The Angband Ladder: IGee88, High-Elf Rogue by momo125

  [Angband 3.0.9 Character Dump]

 Name   IGee88                                   Self  RB  CB  EB   Best
 Sex    Male              Age       118   STR! 18/100  +1  +2 +18 18/310
 Race   High-Elf          Height     81   INT! 18/100  +3  +1  +3 18/170
 Class  Rogue             Weight    207   WIS! 18/100  -1  -2  +8 18/150
 Title  ***WINNER***      Status     61   DEX! 18/100  +3  +3 +13 18/290
 HP     994/994           Maximize    Y   CON! 18/100  +1  +1 +10 18/220
 SP     320/320                           CHR! 18/100  +5  -1  +5 18/190

 Level           47       Armor   [57,+146]     Saving Throw      Heroic
 Cur Exp    6820826       Fight   (+54,+47)     Stealth           Superb
 Max Exp    6820826       Melee   (+72,+65)     Fighting       Legendary
 Adv Exp    7875000       Shoot   (+71,+19)     Shooting       Legendary
 MaxDepth   Lev 101       Blows      4/turn     Disarming      Legendary
 Turns      1948221       Shots      1/turn     Magic Device   Legendary
 Gold       4185212       Infra       40 ft     Perception     Very Good
 Burden   356.5 lbs       Speed          26     Searching           Good

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+**.+.. Blind:......+..+...
 Elec:..*...+...... Confu:......+..+...
 Fire:*...+.+..+... Sound:......+.++...
 Cold:......+..+... Shard:......+......
 Pois:..+.+.+...... Nexus:......+......
 Fear:....+...+.... Nethr:......+......
 Lite:......+..+..+ Chaos:+.....+.++...
 Dark:+.....+...... Disen:+.+...+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..+......+... Tunn.:+............
Telep:............. Speed:.++++....+.+.
Invis:..+..+.+.+..+ Blows:.............
FrAct:.++....++.+.. Shots:.............
HLife:..+.......... Might:.+...........


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  
   It slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides
   immunity to fire.  It provides resistance to dark, chaos, and 
   disenchantment.  It aggravates creatures around you.  It cannot be
   harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
d) a Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Star of Elendil {!t@w2}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+33] {!k}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Hard Leather Boots of Speed [3,+16] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1}
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Tenser's Transformations] {@m7}
   It cannot be harmed by the elements.  
h) 2 Mushrooms of Restoring
i) 23 Potions of Healing
j) 10 Potions of *Healing*
k) a Potion of Augmentation
l) a Scroll of Magic Mapping
m) 2 Scrolls of Banishment
n) 5 Rods of Teleport Other {@z4}
o) a Ring of Speed (+5)
   It increases your speed by 5.  
p) Bar Chain Mail (Dwarven) (-2) [18,+29] (+1)
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It is cursed.  It cannot be harmed by the elements.  It
   might have hidden powers.
r) The Hard Leather Cap of Thranduil [2,+9] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
u) 21 Arrows of Slay Demon (1d4) (+9,+15)
   It slays demons.  
v) 18 Seeker Arrows of Slay Evil (4d4) (+15,+8)
   It slays all evil creatures.  


  [Home Inventory]

a) a Rod of Recall (charging) {!*}
   It cannot be harmed by electricity.  
b) 2 Staffs of Banishment (6 charges)
c) a Ring of Speed (+11)
   It increases your speed by 11.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Arkenstone of Thrain
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
f) The Palantir of Westernesse (+2) (charging) {@w2}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It usually provides light of radius 
   3.  It cannot be harmed by the elements.  It might have hidden
   powers.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
j) a Shadow Cloak of Aman [6,+33] (+3 to stealth)
   It increases your stealth by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
k) a Large Leather Shield of Preservation [4,+28]
   It provides resistance to poison, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
l) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It cannot be harmed by the elements.
   It might have hidden powers.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It is cursed.  It cannot be
   harmed by the elements.  It might have hidden powers.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
r) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is
   especially deadly against dragons.  It is branded with acid and fire.
   It provides resistance to acid, fire, fear, light, dark, confusion, 
   and chaos.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.11.2007 11:48

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6485. on the Ladder (of 19090)
2774. on the Angband Ladder (of 6561)
Second best for this player (

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