The Angband Ladder: Baron, High-Elf Warrior by Donald Jonker

  [Angband 3.0.9ef5 Character Dump]

 Name   Baron                                    Self  RB  CB  EB   Best
 Sex    Male              Age       123   STR:     18  +1  +5  +0  18/60
 Race   High-Elf          Height     92   INT:     10  +3  -2  +0     11
 Class  Warrior           Weight    205   WIS:     10  -1  -2  +0      7
 Title  Veteran           Status     49   DEX:     16  +3  +2  +0  18/30
 HP     -9/228            Maximize    Y   CON:     16  +1  +2  +0  18/10
 SP     0/0                               CHR:     11  +5  -1  +0     15

 Level           23       Armor     [28,+9]     Saving Throw          61
 Cur Exp      18112       Fight     (+2,+3)     Stealth                5
 Max Exp      18878       Melee    (+9,+12)     Fighting             210
 Adv Exp      20400       Shoot     (+9,+8)     Shooting             210
 Recall to  1900 ft       Blows      4/turn     Disarming             57
 Turns       527509       Shots      1/turn     Magic Device          55
 Gold          1346       Infra       40 ft     Perception            16
 Burden   165.7 lbs       Energy       100%     Searching             17

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:..+.......... Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Sear.:.............
+Lite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


You have learned 25 flavors through usage.
You are squelching 1 flavors unaware.

  [Last Messages]

> Ugluk, the Uruk hits you.
> *** LOW HITPOINT WARNING! ***
> You have 67 Arrows (1d4) (+0,+0) {@f0} (r).
> Ugluk, the Uruk hits you.
> *** LOW HITPOINT WARNING! ***
> Ugluk, the Uruk hits you.
> *** LOW HITPOINT WARNING! ***
> Ugluk, the Uruk misses you.
> Ugluk, the Uruk hits you.
> *** LOW HITPOINT WARNING! ***
> You have 66 Arrows (1d4) (+0,+0) {@f0} (r).
> The Arrow (1d4) (+0,+0) {@f0} hits Ugluk, the Uruk.
> Ugluk, the Uruk shrugs off the attack.
> Ugluk, the Uruk hits you.
> You die.


  [Character Equipment]

a) a Rapier (1d6) (+7,+9)
   You get 4 blows per round with this weapon.b) a Long Bow (x3) (+7,+8)
c) a Ring of Resist Fire
It provides resistance to 
   fire.  It cannot be harmed by fire.  
d) a Ring of Slow Digestion
   It slows your metabolism.  
e) an Amulet of Regeneration
   It speeds your regeneration.  
f) a Lantern (3354 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Augmented Chain Mail (-2) [16,+2]
h) a Cloak [1,+0]
i) a Small Metal Shield [3,+5]
j) an Iron Helm [5,+0]
k) (nothing)
l) a Pair of Hard Leather Boots [3,+0]


  [Character Inventory]

a) 4 Rations of Food
b) 4 Flasks of oil
c) 9 Potions of Cure Critical Wounds
d) 19 Scrolls of Phase Door {@r5}
e) 4 Scrolls of Word of Recall {!*}
f) 17 Scrolls of Magic Mapping {@r0}
g) 17 Scrolls of Object Detection {@r3}
h) 2 Rods of Trap Location {@z0}
   Your success rate is 98.0%, if confused 95.4%.
   
i) a Rod of Frost Bolts {@z1!!}
   Your success rate is 96.6%, if confused 33.3%.
   
j) a Wand of Stone to Mud (6 charges)
   Your success rate is 97.7%, if confused 94.1%.
   
k) 2 Wands of Light (11 charges)
   Your success rate is 98.0%, if confused 95.8%.
   
l) 2 Staffs of Teleportation (11 charges) {!*}
   Your success rate is 97.1%, if confused 85.7%.
   
m) a Staff of Perception (19 charges) {@u1}
   Your success rate is 97.7%, if confused 94.1%.
   
n) a Staff of Light (14 charges)
   Your success rate is 98.0%, if confused 95.4%.
   
o) 2 Staffs of Detect Evil (15 charges) {@u0}
   Your success rate is 97.1%, if confused 85.7%.
   
p) a Ring of Protection [-13] {cursed}
   It is cursed.  
q) a Pick (1d3) (+0,+0) (+1)
   It increases your tunneling by 1.  You get 2 blows per round with
   this weapon.  With additional +4 dex you would get 3 blows.
r) 66 Arrows (1d4) (+0,+0) {@f0}


  [Home Inventory]

a) a Scroll of Teleportation
b) 20 Scrolls of Identify {@r1}
c) 14 Scrolls of Object Detection {@r3}
d) a Staff of Light (15 charges)
   Your success rate is 98.0%, if confused 95.4%.
   
e) a Staff of Detect Evil (8 charges) {@u0}
   Your success rate is 97.1%, if confused 85.7%.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.1.2009 20:20
Last updated on 2.1.2009 23:05

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Comments

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On 2.1.2009 20:29 Donald Jonker wrote:
[22, 1800']

Trying out the latest version of Eddie's patch.

Spent a couple of characters attempting to minimize use of id as per the 'experimenting with minimizing id' thread, but my recent foray into munchknish ToME characters has left me with somewhat sloppy play, so I've returned to my more classic style.

Main gameplay effects of new id system in the early game has been finding out what {excellent} rings and amulets do when I run into appropriate hounds and vortices. Still making a practice of learning scrolls, wands, staves, rods and good rings through use. The next step is to start carrying ?remove_curse to id bad rings.

I'm still loathe to test potions on account of stat drain... the only way I think I'd change my mind is if I could test them by throwing them at monsters, or if the stat drain were temporary.

Anyway, this game has been fairly bland so far - not a single ego so far, but I never cease to be amazed at how far one can get with a well-rounded kit from town.

On 2.1.2009 23:06 Donald Jonker wrote:
Died hitting ` which is my macro for f0*t, when I was trying to hit esc. stupid.

On 3.1.2009 21:14 PowerDiver wrote:
If you want to experiment with potions, you really need to get your stats drained, else it is hard to learn restores. It is hardest with a warrior relying on dex. Chars that rely on a launcher keep doing the same damage.


On 4.1.2009 00:24 Donald Jonker wrote:
Quite so. It hadn't occurred to me that yes: for all other classes having one of each stat drained would be no big deal. I suppose an exception would be a rogue who's trying for three blows.

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