[Angband 3.1.0 beta Character Dump] Sex Male Age 29 STR: 15 +4 +5 +3 18/90 Race Half-Troll Height 111 INT: 12 -4 -2 +1 7 Class Warrior Weight 197 WIS: 12 -2 -2 +0 8 Title Myrmidon Social Known DEX: 17 -4 +2 +2 17 HP 287/287 Maximize Y Con: 14 +3 +2 +2 18/30 18/20 SP 0/0 CHR: 15 -6 -1 +0 8 Level 26 Armor [25,+32] Saving Throw 37% Cur Exp 21563 Fight (+4,+5) Stealth Fair Max Exp 21563 Melee (+9,+14) Fighting Heroic Adv Exp 30000 Shoot (+8,+7) Shooting Superb MaxDepth 1000' (L20) Blows 2/turn Disarming 43% Turns 396630 Shots 1/turn Magic Device Fair Gold 13139 Infra 50 ft Perception 1 in 43 Burden 225.3 lbs Speed -2 Searching 13% Your father was a Cave-Troll Warrior. You have slime-green eyes, mangy sea-weed green hair, and green ulcerous skin. Acid:........+.... Confu:............. Elec:........+.... Sound:............. Fire:........+.... Shard:............. Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:........+.... Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............+ Stea.:........+.... Telep:............. Sear.:............. Invis:+............ Infra:....+.......+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Flail of Westernesse (2d6) (+5,+9) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 35 against orcs, 35 against trolls, 35 against giants, and 21 against normal creatures. b) a Light Crossbow (x3) (+4,+7) c) a Ring of Strength (+1) +1 strength. Sustains strength. d) a Ring of Protection [+10] e) an Amulet of Infravision (+2) +2 infravision. f) a Lantern (6616 turns) Cannot be harmed by fire. Radius 2 light. g) Chain Mail (-2) [14,+0] (squelch) h) a Cloak [1,+0] (squelch) i) a Leather Shield of Elvenkind [6,+6] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap of Intelligence [2,+5] (+1) +1 intelligence. Sustains intelligence. k) a Set of Leather Gloves [1,+3] l) a Pair of Leather Sandals of Slow Descent [1,+7] Feather Falling. [Character Inventory] a) 7 Rations of Food b) 8 Flasks of oil c) 12 Potions of Cure Serious Wounds d) 20 Scrolls of Phase Door {@r5} e) 2 Scrolls of Teleportation f) 14 Scrolls of Identify {@r1} g) 9 Scrolls of Light {@r8} h) 4 Scrolls of Word of Recall i) 3 Rods of Door/Stair Location {@z6} j) 2 Rods of Trap Location (1 charging) {@z5 !d !f !s} k) 2 Staffs of Curing (12 charges) l) a Staff of Cure Light Wounds (8 charges) m) a Staff of Teleportation (5 charges) n) a Ring of Teleportation (+2 speed) (squelch) +2 speed. Induces random teleportation. o) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. p) a Metal Cap [3] {magical} q) a Dagger of *Slay Animal* (1d4) (+3,+7) (+1) +1 intelligence. Slows your metabolism. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 16 against animals, and 13.5 against normal creatures. r) a Bastard Sword of *Slay Undead* (3d4) (+3,+9) (+1) +1 wisdom. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 50.5 against undead, and 20.5 against normal creatures. s) a Beaked Axe of Slay Orc (2d6) (+8,+6) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 31 against orcs, and 17 against normal creatures. t) a Lance of Slay Giant (2d8) (+2,+7) With this weapon, you would currently get 1 blow per round, averaging a damage of 38 against giants, and 20 against normal creatures. u) 30 Bolts (1d5) (+4,+3) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 39 against normal creatures. 25% chance of breaking upon contact. v) 40 Bolts (1d5) (+1,+4) {@f5} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 42 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 15 Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. b) a Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) a Potion of Restore Intelligence When ingested, it restores your intelligence. d) 15 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. e) 65 Scrolls of Identify {@r1} When read, it reveals to you the extent of an item's magical power s. f) 7 Scrolls of Light When read, it lights up an area and inflicts 2d8 damage on light-s ensitive creatures. g) 2 Rods of Trap Location {@z5 !d !f !s} When used, it detects all traps in the surrounding area. It takes 50 turns to recharge after use. h) a Staff of Light When used, it lights up an area and inflicts 2d8 damage on light-s ensitive creatures. You do not know the full extent of this item's powers. i) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) +2 intelligence. Provides resistance to fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Slows your metabolism. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 34 against trolls, 34 against giants, 34 against demons, 34 against fire-vulnerable creatures, 34 against frost-vulnerable creatures, and 22 against normal creatures. j) a Ball-and-Chain of Slay Undead (2d4) (+4,+4) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 23 against undead, and 13 against normal creatures. k) a Long Bow (x3) (+3,+5) l) 6 Bolts (1d5) (+1,+5) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 45 against normal creatures. 25% chance of breaking upon contact. m) 17 Arrows of Slay Undead (1d4) (+4,+4) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)