The Angband Ladder: Elen II, Kobold Rogue by evariste

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   Str:  18/91  -1  +2 +10 18/201 18/191
 Race   Kobold       Height          39   Int:  18/95  -1  +1  +3 18/125 18/115
 Class  Rogue        Weight          65   Wis:  18/24  +0  -2  +5  18/54  18/44
 Title  ***WINNER*** Social       Liked   Dex:  18/60  +2  +3  +3 18/140 18/130
 HP     677/915      Maximize         Y   CON:  18/87  +2  +1  +8 18/197
 SP     78/170                            Chr:     18  -2  -1  +2     17     15


 Level               47   Armor   [53,+164]     Saving Throw         78%
 Cur Exp        4801082   Fight   (+80,+30)     Stealth           Superb
 Max Exp        4801082   Melee   (+96,+48)     Fighting       Legendary
 Adv Exp        4900000   Shoot   (+92,+15)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming           100%
 Turns           194857   Shots      2/turn     Magic Device      Heroic
 Gold          10039474   Infra       50 ft     Perception       1 in 11
 Burden       183.3 lbs   Speed          28     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:......+.*.... Confu:......+......
 Elec:.+........... Sound:........+....
 Fire:.+..+........ Shard:.............
 Cold:.+....+...... Nexus:......++.....
 Pois:....+.......+ Nethr:......+......
 Fear:....+.+.+.... Chaos:......+.+....
 Lite:+............ Disen:.............
 Dark:+.....+...... S.Dig:.+...........
Blind:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:.........+... Sear.:.............
Invis:+....+....... Infra:............+
FrAct:........+.+.. Tunn.:.............
HLife:......+...... Speed:.++++..+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Last Messages]

> Morgoth, Lord of Darkness hits you.
> You feel very weak.
> You feel very clumsy.
> You feel very sickly for a moment, but the feeling passes.
> You feel very stupid.
> You feel very naive.
> You feel very ugly.
> Morgoth, Lord of Darkness touches you.
> You smite Morgoth, Lord of Darkness.
> You have slain Morgoth, Lord of Darkness.
> You feel something roll beneath your feet.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.

Killed by Ripe Old Age.

  [Character Equipment]

a) The Trident of Wrath (3d8) (+16,+18) (+2)
     +2 strength, dexterity.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 75 against evil creatures, 88.5
     against poison-vulnerable creatures, 115.5 against undead, and 
     61.5 against normal creatures.
b) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
c) a Corundum Ring of Speed (+9)
     +9 speed.
d) a Corundum Ring of Speed (+10)
     +10 speed.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it heals 500 hit points.
     It takes 200 turns to recharge after use.
f) The Star of Elendil {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!!}
     +2 constitution.
     Provides resistance to acid, cold, fear, dark, confusion, nexus, 
     nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Stops experience drain.
     When activated, it heals 1000 hit points.
     It takes 444 turns to recharge after use.
h) The Cloak 'Colannon' [1,+15] (+3) {!!}
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it teleports you randomly up to 100 squares away.
     It takes 45 turns to recharge after use.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Steel Shod Boots of Speed [6,+15] (+4)
     +4 speed.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
f) 51 Copper Speckled Potions of Cure Critical Wounds
g) 2 Dark Blue Potions of Restore Mana
h) 32 Scrolls titled "lo scurgum no" of Phase Door {!*}
i) 4 Scrolls titled "stis audeo" of Magic Mapping
j) 2 Silver-Plated Rods of Teleport Other (1 charging) {!!}
k) 3 Lead Wands of Teleport Other (0 charges)
l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     +3 strength, constitution, stealth.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 82.5 against orcs, 82.5 against
     trolls, 82.5 against demons, and 55.5 against normal creatures.
m) 17 Seeker Arrows of Slay Evil (4d4) (+16,+11)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 216 against
     evil creatures, and 108 against normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.1.2009 17:30
Last updated on 22.1.2009 01:37

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1. on the Competition No.63 Ladder (of 45)

Comments

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On 20.1.2009 17:30 evariste wrote:
Well, I couldn't stay away from Elen... trying again. This time I tried to dive much more quickly, and it has been quite successful -- I just found the Phial! :-)

There haven't been any really good finds on the order of the Cubragol/Feanor of my previous Elen, though Soulkeeper will be great once it doesn't destroy my mana. At this point, I mainly just need to gain a lot of levels and find a lot of stat potions...

On 21.1.2009 04:14 evariste wrote:
I'm aiming for < 200k turns... it seems feasible, but we'll see. Heading down to kill Sauron now.

On 21.1.2009 05:38 PowerDiver wrote:
When did you find your first speed ring?


On 21.1.2009 08:09 Pete Mack wrote:
vs Sauron, that RoAcid is probably better than the second RoSpeed.



On 21.1.2009 08:13 Pete Mack wrote:
vs Sauron, that RoAcid is probably better than the second RoSpeed.



On 21.1.2009 10:17 evariste wrote:
My first speed ring was found at 3800', at about 133k turns.

The plan is to use the Scythe of Slicing of Acid against Sauron, so I'm not sure how useful the RoAcid is... I suppose using it along with Balli or Thunderfist has the advantage of not losing >100 HP, but I'm not sure I need that much HP against Sauron.

On 21.1.2009 19:35 Pete Mack wrote:
I didn't see that. I was assuming you would use Thunderfist, which would get essentially the same damage as the Scythe. I agree it doesn't make much difference.



On 22.1.2009 01:37 evariste wrote:
Morgoth wasn't too bad, though Elen kept being slowed by having drunk too many !CCW... this combined with not noticing being slowed by being mind blasted meant that Elen was a little lucky not to be instakilled at some point during the battle.

The lack of home inventory is because I needed to sell most of it off anyway to get the money necessary to buy out the store enough times to get a full stack of !CCW, so I figured that I might as well sell everything.

On 22.1.2009 04:02 Pete Mack wrote:
Wow.

On 22.1.2009 17:27 Psi wrote:
I don't know what to say. 'Awesome' is the best I can manage.

On 25.1.2009 01:52 tigen wrote:
Wow. As somebody who has yet to actually beat a *band, is Morgoth too weak or what? It seems like I never see people post characters that die to Morgoth. They die to silly breathers earlier in the dungeon, but everybody seems to just wipe the floor with Morgoth.

On 25.1.2009 10:05 Psi wrote:
That's because you spend the whole game preparing for that final fight and you don't attempt it until you are ready. Saying that I went in without a key resistance and not quite enough speed once and was taken out by a double move from Morgoth before I got my first attack...

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