The Angband Ladder: King of Moria, Half-Orc Warrior by Phoenix21692

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             12   STR:     17  +2  +5  -3  18/30
 Race   Half-Orc     Height          65   INT:     13  -1  -2  +2     12
 Class  Warrior      Weight         145   WIS:     12  +0  -2  +2     12
 Title  Myrmidon     Social   Respected   Dex:     17  +0  +2  +0  18/10     18
 HP     357/357      Maximize         Y   CON:     13  +1  +2  +0     16
 SP     0/0                               CHR:     10  -4  -1  +0      5


 Level               29   Armor    [30,+53]     Saving Throw         45%
 Cur Exp          62946   Fight     (+2,+1)     Stealth             Fair
 Max Exp          62946   Melee    (+6,+10)     Fighting          Heroic
 Adv Exp          82500   Shoot   (+11,+11)     Shooting          Heroic
 MaxDepth   1250' (L25)   Blows      3/turn     Disarming            51%
 Turns           506474   Shots      1/turn     Magic Device   Very Good
 Gold               166   Infra       30 ft     Perception       1 in 41
 Burden       130.2 lbs   Speed           3     Searching            14%

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Landed Knight.  You are a credit to the family.  You have
 brown eyes, curly black hair, and an average complexion.


 Acid:....+.+.+.... Confu:.............
 Elec:........+.... Sound:.............
 Fire:+.......+.+.. Shard:......+......
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:..........+..
 Dark:............+ S.Dig:.............
Blind:.........+... Feath:.............

PLite:............. Aggrv:..........+..
Regen:............. Stea.:.......+.....
Telep:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:..........++. Tunn.:.............
HLife:............. Speed:......+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+4,+9)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 25 against fire-vulnerable
     creatures, and 15 against normal creatures.
b) a Short Bow of Extra Might (x2) (+9,+11) (+1)
     +1 shooting power.
c) an Emerald Ring of Accuracy (+11)
d) a Gold Ring of Damage (+0,+10)
e) a Carved Oak Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) a Lantern (7117 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak [6,-1] (+2 stealth)
     +2 stealth.
i) a Leather Shield of Resistance [6,+8]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) The Set of Gauntlets 'Camlost' (-12,-12) [3,+1] (-3) {uncursed}
     Heavily cursed.
     -3 strength, dexterity.
     Provides resistance to fire, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Aggravates creatures nearby.
     Drains experience.
l) a Pair of Iron Shod Boots of Free Action [3,+8]
     Prevents paralysis.


  [Character Inventory]

a) 11 Rations of Food
b) 8 Flasks of oil
c) 7 Violet Speckled Potions of Cure Critical Wounds
d) a Gold Speckled Potion of Restore Strength
e) 5 Light Green Potions of Speed
f) 23 Chartreuse Potions of Heroism
g) 17 Scrolls titled "ca inquo co" of Phase Door
h) 6 Scrolls titled "mago diquo co" of Teleportation
i) 3 Scrolls titled "se ia relexse" of Treasure Detection
j) 26 Scrolls titled "imundo" of Identify
k) a Scroll titled "so veritum or" of Word of Recall
l) 16 Scrolls titled "thenigo cus" of Holy Chant
m) 3 Iron Rods of Treasure Location
n) a Steel Rod of Door/Stair Location
o) 3 Copper-Plated Rods of Trap Location
p) 2 Runed Rods of Illumination
q) 3 Tungsten Wands of Stone to Mud (14 charges)
r) a Zirconium Wand of Teleport Other (8 charges)
s) a Walnut Staff of Mapping (5 charges)
t) a Locust Staff of Teleportation (6 charges)
u) 13 Arrows of Frost (1d4) (+6,+10)
     Cannot be harmed by cold.
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 211.5 against
     frost-vulnerable creatures, and 70.5 against normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 3 Yellow Mushrooms of Stoneskin (squelch)
     When ingested, it turns your skin to stone briefly, which grants a
     n extra 40AC but slows you down.
     Provides nourishment for about 250 turns under normal conditions.
b) a Clear Potion of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
c) a Gloopy Green Potion of Berserk Strength
     When ingested, it restores 30 hit points, removes fear and grants 
     you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns.
d) 2 Titanium Wands of Trap/Door Destruction (13 charges)
     When aimed, it destroys traps and doors.
e) a Cedar Staff of Detect Evil (9 charges)
     When used, it detects all evil creatures in the immediate area.
f) a Gold Ring of Damage (+0,+8)
g) an Emerald Ring of Accuracy (+8)
h) a Hard Leather Cap of Light [2,+1]
     Provides resistance to light.
     
     Radius 1 light.
i) a Set of Caestus of Free Action (+0,+3) [2,+4]
     Prevents paralysis.
     
j) The Dagger 'Dethanc' (2d4) (+4,+6)
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 22 against
     electricity-vulnerable creatures, and 12 against normal creatures.
k) a Light Crossbow of Extra Shots (x3) (+10,+9) (+1)
     +1 shooting speed.
     
l) 30 Bolts (1d5) (+4,+5)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.1.2009 04:16
Last updated on 13.1.2009 05:34

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12814. on the Ladder (of 18973)
4986. on the Angband Ladder (of 6502)
72. for this player (

Comments

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On 13.1.2009 04:16 Phoenix21692 wrote:
This King of Moria is now King Nothing because of Camlost. I just read a Scroll of *Remove Curse* to "un-curse" it after wearing Camlost. In the char dump, it currently says {uncursed} next to Camlost, but I still cannot take it off. This is surprising, because I thought *Remove Curse* always worked on heavily cursed items. Now it looks like it doesn't do that every time. Has anyone encountered this problem before? I just made a post about this here: http://angband.oook.cz/forum/showthread.php?p=13506#post13506


On 13.1.2009 05:34 Phoenix21692 wrote:
Still playing despite the fact I cannot remove Camlost..

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