The Angband Ladder: Rang, High-Elf Ranger by PowerDiver
[Angband 3.1.0 beta Character Dump]
Sex Male Age 114 STR: 16 +1 +2 +5 18/60
Race High-Elf Height 107 INT: 17 +3 +2 +0 18/40
Class Ranger Weight 159 Wis: 10 -1 +0 +0 9 8
Title Tracker Social Well-liked DEX: 16 +3 +1 +0 18/20
HP 240/240 Maximize Y CON: 17 +1 +1 +2 18/30
SP 42/42 CHR: 14 +5 +1 +0 18/20
Level 24 Armor [42,+80] Saving Throw 73%
Cur Exp 25180 Fight (+10,+11) Stealth Heroic
Max Exp 25180 Melee (+25,+20) Fighting Superb
Adv Exp 28750 Shoot (+19,+8) Shooting Heroic
MaxDepth 3050' (L61) Blows 2/turn Disarming 56%
Turns 112187 Shots 2/turn Magic Device Superb
Gold 76883 Infra 70 ft Perception 1 in 20
Burden 196.8 lbs Speed -1 Searching 27%
You are the only child of a Telerin Ranger. You have light grey eyes,
straight black hair, and a fair complexion.
Acid:+.......+.... Confu:......+......
Elec:+............ Sound:.............
Fire:+............ Shard:.............
Cold:+............ Nexus:.............
Pois:...+......... Nethr:.............
Fear:............. Chaos:.............
Lite:............+ Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:+............
PLite:............. Aggrv:.............
Regen:+............ Stea.:+......+...+.
Telep:.........+... Sear.:.............
Invis:+...........+ Infra:....+.......+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a War Hammer (Defender) (3d3) (+15,+9) [+5] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.
Feather Falling.
Speeds regeneration.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 26 against normal creatures.
b) a Long Bow (x3) (+9,+8)
c) a Ring of Strength (+3)
+3 strength.
Sustains strength.
d) a Ring of Resist Poison
Provides resistance to poison.
e) an Amulet of Infravision (+3)
+3 infravision.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) Bronze Dragon Scale Mail (-2) [30,+26]
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it allows you to breathe confusion for 120 damage.
It takes d450+450 turns to recharge after use.
h) a Cloak of Stealth [1,+9] (+3 stealth)
+3 stealth.
i) a Small Metal Shield of Resist Acid [4,+8]
Provides resistance to acid.
Cannot be harmed by acid.
j) a Golden Crown of Telepathy [0,+7]
Cannot be harmed by acid.
Grants telepathy.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
+2 strength, constitution.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
l) a Pair of Steel Shod Boots of Stealth [6,+8] (+2)
+2 stealth.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @G2 @b2}
c) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @G5 @b5}
Cannot be harmed by acid, electricity, fire, cold.
d) 10 Potions of Cure Critical Wounds
e) 20 Potions of Resist Heat
f) 37 Potions of Resist Cold
g) 14 Scrolls of Phase Door
h) 6 Scrolls of Teleportation {!*}
i) 48 Scrolls of Identify {@r1}
j) 7 Scrolls of Word of Recall {!*}
k) 2 Rods of Treasure Location {@z3 !!}
l) 2 Rods of Teleport Other {@z4 !!}
m) a Rod of Light
n) a Wand of Acid Balls (3 charges)
Cannot be harmed by acid.
o) a Wand of Stone to Mud (3 charges)
p) a Wand of Teleport Other (7 charges) {@a4}
q) a Staff of *Destruction* (2 charges) {!*}
r) a Staff of Mapping (7 charges)
s) a Staff of Dispel Evil (5 charges)
t) 2 Staffs of Teleportation (17 charges) {!*}
u) 15 Arrows of Flame (1d4) (+5,+10)
Cannot be harmed by fire.
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 184.5 against
fire-vulnerable creatures, and 61.5 against normal creatures.
35% chance of breaking upon contact.
v) 99 Arrows (1d4) (+0,+0) {@f1}
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 31.5 against
normal creatures.
35% chance of breaking upon contact.
w) 15 Seeker Arrows of Frost (4d4) (+11,+9)
Cannot be harmed by cold.
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 243 against
frost-vulnerable creatures, and 81 against normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @G2 @b2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @G3 @b3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4 @G4 @b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @G5 @b5}
Cannot be harmed by acid, electricity, fire, cold.
f) a Book of Magic Spells [Kelek's Grimoire of Power]
Cannot be harmed by acid, electricity, fire, cold.
g) a Potion of Restore Mana
When ingested, it restores your mana points to maximum.
h) 3 Potions of Restore Strength
When ingested, it restores your strength.
i) 2 Potions of Restore Intelligence
When ingested, it restores your intelligence.
j) 42 Scrolls of Phase Door
When read, it teleports you randomly up to 10 squares away.
k) 10 Scrolls of Word of Recall {!*}
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.
l) 11 Scrolls of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
m) 2 Rods of Treasure Location {@z3 !!}
When used, it detects all gold and objects on the level.
It takes 50 turns to recharge after use.
n) 5 Staffs of Teleportation (16 charges) {!*}
When used, it teleports you randomly up to 100 squares away.
o) 3 Staffs of Identify (10 charges) {@u1}
When used, it reveals to you the extent of an item's magical power
s.
p) a Ring of Flames [+20]
Provides resistance to fire.
Cannot be harmed by fire.
When activated, it grants fire resistance for d20+20 turns and cre
ates a fire ball of damage 80.
It takes d50+50 turns to recharge after use.
q) a Ring of Ice [+14]
Provides resistance to cold.
Cannot be harmed by cold.
When activated, it grants cold resistance for d20+20 turns and cre
ates a cold ball of damage 75.
It takes d50+50 turns to recharge after use.
r) an Amulet of Regeneration
Speeds regeneration.
s) Green Dragon Scale Mail (-2) [30,+22]
Provides resistance to poison.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it allows you to breathe poison gas for 150 damage.
It takes d450+450 turns to recharge after use.
t) Full Plate Armour of Elvenkind (-3) [26,+11] (+2 stealth) {rDis}
+2 stealth.
Provides resistance to acid, lightning, fire, cold, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
u) a Robe of Resistance [2,+10]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
v) a Hard Leather Cap of Seeing [2,+10] (+2 searching)
+2 searching.
Provides resistance to blindness.
Grants the ability to see invisible things.
w) a Bastard Sword of *Slay Troll* (3d4) (+9,+9) (+2)
+2 strength.
Speeds regeneration.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 44.5 against trolls, and 29.5
against normal creatures.
x) 66 Arrows (1d4) (+0,+0) {@f1}
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 31.5 against
normal creatures.
35% chance of breaking upon contact.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 26.1.2009 19:43
15361. on the Ladder (of 19304)
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