The Angband Ladder: Aarg II, Half-Troll Warrior by Slin Slinius

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             29   STR:     15  +4  +5  +3  18/90
 Race   Half-Troll   Height         111   INT:     12  -4  -2  +1      7
 Class  Warrior      Weight         197   WIS:     12  -2  -2  +0      8
 Title  Myrmidon     Social       Known   DEX:     17  -4  +2  +2     17
 HP     287/287      Maximize         Y   Con:     14  +3  +2  +2  18/30  18/20
 SP     0/0                               CHR:     15  -6  -1  +0      8


 Level               26   Armor    [25,+32]     Saving Throw         37%
 Cur Exp          21563   Fight     (+4,+5)     Stealth             Fair
 Max Exp          21563   Melee    (+9,+14)     Fighting          Heroic
 Adv Exp          30000   Shoot     (+8,+7)     Shooting          Superb
 MaxDepth   1000' (L20)   Blows      2/turn     Disarming            43%
 Turns           396630   Shots      1/turn     Magic Device        Fair
 Gold             13139   Infra       50 ft     Perception       1 in 43
 Burden       225.3 lbs   Speed          -2     Searching            13%

 Your father was a Cave-Troll Warrior.  You have slime-green eyes,
 mangy sea-weed green hair, and green ulcerous skin.



 Acid:........+.... Confu:.............
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:.............
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:........+....
 Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............+ Stea.:........+....
Telep:............. Sear.:.............
Invis:+............ Infra:....+.......+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Flail of Westernesse (2d6) (+5,+9) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 35 against orcs, 35 against
     trolls, 35 against giants, and 21 against normal creatures.
b) a Light Crossbow (x3) (+4,+7)
c) a Ring of Strength (+1)
     +1 strength.
     Sustains strength.
d) a Ring of Protection [+10]
e) an Amulet of Infravision (+2)
     +2 infravision.
f) a Lantern (6616 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Chain Mail (-2) [14,+0] (squelch)
h) a Cloak [1,+0] (squelch)
i) a Leather Shield of Elvenkind [6,+6] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap of Intelligence [2,+5] (+1)
     +1 intelligence.
     Sustains intelligence.
k) a Set of Leather Gloves [1,+3]
l) a Pair of Leather Sandals of Slow Descent [1,+7]
     Feather Falling.


  [Character Inventory]

a) 7 Rations of Food
b) 8 Flasks of oil
c) 12 Potions of Cure Serious Wounds
d) 20 Scrolls of Phase Door {@r5}
e) 2 Scrolls of Teleportation
f) 14 Scrolls of Identify {@r1}
g) 9 Scrolls of Light {@r8}
h) 4 Scrolls of Word of Recall
i) 3 Rods of Door/Stair Location {@z6}
j) 2 Rods of Trap Location (1 charging) {@z5 !d !f !s}
k) 2 Staffs of Curing (12 charges)
l) a Staff of Cure Light Wounds (8 charges)
m) a Staff of Teleportation (5 charges)
n) a Ring of Teleportation (+2 speed) (squelch)
     +2 speed.
     Induces random teleportation.
o) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
p) a Metal Cap [3] {magical}
q) a Dagger of *Slay Animal* (1d4) (+3,+7) (+1)
     +1 intelligence.
     Slows your metabolism.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 16 against animals, and 13.5
     against normal creatures.
r) a Bastard Sword of *Slay Undead* (3d4) (+3,+9) (+1)
     +1 wisdom.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 50.5 against undead, and 20.5
     against normal creatures.
s) a Beaked Axe of Slay Orc (2d6) (+8,+6)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 31 against orcs, and 17 against
     normal creatures.
t) a Lance of Slay Giant (2d8) (+2,+7)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 38 against giants, and 20 against normal
     creatures.
u) 30 Bolts (1d5) (+4,+3) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 39 against
     normal creatures.
     25% chance of breaking upon contact.
v) 40 Bolts (1d5) (+1,+4) {@f5}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 42 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 15 Potions of Cure Critical Wounds
     When ingested, it heals you a large amount (1/4 of your wounds, mi
     nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     Provides nourishment for about 75 turns under normal conditions.
b) a Potion of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
c) a Potion of Restore Intelligence
     When ingested, it restores your intelligence.
d) 15 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
e) 65 Scrolls of Identify {@r1}
     When read, it reveals to you the extent of an item's magical power
     s.
f) 7 Scrolls of Light
     When read, it lights up an area and inflicts 2d8 damage on light-s
     ensitive creatures.
g) 2 Rods of Trap Location {@z5 !d !f !s}
     When used, it detects all traps in the surrounding area.
     It takes 50 turns to recharge after use.
h) a Staff of Light
     When used, it lights up an area and inflicts 2d8 damage on light-s
     ensitive creatures.
     You do not know the full extent of this item's powers.
i) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
     +2 intelligence.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 34 against trolls, 34 against
     giants, 34 against demons, 34 against fire-vulnerable creatures, 
     34 against frost-vulnerable creatures, and 22 against normal
     creatures.
j) a Ball-and-Chain of Slay Undead (2d4) (+4,+4)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 23 against undead, and 13
     against normal creatures.
k) a Long Bow (x3) (+3,+5)
l) 6 Bolts (1d5) (+1,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 45 against
     normal creatures.
     25% chance of breaking upon contact.
m) 17 Arrows of Slay Undead (1d4) (+4,+4)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.1.2009 22:37

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14562. on the Ladder (of 19090)
5463. on the Angband Ladder (of 6561)
Third best for this player (

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On 20.1.2009 22:37 Slin Slinius wrote:
Going well havnt played for a while but a Highlevel spell book found early on gave 25K gold. And a little later a Weapon of Westernesse and life is a lot easier.
Lets see how long he lasts.

On 25.1.2009 21:08 Slin Slinius wrote:
resubmittet as Aargh II spelled correctly

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