73960   1150'  Killed Boldor, King of the Yeeks
     75830   1400'  Reached level 27
     77299   1400'  Killed Draebor, the Imp
     77302   1400'  Found the Zweihander 'Gurthang' (LOST)
    126869   1450'  Reached level 28
    129562   1500'  Killed Ufthak of Cirith Ungol
    129724   1500'  Killed Khîm, Son of Mîm
    131435   1500'  Killed Mîm, Betrayer of Turin
    131606   1500'  Found the Battle Axe of Balli Stonehand
    132206   1500'  Killed Ibun, Son of Mîm
    138329   1550'  Reached level 29
    143285   1550'  Found the Broad Axe 'Barukkheled' (LOST)
    149657   1650'  Killed Ulwarth, Son of Ulfang
    149905   1650'  Reached level 30
    150460   1650'  Killed Lokkak, the Ogre Chieftain
    153314   1700'  Killed Uglúk, the Uruk
    153337   1700'  Killed Lugdush, the Uruk
    153338   1700'  Found the Leather Shield of the Haradrim
    158210   1750'  Killed Uldor the Accursed
    158500   1750'  Reached level 31
    160012   1700'  Killed Uvatha the Horseman
    179860   1750'  Killed Sangahyando of Umbar
    179869   1750'  Found the Beaked Axe of Théoden
    180016   1750'  Killed Angamaitë of Umbar
    180129   1750'  Found the Dagger 'Dethanc' (LOST)
    181368   1750'  Killed Azog, King of the Uruk-Hai
    182355   1750'  Killed Bolg, Son of Azog
    199074   1750'  Killed Ulfang the Black
    199509   1750'  Reached level 32
    205172   1750'  Found the Rapier 'Forasgil' (LOST)
    211250   1750'  Found the Star of Elendil (LOST)
    211272   1750'  Found the Chain Mail of Arvedui (LOST)
    211994   1750'  Found the Set of Leather Gloves 'Cammithrim'
    212230   1750'  Reached level 33
    217317   1750'  Killed Bill the Stone Troll
    217325   1750'  Killed Bert the Stone Troll
    217707   1750'  Killed Tom the Stone Troll
    253359   1950'  Found the Set of Gauntlets 'Paurhach' (LOST)
    256403   1950'  Reached level 34
    271334   2050'  Killed The Queen Ant
    273170   2050'  Reached level 35
    293386   2050'  Found the Short Bow of Amrod
    295945   2100'  Killed Beorn, the Shape-Changer
    297698   2100'  Reached level 36
    310344   2150'  Found the Leather Scale Mail 'Thalkettoth'
    324949   2250'  Reached level 37
    326781   2200'  Killed Ariel, Queen of Air
    329299   2250'  Killed Quaker, Master of Earth
    352197   2250'  Found the Iron Helm of Gorlim (LOST)
    355344   2250'  Killed Lorgan, Chief of the Easterlings
    357796   2300'  Killed Scatha the Worm
    357796   2300'  Reached level 38
    357816   2300'  Found the Leather Shield of Celegorm (LOST)
    358868   2300'  Found the Dagger 'Angrist' (LOST)
    360256   2350'  Killed Adunaphel the Quiet
    364640   2350'  Reached level 39
    368791   2400'  Killed Vargo, Tyrant of Fire
    368817   2400'  Found the Pair of Steel Shod Boots of Thrór
    370246   2400'  Killed Waldern, King of Water
    371561   2450'  Killed Kavlax the Many-Headed
    372919   2450'  Killed Smaug the Golden
    374393   2450'  Killed Eöl, the Dark Elf
    374781   2450'  Reached level 40
    376594     50'  Found the Dagger 'Nimthanc' (LOST)
    404592   4750'  Killed Saruman of Many Colours
    433596   4750'  Found the Executioner's Sword 'Crisdurian' (LOST)
    540922   4750'  Reached level 41
    544614   4750'  Found the Adamantite Plate Mail 'Soulkeeper'
    544711   4750'  Found the Necklace of the Dwarves
    552877   4800'  Found the Ring of Firmament 'Vilya'
    553285   4800'  Killed Rogrog the Black Troll
    556325   4800'  Reached level 42
    558364   4800'  Killed Dwar, Dog Lord of Waw
    558850   4800'  Killed Ren the Unclean
    559200   4800'  Found the Long Bow 'Belthronding'
    562078   4750'  Killed Ar-Pharazôn the Golden
    569418   4750'  Found the Pick of Erebor (LOST)
    570829   4750'  Found the Amulet of Carlammas (LOST)
    573781   4750'  Found the Long Bow of Bard (LOST)
    573897   4750'  Found the Hard Leather Cap of Thranduil (LOST)
    579815   4800'  Killed Glaurung, Father of the Dragons
    581753   4850'  Reached level 43
    583688   4800'  Found the Ring of Adamant 'Nenya'
    583921   4800'  Killed Gorlim, Betrayer of Barahir
    583924   4800'  Found the Great Axe of Eönwë
    584324   4800'  Killed Fundin Bluecloak
    584326   4800'  Found the Steel Helm of Hammerhand (LOST)
