The Angband Ladder: Thon, Dunadan Paladin by new.ideas

  [Angband 3.0.9 Character Dump]

 Name   Thon                                     Self  RB  CB  EB   Best
 Sex    Male              Age        54   STR! 18/100  +1  +3  +7 18/210
 Race   Dunadan           Height     79   INT! 18/100  +2  -3  +4 18/130
 Class  Paladin           Weight    185   WIS! 18/100  +2  +1  +3 18/160
 Title  Paladin           Status     34   DEX! 18/100  +2  +0 +14 18/260
 HP     -239/943          Maximize    Y   CON! 18/100  +3  +2  +7 18/220
 SP     268/299                           CHR! 18/100  +2  +2  +6 18/200

 Level           45       Armor   [59,+125]     Saving Throw      Heroic
 Cur Exp    5349667       Fight   (+53,+35)     Stealth           Superb
 Max Exp    5349667       Melee   (+62,+46)     Fighting       Legendary
 Adv Exp    5805000       Shoot   (+63,+14)     Shooting          Heroic
 MaxDepth   4700 ft       Blows      7/turn     Disarming         Superb
 Turns      4372057       Shots      1/turn     Magic Device      Heroic
 Gold       1429861       Infra        0 ft     Perception          Good
 Burden   233.5 lbs       Speed          32     Searching           Good

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+**++.. Blind:.............
 Elec:............. Confu:......+......
 Fire:.+..+....+... Sound:........+....
 Cold:......+...... Shard:.........+...
 Pois:...++........ Nexus:......+......
 Fear:....+.+.+.... Nethr:......+......
 Lite:.....+....... Chaos:......+.+....
 Dark:...+.++...... Disen:.........+...

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...+...+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.++.+......+.
Invis:+....+.+..... Blows:+............
FrAct:.......++.+.. Shots:.............
HLife:.....++...... Might:.............


  [Last Messages]

> You sense the presence of treasure!
> You sense the presence of objects!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> You tunnel into the granite wall. <13x>
> It breathes lightning.
> There is a wall in the way!
> You tunnel into the granite wall. <2x>
> You have finished the tunnel. <2x>
> You tunnel into the granite wall.
> You have finished the tunnel.
> You tunnel into the magma vein. <8x>
> You have finished the tunnel.
> It breathes lightning.
> You die.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Corundum Ring of Speed (+13)
   It increases your speed by 13.  
d) The Ring of Barahir (+1) {LV, 3200"}
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Tuor [6,+12] (+4) {AMHD, 3450"}
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire,
   shards, and disenchantment.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {LV,4100"}
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Soft Leather Boots of Speed [2,+0] (+9) {armor shop, yeah yeah ye}
   It increases your speed by 9.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Words of Wisdom]
b) 6 Holy Books of Prayers [Chants and Blessings] {@m3!d!k!v}
c) 7 Holy Books of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@m6!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
i) 11 Gold Speckled Potions of Speed
j) 14 Azure Potions of Cure Critical Wounds
k) 17 Green Potions of Healing
l) a Metallic Purple Potion of *Healing*
m) 7 Light Blue Potions of Restore Mana
n) 9 Oily Yellow Potions of Restore Life Levels
o) 5 Scrolls titled "quanso stior" of Teleportation
p) 14 Scrolls titled "patruero pro" of Teleport Level
q) 2 Bronze Rods of Recall
   It cannot be harmed by electricity.  
r) 2 Silver Rods of Teleport Other
s) a Corundum Ring of Speed (+13)
   It increases your speed by 13.  
t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  


  [Home Inventory]

a) 2 Green Mushrooms of Restoring
b) 25 Green Potions of Healing
c) 9 Metallic Purple Potions of *Healing*
d) 9 Dark Green Potions of Life
e) 29 Light Blue Potions of Restore Mana
f) 55 Scrolls titled "patruero pro" of Teleport Level
g) 6 Scrolls titled "revus indax" of Banishment
h) a Scroll titled "ia hor condus" of Mass Banishment
i) a Bronze Ring of Slaying (+9,+10)
j) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
k) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
l) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
m) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
q) The Hard Leather Armour of Himring [6,+15]
   It provides resistance to poison, nether, and chaos.  It activates
   for protection from evil every 100+d100 turns.  It cannot be harmed
   by the elements.  
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {mind flayer, 2800"}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
s) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
t) an Iron Crown of Might [0,+10] (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
v) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) a Set of Gauntlets of Agility [2,+1] (+5)
   It increases your dexterity by 5.  
x) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.2.2009 00:12

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6931. on the Ladder (of 18974)
3011. on the Angband Ladder (of 6502)
Second best for this player (

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On 16.2.2009 00:17 new.ideas wrote:
The Char was too strong and so he became boring and I became uncautious. For some reason I switched to a gear without electricity resistance (but I knew it) because I wanted to try something...
Yeah, all books, Permanent Speed +32, about 400dmg/turn, nice stats - all resistances except blindness and electricity in the dying gear.

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