The Angband Ladder: Elan the Eager, Kobold Rogue by Big Al

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   Str:     18  -1  +2  +6  18/70  18/50
 Race   Kobold       Height          39   Int:     16  -1  +1  +2     18     14
 Class  Rogue        Weight          65   WIS:     11  +0  -2  +2     11
 Title  Filcher      Social     Unknown   DEX:     17  +2  +3  +8 18/120
 HP     -71/315      Maximize         Y   CON:     18  +2  +1  +2  18/50
 SP     19/21                             CHR:     16  -2  -1  +0     13


 Level               29   Armor    [23,+65]     Saving Throw         58%
 Cur Exp          84866   Fight    (+11,+4)     Stealth           Superb
 Max Exp          88568   Melee   (+25,+16)     Fighting          Heroic
 Adv Exp         105000   Shoot   (+25,+22)     Shooting          Superb
 MaxDepth   2900' (L58)   Blows      3/turn     Disarming           100%
 Turns           559779   Shots      1/turn     Magic Device      Superb
 Gold             83630   Infra       50 ft     Perception        1 in 1
 Burden       166.0 lbs   Speed      Normal     Searching            77%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:......+.+.... Confu:......+......
 Elec:......+.+.... Sound:.............
 Fire:......+.+.... Shard:.............
 Cold:......+.+.... Nexus:...........+.
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:........+.... Disen:.............
 Dark:........+.... S.Dig:.............
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:......+......
Telep:.........+... Sear.:....+........
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Death quasit bites you.
> You feel very clumsy for a moment, but the feeling passes.
> The Death quasit claws you.
> The Time hound breathes time.
> The Time hound resists.
> You feel life has clocked back.
> You have 3 Scrolls titled "stis audeo" of Magic Mapping (l).
> The Time hound breathes time.
> The Time hound resists.
> You're not as bright as you used to be...
> You can learn 11 more spells.
> The Time hound breathes time.
> The Time hound resists.
> You feel life has clocked back.
> You die.

Killed by a Time hound.

  [Character Equipment]

a) a Halberd of Westernesse (3d5) (+14,+12) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 43 against orcs, 43 against
     trolls, 43 against giants, and 25 against normal creatures.
b) a Long Bow of Power (x3) (+14,+22)
c) an Obsidian Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
d) an Obsidian Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
e) a Brass Amulet of Searching (+6)
     +6 searching.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Leather Scale Mail of Elvenkind (-1) [10,+19] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak [1,+2]
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) a Set of Gauntlets of Power (+3,+1) [3,+7] (+4)
     +4 strength.
l) a Pair of Iron Shod Boots of Stability [3,-1] (squelch)
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Wrinkled Mushroom of Vigor
e) 2 Dark Green Mushrooms of Emergency
f) 10 Violet Potions of Cure Serious Wounds
g) 8 Copper Speckled Potions of Cure Critical Wounds
h) 2 Grey Speckled Potions of Speed
i) a Scroll titled "lo scurgum no" of Phase Door
j) 2 Scrolls titled "hununus curo" of Teleportation
k) 4 Scrolls titled "mulum nus co" of Teleport Level
l) 3 Scrolls titled "stis audeo" of Magic Mapping
m) 17 Scrolls titled "delum inqui to" of Identify
n) 5 Scrolls titled "tastior pum" of Word of Recall
o) an Aluminum Rod of Slow Monster
p) a Cast Iron Rod of Light
q) a Nickel-Plated Wand of Acid Balls (7 charges)
     Cannot be harmed by acid.
r) 2 Lead Wands of Teleport Other (18 charges)
s) a Locust Staff of *Destruction* (4 charges)
t) 2 Bamboo Staffs of Teleportation (4 charges)
u) a Two-Handed Great Flail of *Slay Animal* (3d6) (+9,+14) (+1)
     +1 intelligence.
     Slows your metabolism.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 39 against animals, and 28.5
     against normal creatures.
v) 78 Arrows (1d4) (+0,+0) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 73.5 against
     normal creatures.
     35% chance of breaking upon contact.
w) 12 Seeker Arrows (4d4) (+2,+7) {@f2}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 117 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Incantations and Illusions]
c) a Puce Potion of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
d) 2 Dark Green Potions of Restore Strength
     When ingested, it restores your strength.
e) 9 Grey Speckled Potions of Speed
     When ingested, it hastens you for 2d10+20 turns.
f) 61 Scrolls titled "lo scurgum no" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
g) 10 Scrolls titled "hununus curo" of Teleportation
     When read, it teleports you randomly up to 100 squares away.
h) 96 Scrolls titled "delum inqui to" of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
i) 2 Bamboo Staffs of Teleportation (7 charges)
     When used, it teleports you randomly up to 100 squares away.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
     Radius 1 light.
k) The Dagger 'Dethanc' (2d4) (+4,+6)
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 25 against
     electricity-vulnerable creatures, and 15 against normal creatures.
l) a Short Sword (Defender) (1d7) (+7,+9) [+4] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 17 against normal creatures.
m) a Long Sword of Gondolin (2d5) (+11,+8)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Feather Falling.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 30 against orcs, 30 against
     trolls, 30 against dragons, 30 against demons, and 18 against
     normal creatures.
n) a Long Sword of Extra Attacks (2d5) (+4,+11) (+2)
     +2 attack speed.
     
     With this weapon, you would currently get 6 blows per round.  Each
     blow will do an average damage of 21 against normal creatures.
o) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 52 against evil creatures, 65.5
     against orcs, 65.5 against trolls, and 38.5 against normal
     creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2009 23:01
Last updated on 14.1.2009 03:45

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19. on the Competition No.63 Ladder (of 45)

Comments

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On 11.1.2009 23:13 Big Al wrote:
I was trying to survive around 2000' and had no damage-dealing capacity at all. I couldn't even take down young dragons. After a couple close calls, I decided to screw the turn count and move back to levels where I could actually kill stuff and hope to get a bow or something. After all, it's "Winner, then turns" - no point trying to reduce turncount if it means that I'm not going to win the game.

A low level unique dropped a helm of ESP (which I was rather happy to find), and then found Thranduil just a couple levels later. When it rains it pours. Just recently found the gauntlets of power - I was at one blow most of the game ever since a Gain1STR-Lose1DEX potion drain my dex.

Still no sign of a -TeleOther. :(

Time to descend more, I think.

Also, how do you update an old dump instead of creating a new one?

On 11.1.2009 23:47 Jungle_Boy wrote:
Put in the same character name. This one is Elan vs Elen

On 11.1.2009 23:51 Big Al wrote:
D'oh! See, this is why we need names in the char dumps. Thanks.

On 14.1.2009 03:48 Big Al wrote:
Boo, death by typo. Landed near a pack of time hounds and meant to hit 'rk' but hit 'rl' instead. Big turn count, I know but I'm focussing on winning before turn count for the moment.

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