    585105   4800'  Killed Draugluin, Sire of All Werewolves
    591439   4800'  Reached level 44
    591449   4800'  Found the Augmented Chain Mail of Caspanion (LOST)
    591479   4800'  Found the Ring of Barahir (LOST)
    594043   4750'  Found the Elfstone 'Elessar'
    594327   4750'  Killed Akhorahil the Blind
    595014   4750'  Killed Atlas, the Titan
    595014   4750'  Reached level 45
    597971   4800'  Killed Itangast the Fire Drake
    600312   4800'  Killed Mughash the Kobold Lord
    601869   4750'  Found the Morning Star 'Firestar'
    601905   4750'  Killed Medusa, the Gorgon
    605581   4750'  Killed The Cat Lord
    608155   4800'  Found the Ethereal Cloak of Tuor
    608540   4800'  Found the Metal Brigandine Armour of the Rohirrim (LOST)
    609538   4800'  Killed Ji Indur Dawndeath
    610430   4800'  Killed The Balrog of Moria
    610430   4800'  Reached level 46
    610765   4800'  Killed Polyphemus, the Blind Cyclops
    611380   4800'  Killed The Phoenix
    613049   4800'  Killed Ungoliant, the Unlight
    614912   4750'  Found the Mithril Chain Mail 'Belegennon' (LOST)
    616249   4750'  Found the Wicker Shield of Elros
    618137   4750'  Found the Metal Cap of Thengel (LOST)
    619956   4750'  Killed Radagast the Brown
    621182   4750'  Killed Gothmog, the High Captain of Balrogs
    621849   4750'  Killed Lungorthin, the Balrog of White Fire
    623041   4750'  Killed Feagwath, the Undead Sorcerer
    623041   4750'  Reached level 47
    623293   4750'  Found the Bastard Sword 'Calris' (LOST)
    624191   4750'  Killed Pazuzu, Lord of Air
    625602   4750'  Killed The Witch-King of Angmar
    626415   4750'  Killed Thuringwethil, the Vampire Messenger
    626437   4750'  Found the Ring of Fire 'Narya'
    627152   4750'  Killed Hoarmurath of Dir
    627245   4750'  Found the Set of Leather Gloves 'Cambeleg'
    628172   4750'  Killed Khamûl, the Black Easterling
    630436   4750'  Killed Vecna, the Emperor Lich
    630533   4750'  Found the Quarterstaff 'Eriril'
    630542   4750'  Found the Band of Tulkas (LOST)
    631469   4800'  Killed Harowen the Black Hand
    632944   4800'  Killed Kronos, Lord of the Titans
    633100   4800'  Killed Castamir the Usurper
    634059   4800'  Found the Arkenstone of Thráin
    635513   4800'  Killed Huan, Wolfhound of the Valar
    635513   4800'  Reached level 48
    636907   4800'  Killed The Tarrasque
    639857   4800'  Reached level 49
    641083   4850'  Found the Iron Helm 'Holhenneth'
    644109   4850'  Killed The Mouth of Sauron
    645373   4850'  Killed Cantoras, the Skeletal Lord
    648801   4900'  Found the Mithril Shield of Gil-galad
    649352   4900'  Killed Baphomet the Minotaur Lord
    650933   4900'  Killed Qlzqqlzuup, the Emperor Quylthulg
    651916   4900'  Killed Omarax, the Eye Tyrant
    651916   4900'  Reached level 50
    653285   4900'  Killed Tselakus, the Dreadlord
    654675   4850'  Found the Katana 'Aglarang'
    654677   4850'  Found the Lochaber Axe 'Mundwine' (LOST)
    654828   4850'  Found the Scythe 'Avavir' (LOST)
    655475   4850'  Killed Arien, Maia of the Sun
    657622   4850'  Killed Carcharoth, the Jaws of Thirst
    657922   4850'  Killed Ossë, Herald of Ulmo
    658072   4850'  Found the Lucerne Hammer 'Turmil' (LOST)
    660132   4850'  Found the Broad Sword 'Aranrúth' (LOST)
    661488   4800'  Found the Mithril Plate Mail of Celeborn (LOST)
    661529   4800'  Found the Two-Handed Great Flail 'Thunderfist' (LOST)
    661681   4800'  Found the Full Plate Armour of Isildur (LOST)
    665769   4900'  Killed Maeglin, the Traitor of Gondolin
    667433   4900'  Killed Ancalagon the Black
    668065   4900'  Killed Shelob, Spider of Darkness
    669045   4900'  Found the Pendant of Ingwë
    670480   4900'  Killed The Lernaean Hydra
    677149   4950'  Killed Sauron, the Sorcerer
    677386   4950'  Found the Iron Crown of Berúthiel (LOST)
    701170   5000'  Killed Morgoth, Lord of Darkness
    701174   5000'  Found the Massive Iron Crown of Morgoth
    701180   5000'  Found the Trident of Wrath (LOST)
    701186   5000'  Found the Mighty Hammer 'Grond'
    702034   5550'  Found the Glaive of Pain (LOST)
    707187   6350'  Found the Golden Crown of Gondor (LOST)


