The Angband Ladder: Gwilion, Half-Troll Warrior by xgamer

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             25   STR:     17  +4  +5  +3 18/110
 Race   Half-Troll   Height          76   INT:     10  -4  -2  +0      4
 Class  Warrior      Weight         243   WIS:     10  -2  -2  +0      6
 Title  Veteran      Social     Unknown   DEX:     14  -4  +2  +4     16
 HP     -7/368       Maximize         Y   CON:     18  +3  +2  +0  18/50
 SP     0/0                               CHR:     10  -6  -1  +0      3


 Level               25   Armor    [24,+22]     Saving Throw         35%
 Cur Exp          17452   Fight     (+5,+7)     Stealth              Bad
 Max Exp          17452   Melee   (+11,+11)     Fighting          Heroic
 Adv Exp          21000   Shoot    (+20,+8)     Shooting          Superb
 MaxDepth   1250' (L25)   Blows      3/turn     Disarming            42%
 Turns           164883   Shots      2/turn     Magic Device        Fair
 Gold              4398   Infra       30 ft     Perception       1 in 43
 Burden       154.6 lbs   Speed      Normal     Searching            13%

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 oily bright red hair, and white leprous skin.



 Acid:............. Confu:.............
 Elec:+............ Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:....+........
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............+ Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Carrion crawler stings you.
> You are more paralysed!
> The Carrion crawler misses you.
> The Carrion crawler stings you.
> You are more paralysed!
> The Carrion crawler misses you.
> The Carrion crawler stings you.
> You are more paralysed!
> The Carrion crawler stings you.
> You are more paralysed!
> The Carrion crawler misses you.
> The Carrion crawler stings you.
> You are more paralysed!
> The Carrion crawler stings you.
> You die.

Killed by a Carrion crawler.

  [Character Equipment]

a) a Rapier of Lightning (1d6) (+6,+4)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 21.5 against
     electricity-vulnerable creatures, and 14.5 against normal
     creatures.
b) a Long Bow of Extra Shots (x3) (+15,+8) (+1)
     +1 shooting speed.
c) a Jade Ring of Protection [+9]
d) a Calcite Ring of Strength (+3)
     +3 strength.
     Sustains strength.
e) an Obsidian Amulet of Slow Digestion
     Slows your metabolism.
f) a Wooden Torch (3061 turns)
     Radius 2 light, reduced when running out of fuel.
g) Augmented Chain Mail (-2) [16,+2]
h) a Cloak [1,-1]
i) a Wicker Shield [2,+3]
j) a Metal Cap [3,+1]
k) a Set of Leather Gloves of Agility [1,+0] (+4)
     +4 dexterity.
l) a Pair of Leather Sandals of Slow Descent [1,+7]
     Feather Falling.


  [Character Inventory]

a) 8 Rations of Food
b) 5 Slime Molds
c) 3 Dark Blue Potions of Cure Serious Wounds
d) a Hazy Potion of Healing
e) 2 Scrolls titled "corum so ectum" of Satisfy Hunger
f) 7 Scrolls titled "ins inio so" of Identify
g) 4 Scrolls titled "izzy hunta" of Word of Recall
h) a Zinc Rod of Lightning Bolts
i) a Tin Rod of Illumination
j) a Brass Wand of Trap/Door Destruction (8 charges)
k) a Zinc-Plated Wand of Stinking Cloud (9 charges)
l) a Sycamore Staff of Mapping (8 charges)
m) an Ivory Staff of Curing (5 charges)
n) an Elm Staff of Cure Light Wounds (10 charges)
o) a Birch Staff of Light (11 charges)
p) a Teak Staff of Teleportation (9 charges)
q) 4 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
r) a Pair of Leather Boots [2,+4]
s) a Glaive (2d6) (+3,+4)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 18 against normal creatures.
t) a Great Hammer (8d1) (+4,+3)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 18 against normal creatures.
u) a Short Bow (x2) (+0,+0)
v) 87 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 31.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Crimson Potions of Berserk Strength
     When ingested, it restores 30 hit points, removes fear and grants 
     you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns.
b) 9 Scrolls titled "corum so ectum" of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
c) a Scroll titled "no nio pa" of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
d) a Bronze Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.2.2009 21:15
Last updated on 20.2.2009 14:37

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15026. on the Ladder (of 19090)
5573. on the Angband Ladder (of 6561)
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Comments

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On 19.2.2009 21:17 xgamer wrote:
My third try at Vanilla...

On 20.2.2009 14:08 xgamer wrote:
I'd appreciate if someone could explain to me how the blows/round can be increased. Is it by raising DEX or by raising STR or is it a combination of both?

On 20.2.2009 14:23 Yorick Sha wrote:
The number of blows your character gets per attack is dependent upon strength, dexterity, class, and the weapon wielded. I'd recommend you to read spoilers, because exact formula to calculate number of attacks is quite complicated: http://www.juti.nl/hugo/Angband/Spoiler/


On 20.2.2009 14:37 xgamer wrote:
Meh... ran into a carrion crawler.

On 20.2.2009 14:37 xgamer wrote:
Thanks for the link!

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