[Angband 3.1.0 beta Character Dump] Sex Female Age 20 Str: 16 -1 +2 +0 17 16 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 WIS: 10 +0 -2 +0 8 Title Footpad Social Pariah DEX: 16 +2 +3 +0 18/30 HP -9/137 Maximize Y CON: 16 +2 +1 +0 18/10 SP 1/10 Chr: 10 -2 -1 +0 7 5 Level 11 Armor [7,-4] Saving Throw 40% Cur Exp 861 Fight (+3,+1) Stealth Superb Max Exp 861 Melee (+3,+1) Fighting Excellent Adv Exp 910 Shoot (+4,+4) Shooting Superb MaxDepth 400' (L8) Blows 1/turn Disarming 72% Turns 142453 Shots 1/turn Magic Device Excellent Gold 391 Infra 50 ft Perception 1 in 11 Burden 63.1 lbs Speed Normal Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Kobold archer dies. > The Kobold hits you. > The Kobold archer hits you. > You have 7 Arrows of Lightning (1d4) (+2,+4) (m). > The Arrow of Lightning (1d4) (+2,+4) zaps the Kobold archer. > The Kobold archer dies. > The Kobold hits you. > You have 6 Arrows of Lightning (1d4) (+2,+4) (m). > The Arrow of Lightning (1d4) (+2,+4) zaps the Kobold. > The Kobold dies. > The Arrow of Lightning breaks. > It fires an arrow! > You have 14 Arrows (1d4) (+0,+0) (n). > The Kobold archer fires an arrow! > You die. Killed by a Kobold archer. [Character Equipment] a) a Scimitar (4d2) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 7 against normal creatures. b) a Short Bow (x2) (+1,+4) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (1286 turns) Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [4,-1] h) a Cloak [1,+0] i) (nothing) j) (nothing) k) (nothing) l) a Pair of Leather Boots [2,-5] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Rations of Food c) 5 Slime Molds d) 3 Light Green Potions of Cure Light Wounds e) 2 Scrolls titled "ta pro modo" of Door/Stair Location f) a Scroll titled "tastior pum" of Word of Recall g) a Cast Iron Wand of Fire Bolts (7 charges) h) a Gold-Plated Wand of Slow Monster (15 charges) i) a Lead-Plated Wand of Confuse Monster (11 charges) j) 3 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. k) a Short Sword (1d7) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 5 against normal creatures. l) a Shovel (1d2) (+6,+6) (+1) +1 tunneling. With this weapon, you would currently get 1 blow per round, averaging a damage of 8.5 against normal creatures. m) 6 Arrows of Lightning (1d4) (+2,+4) Cannot be harmed by electricity. Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 63 against electricity-vulnerable creatures, and 21 against normal creatures. 35% chance of breaking upon contact. n) 14 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 13 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Metallic Red Potion of Resist Cold When ingested, it grants temporary resistance to cold for 1d10+10 turns. b) a Grey Speckled Potion of Speed When ingested, it hastens you for 2d10+20 turns. c) a Bubbling Potion of Boldness When ingested, it removes your fear. d) 2 Pungent Potions of True Seeing When ingested, it cures blindness and allows you to see invisible things for 2d6+12 turns. e) a Hazy Potion of Poison When ingested, it poisons you for 2d7+10 turns. It can be thrown at creatures with damaging effect. f) 2 Scrolls titled "ellins hum" of Blessing When read, it increases your AC and to-hit bonus for 1d12+6 turns. g) a Scroll titled "queo cor reus" of Trap Detection When read, it detects all traps in the surrounding area. h) a Scroll titled "senus aria" of Summon Monster When read, it summons monsters at the current dungeon level. i) a Scroll titled "veneus" of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. j) a Scroll titled "delum inqui to" of Identify When read, it reveals to you the extent of an item's magical power s. k) a Scroll titled "scon cons am" of Detect Invisible When read, it detects all invisible creatures in the surrounding a rea. l) 2 Silver Wands of Wonder (26 charges) Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates random and unpredictable effects. m) a Pewter Wand of Sleep Monster (19 charges) When aimed, it attempts to induce magical sleep in a single monste r. n) a Sycamore Staff of Light (16 charges) When used, it lights up an area and inflicts 2d8 damage on light-s ensitive creatures. o) a Golden Staff of Cure Light Wounds (9 charges) When used, it heals you a small amount (15% of your wounds, minimu m 15HP), heals some cut damage, makes you a little less confused, and cures blindness. p) a Teak Staff of Detect Invisible (21 charges) When used, it detects all invisible creatures in the surrounding a rea. q) a Diamond Ring of Searching (-1) {cursed} Cursed. -1 searching. r) a Platinum Ring of Strength (-2) {cursed} Cursed. -2 strength. Sustains strength. s) a Set of Leather Gloves [1,+1] t) a War Hammer (3d3) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 7 against normal creatures. u) 20 Iron Spikes [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)