[Angband 3.1.0 beta Character Dump] Sex Female Age 20 Str: 18 -1 +2 +6 18/70 18/50 Race Kobold Height 39 Int: 16 -1 +1 +2 18 14 Class Rogue Weight 65 WIS: 11 +0 -2 +2 11 Title Filcher Social Unknown DEX: 17 +2 +3 +8 18/120 HP -71/315 Maximize Y CON: 18 +2 +1 +2 18/50 SP 19/21 CHR: 16 -2 -1 +0 13 Level 29 Armor [23,+65] Saving Throw 58% Cur Exp 84866 Fight (+11,+4) Stealth Superb Max Exp 88568 Melee (+25,+16) Fighting Heroic Adv Exp 105000 Shoot (+25,+22) Shooting Superb MaxDepth 2900' (L58) Blows 3/turn Disarming 100% Turns 559779 Shots 1/turn Magic Device Superb Gold 83630 Infra 50 ft Perception 1 in 1 Burden 166.0 lbs Speed Normal Searching 77% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+.+.... Confu:......+...... Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:............. Cold:......+.+.... Nexus:...........+. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:........+.... Disen:............. Dark:........+.... S.Dig:............. Blind:.........+... Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:......+...... Telep:.........+... Sear.:....+........ Invis:+............ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Death quasit bites you. > You feel very clumsy for a moment, but the feeling passes. > The Death quasit claws you. > The Time hound breathes time. > The Time hound resists. > You feel life has clocked back. > You have 3 Scrolls titled "stis audeo" of Magic Mapping (l). > The Time hound breathes time. > The Time hound resists. > You're not as bright as you used to be... > You can learn 11 more spells. > The Time hound breathes time. > The Time hound resists. > You feel life has clocked back. > You die. Killed by a Time hound. [Character Equipment] a) a Halberd of Westernesse (3d5) (+14,+12) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 43 against orcs, 43 against trolls, 43 against giants, and 25 against normal creatures. b) a Long Bow of Power (x3) (+14,+22) c) an Obsidian Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. d) an Obsidian Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. e) a Brass Amulet of Searching (+6) +6 searching. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Leather Scale Mail of Elvenkind (-1) [10,+19] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1,+2] i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Gauntlets of Power (+3,+1) [3,+7] (+4) +4 strength. l) a Pair of Iron Shod Boots of Stability [3,-1] (squelch) Provides resistance to nexus. Feather Falling. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Wrinkled Mushroom of Vigor e) 2 Dark Green Mushrooms of Emergency f) 10 Violet Potions of Cure Serious Wounds g) 8 Copper Speckled Potions of Cure Critical Wounds h) 2 Grey Speckled Potions of Speed i) a Scroll titled "lo scurgum no" of Phase Door j) 2 Scrolls titled "hununus curo" of Teleportation k) 4 Scrolls titled "mulum nus co" of Teleport Level l) 3 Scrolls titled "stis audeo" of Magic Mapping m) 17 Scrolls titled "delum inqui to" of Identify n) 5 Scrolls titled "tastior pum" of Word of Recall o) an Aluminum Rod of Slow Monster p) a Cast Iron Rod of Light q) a Nickel-Plated Wand of Acid Balls (7 charges) Cannot be harmed by acid. r) 2 Lead Wands of Teleport Other (18 charges) s) a Locust Staff of *Destruction* (4 charges) t) 2 Bamboo Staffs of Teleportation (4 charges) u) a Two-Handed Great Flail of *Slay Animal* (3d6) (+9,+14) (+1) +1 intelligence. Slows your metabolism. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 39 against animals, and 28.5 against normal creatures. v) 78 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 73.5 against normal creatures. 35% chance of breaking upon contact. w) 12 Seeker Arrows (4d4) (+2,+7) {@f2} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 117 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Incantations and Illusions] c) a Puce Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. d) 2 Dark Green Potions of Restore Strength When ingested, it restores your strength. e) 9 Grey Speckled Potions of Speed When ingested, it hastens you for 2d10+20 turns. f) 61 Scrolls titled "lo scurgum no" of Phase Door When read, it teleports you randomly up to 10 squares away. g) 10 Scrolls titled "hununus curo" of Teleportation When read, it teleports you randomly up to 100 squares away. h) 96 Scrolls titled "delum inqui to" of Identify When read, it reveals to you the extent of an item's magical power s. i) 2 Bamboo Staffs of Teleportation (7 charges) When used, it teleports you randomly up to 100 squares away. j) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. k) The Dagger 'Dethanc' (2d4) (+4,+6) Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 25 against electricity-vulnerable creatures, and 15 against normal creatures. l) a Short Sword (Defender) (1d7) (+7,+9) [+4] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 17 against normal creatures. m) a Long Sword of Gondolin (2d5) (+11,+8) Provides resistance to dark. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 30 against orcs, 30 against trolls, 30 against dragons, 30 against demons, and 18 against normal creatures. n) a Long Sword of Extra Attacks (2d5) (+4,+11) (+2) +2 attack speed. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 21 against normal creatures. o) The Lance of Eorlingas (3d8) (+13,+21) (+2) +2 strength, dexterity, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 52 against evil creatures, 65.5 against orcs, 65.5 against trolls, and 38.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)