The Angband Ladder: Swassgi, Half-Troll Rogue by <estie@gmx.net>

  [Angband 3.0.9b Character Dump]

 Name   Swassgi                                  Self  RB  CB  EB   Best
 Sex    Male              Age        23   STR:  18/87  +4  +2  +2 18/167
 Race   Half-Troll        Height     94   INT:  18/17  -4  +1  +5  18/37
 Class  Rogue             Weight    253   WIS:     13  -2  -2  +2     11
 Title  Filcher           Status      1   DEX:     17  -4  +3  +0     16
 HP     348/348           Maximize    Y   CON:     10  +3  +1  +2     16
 SP     46/46                             CHR:     13  -6  -1  +0      6

 Level           29       Armor    [29,+69]     Saving Throw   Excellent
 Cur Exp     100192       Fight    (+9,+12)     Stealth           Superb
 Max Exp     100192       Melee   (+16,+21)     Fighting          Heroic
 Adv Exp     108750       Shoot   (+20,+18)     Shooting          Superb
 MaxDepth    Lev 98       Blows      3/turn     Disarming         Superb
 Turns      3378846       Shots      1/turn     Magic Device      Superb
 Gold          1863       Infra       50 ft     Perception          Fair
 Burden   165.5 lbs       Speed           6     Searching           Good

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and white leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.......+.... Blind:.........+...
 Elec:+.......+.... Confu:.............
 Fire:+.......+.... Sound:.............
 Cold:+.......+.... Shard:.............
 Pois:...+......... Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+.......++...
Feath:+............ Sear.:.............
PLite:............. Infra:......+......
Regen:+...........+ Tunn.:.............
Telep:............. Speed:..+..........
Invis:+............ Blows:.............
FrAct:+.....+...... Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Sabre (Defender) (1d7) (+7,+9) [+8] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your constitution.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Heavy Crossbow of Power (x4) (+11,+18)
c) an Alexandrite Ring of Speed (+6)
   It increases your speed by 6.  
d) an Obsidian Ring of Resist Poison
   It provides resistance to poison.  
e) The Amulet 'Keleron' (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Phial 'Naragor'
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) Partial Plate Armour (Dwarven) (-3) [22,+18] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
h) a Cloak [1,+5]
i) a Small Metal Shield of Elvenkind [3,+15] (+2 to stealth) {Dark}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
j) The Metal Cap 'Northil' [3,+22] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth by 2.  It provides resistance to blindness.  It cannot be
   harmed by the elements.  
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m3@b3!d!k!v}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m4@b4!d!k!v}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m6@b6!d!k!v}
   It cannot be harmed by the elements.  
e) a Book of Magic Spells [Mordenkainen's Escapes] {@m8@b8!d!k!v}
   It cannot be harmed by the elements.  
f) 10 Puce Potions of Speed
g) 16 Light Green Potions of Cure Critical Wounds
h) 6 Copper Speckled Potions of Healing
i) 4 Pink Potions of Restore Mana
j) 16 Scrolls titled "pari ach in" of Phase Door
k) 10 Scrolls titled "oin secesir" of Teleportation
l) 7 Scrolls titled "in imus villus" of Word of Recall
m) a Scroll titled "aninquer anito" of Recharging
n) 19 Scrolls titled "retion ellost" of Satisfy Hunger {@r5}
o) 2 Scrolls titled "car lior nenwe" of *Destruction*
p) 5 Chromium Wands of Teleport Other (29 charges)
q) a Hickory Staff of Teleportation (4 charges)
r) 2 Spruce Staffs of Perception {@u1}
s) 10 Bolts of Frost (1d5) (+10,+12)
   It is branded with frost.  It cannot be harmed by cold.  
t) 42 Bolts (1d5) (+0,+0) {@f1}
u) 9 Mithril Bolts (3d5) (+4,+7)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations]
b) 20 Puce Potions of Speed
c) a Bubbling Potion of Life
d) 23 Scrolls titled "oin secesir" of Teleportation
e) 9 Scrolls titled "retion ellost" of Satisfy Hunger {@r5}
f) 3 Cast Iron Wands of Clone Monster (19 charges)
g) a Hickory Staff of Teleportation (5 charges)
h) a Rosewood Staff of Speed (7 charges)
i) a Corundum Ring of Free Action
   It grants you immunity to paralysis.  
j) an Engagement Ring of See Invisible
   It grants you the ability to see invisible things.  
k) a Ruby Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
l) a Calcite Ring of Slaying (+4,+8)
m) Blue Dragon Scale Mail (-2) [30,+16]
   It provides resistance to lightning.  It activates for breathe
   lightning (100) every 450+d450 turns.  It cannot be harmed by the
   elements.  
n) a Large Metal Shield of Elvenkind [5,+24] (+1 to stealth) {Chaos}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the
   elements.  
o) a Short Sword of Westernesse (1d7) (+9,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
p) 23 Bolts (1d5) (+2,+5) { }
q) 70 Bolts (1d5) (+0,+0) {@f1}
r) 24 Mithril Bolts (3d5) (+3,+3)
   It cannot be harmed by acid or fire.  
s) 26 Mithril Arrows of Slay Dragon (3d4) (+14,+11)
   It slays dragons.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.4.2008 18:48
Last updated on 3.5.2008 04:01

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12590. on the Ladder (of 18973)
4894. on the Angband Ladder (of 6502)
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Comments

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On 30.4.2008 18:48 estie@gmx.net wrote:
More Troll! Now in form of a rogue.

Trying this diving thing. I'm not convinced. Expecting to die around the next corner.

On 30.4.2008 19:19 Djabanete wrote:
Looks like you're going about it in the right way though ;)
And yeah, expect to die... I know I usually die in the 35-45 range, but on the average I seem to make it deeper each time. You're a high-stealth character though, so you could probably do even better.

I'd suggest using !oHeroism, ?oBlessing, and Staves of Detect Evil. All of these are really, really helpful.

On 30.4.2008 21:43 estie@gmx.net wrote:
So far, im not impressed. My equipment sux bigtime.
Look at that T-Shirt of an armor. It has written "I've seen the Balrog of Moria" on it, but who cares ?


On 1.5.2008 04:13 estie@gmx.net wrote:
Hmm took me a bit to find out what happened. In the message log, theres a line missing between "Lokks like any other level" and "You are surrounded by a white light": namely, "You sense the presence of monsters!"....

I was sure I had pressed the hotkey for detect monsters, since I was thinking "oh, no monsters in my area, good, I can rest here". Apparently however the keypress didnt register.

The thing that breathed light was the Phoenix btw, out of my LOS he must have hid in one of the hallways.

Going to make a new Troll rogue of course, but I doubt he'll "dive".

On 3.5.2008 04:01 estie@gmx.net wrote:
Diving done....now the plan is to level up down there, right ?

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