[Angband 3.1.0 beta Character Dump] Sex Male Age 13 STR: 18 +2 +5 +5 18/120 Race Half-Orc Height 66 INT: 17 -1 -2 +0 14 Class Warrior Weight 153 WIS: 15 +0 -2 +0 13 Title Commando Social Known DEX: 18/43 +0 +2 +4 18/103 HP -1/476 Maximize Y Con: 15 +1 +2 +5 18/50 18/40 SP 0/0 CHR: 16 -4 -1 +0 11 Level 34 Armor [27,+95] Saving Throw 50% Cur Exp 327775 Fight (+32,+27) Stealth Good Max Exp 327775 Melee (+41,+36) Fighting Legendary Adv Exp 385000 Shoot (+52,+22) Shooting Heroic MaxDepth 2150' (L43) Blows 7/turn Disarming 60% Turns 1896452 Shots 2/turn Magic Device Very Good Gold 75470 Infra 30 ft Perception 1 in 21 Burden 144.5 lbs Speed 7 Searching 34% Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and a very fair complexion. Acid:......+++.... Confu:............. Elec:....+...+.... Sound:............. Fire:........+.... Shard:......+...... Cold:........+.... Nexus:............. Pois:..+.......... Nethr:........+.... Fear:.......+...++ Chaos:............. Lite:............. Disen:.+........... Dark:............+ S.Dig:............. Blind:.........+... Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.+......+.... Telep:............. Sear.:.........+... Invis:.......+.+... Infra:............+ FrAct:.......+..+.. Tunn.:............. HLife:............. Speed:.+....+....+. ImpHP:............. Blows:+............ ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > Ariel, Queen of Air misses you. > Ariel, Queen of Air hits you. > *** LOW HITPOINT WARNING! *** > Ariel, Queen of Air hits you. > *** LOW HITPOINT WARNING! *** > You are more confused! > Ariel, Queen of Air misses you. > You miss Ariel, Queen of Air. > You hit Ariel, Queen of Air. > You miss Ariel, Queen of Air. > You hit Ariel, Queen of Air. > Ariel, Queen of Air hits you. > *** LOW HITPOINT WARNING! *** > Ariel, Queen of Air hits you. > You die. Killed by Ariel, Queen of Air. [Character Equipment] a) a Trident of Extra Attacks (1d10) (+9,+9) (+2) +2 attack speed. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 41.5 against normal creatures. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) +1 dexterity, stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. c) an Onyx Ring of Resist Poison Provides resistance to poison. d) a Quartz Ring of Damage (+0,+11) e) an Agate Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak of Thorongil [1,+7] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. i) a Small Metal Shield of Elvenkind [4,+13] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Seeing [5,+9] (+4 searching) +4 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) The Pair of Steel Shod Boots of Thror [6,+20] (+3) +3 strength, constitution, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. [Character Inventory] a) 7 Tangerine Potions of Heroism b) 28 Scrolls titled "plum curo opio" of Phase Door c) 14 Scrolls titled "ine se cor pra" of Satisfy Hunger d) 7 Scrolls titled "crebeo ulco" of Word of Recall e) a Scroll titled "se posus mo" of Holy Chant f) 6 Scrolls titled "ero inector" of Holy Prayer g) 5 Cast Iron Rods of Treasure Location h) 4 Lead Rods of Door/Stair Location i) 6 Bronze Rods of Trap Location j) a Copper Rod of Teleport Other k) 3 Nickel Wands of Lightning Balls (25 charges) Cannot be harmed by electricity. l) a Lead Wand of Stone to Mud (4 charges) m) 2 Zinc-Plated Wands of Teleport Other (21 charges) n) 2 Redwood Staffs of Detect Evil (40 charges) o) an Elm Staff of Speed (10 charges) p) 3 Silver Staffs of Identify (28 charges) q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. r) The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1) +1 attack speed. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 43 against animals, 46.5 against orcs, 46.5 against trolls, 46.5 against giants, 46.5 against dragons, and 39.5 against normal creatures. [Home Inventory] a) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. b) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. c) a Scroll titled "oro pus" of *Remove Curse* When read, it removes all curses from all equipped items. d) a Nickel-Plated Rod of Detection Cannot be harmed by electricity. When used, it detects treasure, objects, traps, doors, stairs, and all creatures in the surrounding area. It takes 100 turns to recharge after use. e) a Chromium Rod of Curing Cannot be harmed by electricity. When used, it heals cut damage, and cures all stunning, poison, bl indness and confusion. It takes 100 turns to recharge after use. f) a Jasper Ring of Strength (+4) +4 strength. Sustains strength. g) a Jasper Ring of Strength (+3) +3 strength. Sustains strength. h) a Jet Ring of Bodykeeping Sustains strength, dexterity, constitution. i) a Gold Ring of Soulkeeping Sustains strength, intelligence, wisdom. j) a Quartz Ring of Damage (+0,+8) k) a Mithril Ring of Accuracy (+11) l) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. m) The Chain Mail of Arvedui (-2) [14,+12] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. n) a Fur Cloak of Aman [3,+25] (+1 stealth) +1 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. o) a Set of Leather Gloves of Agility [1,+7] (+4) +4 dexterity. p) a Set of Gauntlets of Free Action [3,+9] Prevents paralysis. q) a Pair of Ethereal Slippers of Stability [0,+6] Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. r) The Dagger 'Dethanc' (2d4) (+4,+6) Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 48 against electricity-vulnerable creatures, and 38 against normal creatures. s) The Dagger 'Narthanc' (2d4) (+4,+6) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 48 against fire-vulnerable creatures, and 38 against normal creatures. t) The Dagger 'Nimthanc' (2d4) (+4,+6) Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 48 against frost-vulnerable creatures, and 38 against normal creatures. u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) +2 strength, constitution, speed. Provides resistance to lightning, light, dark. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. Radius 1 light. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 53 against evil creatures, 59 against demons, 59 against poison-vulnerable creatures, and 47 against normal creatures. v) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) +2 dexterity, charisma, stealth. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 52 against orcs, 52 against trolls, and 40 against normal creatures. w) a Bastard Sword of *Slay Undead* (3d4) (+10,+9) (+2) +2 wisdom. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 73.5 against undead, and 43.5 against normal creatures. x) The Halberd 'Osondir' (3d5) (+6,+9) (+3) +3 charisma. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 63 against giants, 63 against undead, 63 against fire-vulnerable creatures, and 45 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)