[Angband 3.1.0 beta Character Dump] Sex Male Age 25 STR: 17 +4 +5 +3 18/110 Race Half-Troll Height 76 INT: 10 -4 -2 +0 4 Class Warrior Weight 243 WIS: 10 -2 -2 +0 6 Title Veteran Social Unknown DEX: 14 -4 +2 +4 16 HP -7/368 Maximize Y CON: 18 +3 +2 +0 18/50 SP 0/0 CHR: 10 -6 -1 +0 3 Level 25 Armor [24,+22] Saving Throw 35% Cur Exp 17452 Fight (+5,+7) Stealth Bad Max Exp 17452 Melee (+11,+11) Fighting Heroic Adv Exp 21000 Shoot (+20,+8) Shooting Superb MaxDepth 1250' (L25) Blows 3/turn Disarming 42% Turns 164883 Shots 2/turn Magic Device Fair Gold 4398 Infra 30 ft Perception 1 in 43 Burden 154.6 lbs Speed Normal Searching 13% Your mother was a Stone-Troll Warrior. You have slime-green eyes, oily bright red hair, and white leprous skin. Acid:............. Confu:............. Elec:+............ Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:....+........ Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............+ Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Carrion crawler stings you. > You are more paralysed! > The Carrion crawler misses you. > The Carrion crawler stings you. > You are more paralysed! > The Carrion crawler misses you. > The Carrion crawler stings you. > You are more paralysed! > The Carrion crawler stings you. > You are more paralysed! > The Carrion crawler misses you. > The Carrion crawler stings you. > You are more paralysed! > The Carrion crawler stings you. > You die. Killed by a Carrion crawler. [Character Equipment] a) a Rapier of Lightning (1d6) (+6,+4) Provides resistance to lightning. Cannot be harmed by electricity. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 21.5 against electricity-vulnerable creatures, and 14.5 against normal creatures. b) a Long Bow of Extra Shots (x3) (+15,+8) (+1) +1 shooting speed. c) a Jade Ring of Protection [+9] d) a Calcite Ring of Strength (+3) +3 strength. Sustains strength. e) an Obsidian Amulet of Slow Digestion Slows your metabolism. f) a Wooden Torch (3061 turns) Radius 2 light, reduced when running out of fuel. g) Augmented Chain Mail (-2) [16,+2] h) a Cloak [1,-1] i) a Wicker Shield [2,+3] j) a Metal Cap [3,+1] k) a Set of Leather Gloves of Agility [1,+0] (+4) +4 dexterity. l) a Pair of Leather Sandals of Slow Descent [1,+7] Feather Falling. [Character Inventory] a) 8 Rations of Food b) 5 Slime Molds c) 3 Dark Blue Potions of Cure Serious Wounds d) a Hazy Potion of Healing e) 2 Scrolls titled "corum so ectum" of Satisfy Hunger f) 7 Scrolls titled "ins inio so" of Identify g) 4 Scrolls titled "izzy hunta" of Word of Recall h) a Zinc Rod of Lightning Bolts i) a Tin Rod of Illumination j) a Brass Wand of Trap/Door Destruction (8 charges) k) a Zinc-Plated Wand of Stinking Cloud (9 charges) l) a Sycamore Staff of Mapping (8 charges) m) an Ivory Staff of Curing (5 charges) n) an Elm Staff of Cure Light Wounds (10 charges) o) a Birch Staff of Light (11 charges) p) a Teak Staff of Teleportation (9 charges) q) 4 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. r) a Pair of Leather Boots [2,+4] s) a Glaive (2d6) (+3,+4) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 18 against normal creatures. t) a Great Hammer (8d1) (+4,+3) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 18 against normal creatures. u) a Short Bow (x2) (+0,+0) v) 87 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 31.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Crimson Potions of Berserk Strength When ingested, it restores 30 hit points, removes fear and grants you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns. b) 9 Scrolls titled "corum so ectum" of Satisfy Hunger When read, it magically renders you well-fed, curing any gastroint estinal problems. c) a Scroll titled "no nio pa" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. d) a Bronze Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)