The Angband Ladder: Just Plan Elen, Kobold Rogue by Yoric

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   Str:     16  -1  +2  +0     17     16
 Race   Kobold       Height          39   INT:     16  -1  +1  +0     16
 Class  Rogue        Weight          65   WIS:     10  +0  -2  +0      8
 Title  Footpad      Social      Pariah   DEX:     16  +2  +3  +0  18/30
 HP     -9/137       Maximize         Y   CON:     16  +2  +1  +0  18/10
 SP     1/10                              Chr:     10  -2  -1  +0      7      5


 Level               11   Armor      [7,-4]     Saving Throw         40%
 Cur Exp            861   Fight     (+3,+1)     Stealth           Superb
 Max Exp            861   Melee     (+3,+1)     Fighting       Excellent
 Adv Exp            910   Shoot     (+4,+4)     Shooting          Superb
 MaxDepth     400' (L8)   Blows      1/turn     Disarming            72%
 Turns           142453   Shots      1/turn     Magic Device   Excellent
 Gold               391   Infra       50 ft     Perception       1 in 11
 Burden        63.1 lbs   Speed      Normal     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Kobold archer dies.
> The Kobold hits you.
> The Kobold archer hits you.
> You have 7 Arrows of Lightning (1d4) (+2,+4) (m).
> The Arrow of Lightning (1d4) (+2,+4) zaps the Kobold archer.
> The Kobold archer dies.
> The Kobold hits you.
> You have 6 Arrows of Lightning (1d4) (+2,+4) (m).
> The Arrow of Lightning (1d4) (+2,+4) zaps the Kobold.
> The Kobold dies.
> The Arrow of Lightning breaks.
> It fires an arrow!
> You have 14 Arrows (1d4) (+0,+0) (n).
> The Kobold archer fires an arrow!
> You die.

Killed by a Kobold archer.

  [Character Equipment]

a) a Scimitar (4d2) (+0,+0)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 7 against normal creatures.
b) a Short Bow (x2) (+1,+4)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (1286 turns)
     Radius 2 light, reduced when running out of fuel.
g) Soft Leather Armour [4,-1]
h) a Cloak [1,+0]
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots [2,-5]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Rations of Food
c) 5 Slime Molds
d) 3 Light Green Potions of Cure Light Wounds
e) 2 Scrolls titled "ta pro modo" of Door/Stair Location
f) a Scroll titled "tastior pum" of Word of Recall
g) a Cast Iron Wand of Fire Bolts (7 charges)
h) a Gold-Plated Wand of Slow Monster (15 charges)
i) a Lead-Plated Wand of Confuse Monster (11 charges)
j) 3 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
k) a Short Sword (1d7) (+0,+0)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 5 against normal creatures.
l) a Shovel (1d2) (+6,+6) (+1)
     +1 tunneling.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 8.5 against normal creatures.
m) 6 Arrows of Lightning (1d4) (+2,+4)
     Cannot be harmed by electricity.
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 63 against
     electricity-vulnerable creatures, and 21 against normal creatures.
     35% chance of breaking upon contact.
n) 14 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 13 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) a Metallic Red Potion of Resist Cold
     When ingested, it grants temporary resistance to cold for 1d10+10 
     turns.
b) a Grey Speckled Potion of Speed
     When ingested, it hastens you for 2d10+20 turns.
c) a Bubbling Potion of Boldness
     When ingested, it removes your fear.
d) 2 Pungent Potions of True Seeing
     When ingested, it cures blindness and allows you to see invisible 
     things for 2d6+12 turns.
e) a Hazy Potion of Poison
     When ingested, it poisons you for 2d7+10 turns.
     It can be thrown at creatures with damaging effect.
f) 2 Scrolls titled "ellins hum" of Blessing
     When read, it increases your AC and to-hit bonus for 1d12+6 turns.
g) a Scroll titled "queo cor reus" of Trap Detection
     When read, it detects all traps in the surrounding area.
h) a Scroll titled "senus aria" of Summon Monster
     When read, it summons monsters at the current dungeon level.
i) a Scroll titled "veneus" of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
j) a Scroll titled "delum inqui to" of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
k) a Scroll titled "scon cons am" of Detect Invisible
     When read, it detects all invisible creatures in the surrounding a
     rea.
l) 2 Silver Wands of Wonder (26 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates random and unpredictable effects.
m) a Pewter Wand of Sleep Monster (19 charges)
     When aimed, it attempts to induce magical sleep in a single monste
     r.
n) a Sycamore Staff of Light (16 charges)
     When used, it lights up an area and inflicts 2d8 damage on light-s
     ensitive creatures.
o) a Golden Staff of Cure Light Wounds (9 charges)
     When used, it heals you a small amount (15% of your wounds, minimu
     m 15HP), heals some cut damage, makes you a little less confused, 
     and cures blindness.
p) a Teak Staff of Detect Invisible (21 charges)
     When used, it detects all invisible creatures in the surrounding a
     rea.
q) a Diamond Ring of Searching (-1) {cursed}
     Cursed.
     -1 searching.
     
r) a Platinum Ring of Strength (-2) {cursed}
     Cursed.
     -2 strength.
     Sustains strength.
     
s) a Set of Leather Gloves [1,+1]
t) a War Hammer (3d3) (+0,+0)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 7 against normal creatures.
u) 20 Iron Spikes


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2009 23:42

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41. on the Competition No.63 Ladder (of 45)

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On 11.1.2009 23:42 Yoric wrote:
I dropped into a next of Kobolds and couldn't phase my way out.

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