The Angband Ladder: Avery, Dunadan Paladin by <averycfay@yahoo.com>

  [Angband 3.0.6 Character Dump]

 Name   Avery                                    Self  RB  CB  EB   Best
 Sex    Male              Age        64   STR! 18/100  +1  +3 +11 18/250
 Race   Dunadan           Height     78   INT! 18/100  +2  -3  +3 18/120
 Class  Paladin           Weight    229   WIS! 18/100  +2  +1  +5 18/180
 Title  Paladin           Status     73   DEX! 18/100  +2  +0  +9 18/210
 HP     928/928           Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     349/349           Preserve    Y   CHR! 18/100  +2  +2  +7 18/210

 Level           45       Armor    [55,+129]     Saving Throw     Heroic
 Cur Exp    5264026       Fight    (+50,+43)     Stealth       Excellent
 Max Exp    5264026       Melee    (+65,+62)     Fighting      Legendary
 Adv Exp    5805000       Shoot    (+60,+14)     Shooting      Legendary
 MaxDepth   4000 ft       Blows       5/turn     Disarming        Superb
 Gold       2348338       Shots       1/turn     Magic Device     Heroic
 Burden   182.5 lbs                              Perception         Fair
 Speed          +27       Infra         0 ft     Searching          Fair

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have blue-gray eyes, straight black hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:*.....+.*.+.. Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:.+*.+.+...... Sound:........+....
 Cold:......+...... Shard:.............
 Pois:....+........ Nexus:.......+.....
 Fear:..+.+...+.... Nethr:+.+..........
 Lite:.....+....... Chaos:........+....
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:+.+.......... Tunn.:.............
Telep:............. Speed:.++++..+...+.
Invis:+.+..+...+... Blows:.............
FrAct:+.+.....+.+.. Shots:.............
HLife:+....+....... Might:.............


  [Character Equipment]

a) The Trident of Ulmo (4d8) (+15,+19) (+4) {LV 2500'}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Acquire 2500'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Great Wyrm of Many Colours 4000'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Malachite Ring of Speed (+10)
   It increases your speed by 10.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {GV 3000'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {GV 2250'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {GV 2700'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {Mim '1650}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Demilich 2700'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {GV 2250'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lesser Balrog 3000'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+2) {Dragon 2500'}
   It increases your speed by 2.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 17 Furry Mushrooms of Restoring
j) 17 Blue Potions of Speed
k) 23 Purple Potions of Healing
l) 4 Zinc-Plated Rods of Recall
   It cannot be harmed by electricity.  
m) 4 Mithril-Plated Rods of Teleport Other
n) 4 Gold Rods of Disarming
o) 22 Bolts of Wounding (1d5) (+14,+15)


  [Home Inventory]

a) 4 White Potions of *Healing*
b) 25 Hazy Potions of Restore Mana
c) 14 Scrolls titled "tem ti poner" of *Identify*
d) 17 Scrolls titled "anman nejyp" of *Destruction*
e) a Scroll titled "iteban oxyfor" of Mass Banishment
f) 2 Scrolls titled "evstue solcon" of Acquirement
g) a Corundum Ring of Damage (+13)
h) a Malachite Ring of Speed (+9) {GV 3000'}
   It increases your speed by 9.  
i) The Ring of Barahir (+1) {LV 3000'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
j) The Ring of Tulkas (+4) {Thuringwethil 4000'}
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) a Silver Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
l) The Amulet of Ingwe (+3) {4000'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
m) The Necklace of the Dwarves (+3) {Great Storm Wyrm 4000'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
n) The Jewel 'Evenstar' {LV '2000}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
o) a Copper Amulet of Weaponmastery (+4,+5) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
p) The Chain Mail of Arvedui (-2) [14,+15] (+2) {GV '2250}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
r) The Full Plate Armour of Isildur [25,+25] (+1) {4000'}
   It increases your constitution by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
s) The Large Leather Shield of the Haradrim [4,+15] (+2) {GV 2250'}
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
t) The Large Metal Shield of Anarion [5,+20] {Orc Pit 3000'}
   It cannot be harmed by the elements.  It might have hidden powers.
u) The Hard Leather Cap of Thranduil [2,+10] (+2) {GV 3000'}
   It increases your intelligence and wisdom by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
v) The Steel Helm of Hammerhand [6,+20] (+3) {GV 2250'}
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Acquire '1750}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {LV 4000'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.4.2006 01:00

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7028. on the Ladder (of 19090)
3060. on the Angband Ladder (of 6561)

Comments

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On 13.4.2006 01:00 averycfay@yahoo.com wrote:
Prior to doing a bit of spring cleaning. Any suggestions would of course be appreciated. I'm trying to either get more speed, resist shards, or ESP without losing something important.

On 13.4.2006 05:00 jmiddendorf@hmc.edu wrote:
I'd vote for swapping in Rohirrim or isildur for celeborn (giving conf, losing disen, which you have on amulet), and thrandiul for holhenneth, giving telep.

Of course, this loses celeborn's activation, but you could carry it as swap if you want.

Either configuration seems plenty end-game strong to me, though.

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