[Angband 3.1.0 beta Character Dump] Sex Male Age 12 STR: 17 +2 +5 -3 18/30 Race Half-Orc Height 65 INT: 13 -1 -2 +2 12 Class Warrior Weight 145 WIS: 12 +0 -2 +2 12 Title Myrmidon Social Respected Dex: 17 +0 +2 +0 18/10 18 HP 357/357 Maximize Y CON: 13 +1 +2 +0 16 SP 0/0 CHR: 10 -4 -1 +0 5 Level 29 Armor [30,+53] Saving Throw 45% Cur Exp 62946 Fight (+2,+1) Stealth Fair Max Exp 62946 Melee (+6,+10) Fighting Heroic Adv Exp 82500 Shoot (+11,+11) Shooting Heroic MaxDepth 1250' (L25) Blows 3/turn Disarming 51% Turns 506474 Shots 1/turn Magic Device Very Good Gold 166 Infra 30 ft Perception 1 in 41 Burden 130.2 lbs Speed 3 Searching 14% Your father was an Orc, but it is unacknowledged. You are the adopted child of a Landed Knight. You are a credit to the family. You have brown eyes, curly black hair, and an average complexion. Acid:....+.+.+.... Confu:............. Elec:........+.... Sound:............. Fire:+.......+.+.. Shard:......+...... Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:..........+.. Dark:............+ S.Dig:............. Blind:.........+... Feath:............. PLite:............. Aggrv:..........+.. Regen:............. Stea.:.......+..... Telep:.........+... Sear.:............. Invis:............. Infra:............+ FrAct:..........++. Tunn.:............. HLife:............. Speed:......+...... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Dagger 'Narthanc' (2d4) (+4,+9) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 25 against fire-vulnerable creatures, and 15 against normal creatures. b) a Short Bow of Extra Might (x2) (+9,+11) (+1) +1 shooting power. c) an Emerald Ring of Accuracy (+11) d) a Gold Ring of Damage (+0,+10) e) a Carved Oak Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (7117 turns) Cannot be harmed by fire. Radius 2 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak [6,-1] (+2 stealth) +2 stealth. i) a Leather Shield of Resistance [6,+8] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Gauntlets 'Camlost' (-12,-12) [3,+1] (-3) {uncursed} Heavily cursed. -3 strength, dexterity. Provides resistance to fire, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Aggravates creatures nearby. Drains experience. l) a Pair of Iron Shod Boots of Free Action [3,+8] Prevents paralysis. [Character Inventory] a) 11 Rations of Food b) 8 Flasks of oil c) 7 Violet Speckled Potions of Cure Critical Wounds d) a Gold Speckled Potion of Restore Strength e) 5 Light Green Potions of Speed f) 23 Chartreuse Potions of Heroism g) 17 Scrolls titled "ca inquo co" of Phase Door h) 6 Scrolls titled "mago diquo co" of Teleportation i) 3 Scrolls titled "se ia relexse" of Treasure Detection j) 26 Scrolls titled "imundo" of Identify k) a Scroll titled "so veritum or" of Word of Recall l) 16 Scrolls titled "thenigo cus" of Holy Chant m) 3 Iron Rods of Treasure Location n) a Steel Rod of Door/Stair Location o) 3 Copper-Plated Rods of Trap Location p) 2 Runed Rods of Illumination q) 3 Tungsten Wands of Stone to Mud (14 charges) r) a Zirconium Wand of Teleport Other (8 charges) s) a Walnut Staff of Mapping (5 charges) t) a Locust Staff of Teleportation (6 charges) u) 13 Arrows of Frost (1d4) (+6,+10) Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 211.5 against frost-vulnerable creatures, and 70.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 3 Yellow Mushrooms of Stoneskin (squelch) When ingested, it turns your skin to stone briefly, which grants a n extra 40AC but slows you down. Provides nourishment for about 250 turns under normal conditions. b) a Clear Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) a Gloopy Green Potion of Berserk Strength When ingested, it restores 30 hit points, removes fear and grants you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns. d) 2 Titanium Wands of Trap/Door Destruction (13 charges) When aimed, it destroys traps and doors. e) a Cedar Staff of Detect Evil (9 charges) When used, it detects all evil creatures in the immediate area. f) a Gold Ring of Damage (+0,+8) g) an Emerald Ring of Accuracy (+8) h) a Hard Leather Cap of Light [2,+1] Provides resistance to light. Radius 1 light. i) a Set of Caestus of Free Action (+0,+3) [2,+4] Prevents paralysis. j) The Dagger 'Dethanc' (2d4) (+4,+6) Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 22 against electricity-vulnerable creatures, and 12 against normal creatures. k) a Light Crossbow of Extra Shots (x3) (+10,+9) (+1) +1 shooting speed. l) 30 Bolts (1d5) (+4,+5) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)