[Angband 3.0.9 Character Dump] Name Thon Self RB CB EB Best Sex Male Age 54 STR! 18/100 +1 +3 +7 18/210 Race Dunadan Height 79 INT! 18/100 +2 -3 +4 18/130 Class Paladin Weight 185 WIS! 18/100 +2 +1 +3 18/160 Title Paladin Status 34 DEX! 18/100 +2 +0 +14 18/260 HP -239/943 Maximize Y CON! 18/100 +3 +2 +7 18/220 SP 268/299 CHR! 18/100 +2 +2 +6 18/200 Level 45 Armor [59,+125] Saving Throw Heroic Cur Exp 5349667 Fight (+53,+35) Stealth Superb Max Exp 5349667 Melee (+62,+46) Fighting Legendary Adv Exp 5805000 Shoot (+63,+14) Shooting Heroic MaxDepth 4700 ft Blows 7/turn Disarming Superb Turns 4372057 Shots 1/turn Magic Device Heroic Gold 1429861 Infra 0 ft Perception Good Burden 233.5 lbs Speed 32 Searching Good You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+**++.. Blind:............. Elec:............. Confu:......+...... Fire:.+..+....+... Sound:........+.... Cold:......+...... Shard:.........+... Pois:...++........ Nexus:......+...... Fear:....+.+.+.... Nethr:......+...... Lite:.....+....... Chaos:......+.+.... Dark:...+.++...... Disen:.........+... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...+...+..... Feath:............. Sear.:.........+... PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:.++.+......+. Invis:+....+.+..... Blows:+............ FrAct:.......++.+.. Shots:............. HLife:.....++...... Might:............. [Last Messages] > You sense the presence of treasure! > You sense the presence of objects! > You sense the presence of invisible creatures! > You sense the presence of monsters! > You tunnel into the granite wall. <13x> > It breathes lightning. > There is a wall in the way! > You tunnel into the granite wall. <2x> > You have finished the tunnel. <2x> > You tunnel into the granite wall. > You have finished the tunnel. > You tunnel into the magma vein. <8x> > You have finished the tunnel. > It breathes lightning. > You die. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Corundum Ring of Speed (+13) It increases your speed by 13. d) The Ring of Barahir (+1) {LV, 3200"} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Tuor [6,+12] (+4) {AMHD, 3450"} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {LV,4100"} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+0] (+9) {armor shop, yeah yeah ye} It increases your speed by 9. [Character Inventory] a) 5 Holy Books of Prayers [Words of Wisdom] b) 6 Holy Books of Prayers [Chants and Blessings] {@m3!d!k!v} c) 7 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@m6!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. i) 11 Gold Speckled Potions of Speed j) 14 Azure Potions of Cure Critical Wounds k) 17 Green Potions of Healing l) a Metallic Purple Potion of *Healing* m) 7 Light Blue Potions of Restore Mana n) 9 Oily Yellow Potions of Restore Life Levels o) 5 Scrolls titled "quanso stior" of Teleportation p) 14 Scrolls titled "patruero pro" of Teleport Level q) 2 Bronze Rods of Recall It cannot be harmed by electricity. r) 2 Silver Rods of Teleport Other s) a Corundum Ring of Speed (+13) It increases your speed by 13. t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It usually provides light of radius 4. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Home Inventory] a) 2 Green Mushrooms of Restoring b) 25 Green Potions of Healing c) 9 Metallic Purple Potions of *Healing* d) 9 Dark Green Potions of Life e) 29 Light Blue Potions of Restore Mana f) 55 Scrolls titled "patruero pro" of Teleport Level g) 6 Scrolls titled "revus indax" of Banishment h) a Scroll titled "ia hor condus" of Mass Banishment i) a Bronze Ring of Slaying (+9,+10) j) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. k) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. m) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. q) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {mind flayer, 2800"} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. t) an Iron Crown of Might [0,+10] (+2) It increases your strength, dexterity, and constitution by 2. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. v) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. w) a Set of Gauntlets of Agility [2,+1] (+5) It increases your dexterity by 5. x) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)