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 10.3.2009 08:26
Last updated on 29.10.2022 05:14

Download this dump

4706. on the Ladder (of 19090)
1687. on the Angband Ladder (of 6561)
Second best for this player (

Comments

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On 10.3.2009 08:26 dagitj@gmail.com wrote:
I found the boots of speed on Lagduf at a depth of 400'.

On 16.3.2009 07:47 dagitj@gmail.com wrote:
A master lich took me down from about 150 HP to 30 HP in just one attack. Some sort of psionic blast. I teleported but it put me next to the young bronze, he breathed and I died. Not sure what I could have done differently. It was almost a freak accident.

On 16.3.2009 16:48 Donald Jonker wrote:
Depending on how crowded you were with other monsters, -telOther might've been a better call. Taking on a summoner like Lorgan with low max HP also could have been unwise. But all probably just a hazard of playing a mage.

On 16.3.2009 21:47 dagitj@gmail.com wrote:
Actually, I didn't try to take on Logran. I had teleported away from him but I teleported next to the master lich.

Also, you mention that I have low max hit points, but I have 18/12 CON and I'm high-elf. I don't see how to have higher hit points.

On 17.3.2009 05:07 Pete Mack wrote:
Even this:

v) a Great Hammer of Westernesse (8d1) (+6,+15) (+1)

would have kept you alive. (You were at -6HP). In any case, -Teleport other on the Master lich when he was summoned would have been good. And Lorgan is a pretty tough target, even for a Warrior or Ranger.

Finally, and most importantly: when you are really down on HP, you should use Teleport Level rather than Teleport to escape. It's much safer.


On 17.3.2009 05:08 Pete Mack wrote:
Whoops: I didn't read your post carefully. Teleport Other is the best defense. Use it on Lorgan before he gets a move.

On 17.3.2009 05:31 dagitj@gmail.com wrote:
Hmm...I'm not convinced that a westernesse is better than a defender. Mainly because of the regen, resists and stealth. Although, in my case, I did have the resists and stealth on a lot of other items. The regen is nice because I get my mana back faster making me more effective in the long run.

You're right that a few more hit points would have helped. I wish I could show you a video of the last 100 turns so you could critique how I handled the final bit.

I've always been under the impression that teleport other fails a lot, especially on uniques. Given my int, my failure to cast teleport other was 0%, but I was still under the impression that higher level, and especially unique, monsters can resist the effect. Oh I see that I read that wrong. Someone else recommended teleport other, you suggested teleport level.

Hmm...I guess I hadn't consider stocking teleport level. I'll try that strategy in the future. But, yeah, I didn't try to fight Logran other than hitting him with a magic missile to gauge his hitpoints and I wasn't even low on life when I teleported away from him. I was pretty healthy when I landed next to the master lich, but he brought me to 30 HP in one round with that psionic blast (if I recall correctly the psionic blast did over 120 damage). I guess you're saying, in that situation I should have teleported level instead of a regular teleport. And a scroll of teleport level would have been perfect because it can't fail.

Is the main problem with my character level? Even though I had good gear for that depth, maybe the problem is that I should have had another 10 levels or so for that depth? It seems to me that between dungeon level 35 and 40 the monsters multiply in strength.

On 18.3.2009 18:21 Pete Mack wrote:
If teleport other is at 0% fail, it's a completely reliable escape, at least in V. There are other variants where teleport other can fail.

Your main problem is lack of HP, whether from level or CON. Usually a mage will be wearing 1 ring of CON and 1 ring of INT. (And at INT 18/200 you would still have 0-fail for most spells.)

As for the Westernesse vs Defender, I was mostly pointing out how the lack of HP killed you, and not necessarily wearing Westernesse for on 1 point of CON.


On 18.3.2009 18:24 dagitj@gmail.com wrote:
Thanks for the clarifications.

What HP would you suggest for the depth I was at?

Thanks for all the advice.

On 29.10.2022 09:08 Sky wrote:
Good work and congratulations !!

On 29.10.2022 10:07 Estie wrote:
Congratulations. I was watching on twitch occasionally. Since my account isnt verified, I couldnt comment.

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