The Angband Ladder: sandtrap, Kobold Paladin by sandtrap

  [Angband 3.0.9b Character Dump]

 Name    sandtrap                                Self  RB  CB  EB   Best
 Sex    Male              Age        23   STR! 18/100  -1  +3  +6 18/180
 Race   Kobold            Height     40   INT! 18/100  -1  -3  +2  18/80
 Class  Paladin           Weight     79   WIS! 18/100  +0  +1  +2 18/130
 Title  Paladin           Status      1   DEX! 18/100  +2  +0  +5 18/170
 HP     -28/852           Maximize    Y   CON! 18/100  +2  +2  +9 18/230
 SP     198/221                           CHR! 18/100  -2  +2  +0 18/100

 Level           41       Armor   [36,+112]     Saving Throw      Superb
 Cur Exp    2196801       Fight   (+35,+14)     Stealth           Superb
 Max Exp    2196801       Melee   (+51,+32)     Fighting          Heroic
 Adv Exp    2250000       Shoot   (+55,+22)     Shooting          Heroic
 MaxDepth    Lev 59       Blows      5/turn     Disarming         Superb
 Turns      6918321       Shots      2/turn     Magic Device      Superb
 Gold       1121167       Infra       70 ft     Perception          Fair
 Burden   213.0 lbs       Speed           1     Searching      Very Good

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, an olive green hide, and
 small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:......+...... Confu:......+......
 Fire:......+...+.. Sound:......+.+....
 Cold:......+...... Shard:.............
 Pois:....+.......+ Nexus:....+.+......
 Fear:.......++.... Nethr:.............
 Lite:+....+....... Chaos:........+....
 Dark:+....+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+..+......+.
Feath:............. Sear.:....+........
PLite:............. Infra:....+........
Regen:..........+.. Tunn.:.............
Telep:.........+... Speed:.+..+........
Invis:+....+.+..... Blows:.............
FrAct:.......++.... Shots:.+...........
HLife:.....+....... Might:.............


  [Last Messages]

> The Skeleton ettin grunts with pain.
> The Grey wraith cries out in pain.
> The Eye druj ignores the attack.
> The Mummified human cries out in pain.
> The Skeleton ettin grunts with pain.
> The Skull druj looks deep into your eyes.
> You resist the effects!
> The Skull druj looks deep into your eyes.
> You resist the effects!
> The Vampire lord misses you. <4x>
> The Eye druj magically summons an undead adversary!
> The Skull druj points at you, screaming the word DIE!
> You resist the effects!
> The Eye druj casts a mana bolt.
> You die.


  [Character Equipment]

a) The Trident of Wrath (3d8) (+16,+18) (+2) {@w0}
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is
   blessed by the gods.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) (nothing)
d) an Emerald Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
e) an Ivory Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, 
   searching, infravision, and speed by 2.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
l) a Pair of Hard Leather Boots of Stealth [3,+10] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
i) 20 Blue Speckled Potions of Speed
j) 20 Silver Speckled Potions of Berserk Strength
k) 20 Pink Potions of Healing
l) 3 Brass Rods of Teleport Other (1 charging) {@z0}
m) 2 Copper-Plated Rods of Disarming {@z8}
n) 3 Pewter Rods of Acid Bolts {@z3}
o) 4 Molybdenum Rods of Fire Bolts (1 charging) {@z4}
p) 2 Silver Staffs of Teleportation (14 charges) {!*!*}
q) an Eucalyptus Staff of Speed (7 charges)
r) a Birch Staff of *Destruction* (3 charges)
s) a Small Metal Shield of Elvenkind [3,+17] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the
   elements.  
t) a Gnomish Shovel of Digging (1d2) (+9,+9) (+5) {@w0}
   It increases your tunneling by 5.  It is branded with acid.  
u) 11 Seeker Arrows of Wounding (4d4) (+11,+13)
v) 2 Seeker Arrows (4d4) (+8,+8)
w) 7 Seeker Arrows (4d4) (+8,+6)


  [Home Inventory]

a) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
b) 2 Black Mushrooms of Restoring
c) 28 Blue Speckled Potions of Speed
d) 3 Silver Speckled Potions of Berserk Strength
e) 4 Pink Potions of Healing
f) 3 Green Speckled Potions of *Healing*
g) a Metallic Green Potion of Life
h) 17 Scrolls titled "vehentio" of *Identify*
i) 9 Scrolls titled "vulam alius" of Enchant Weapon To-Hit
j) 3 Scrolls titled "grego supons" of Banishment
k) 2 Scrolls titled "por pro teo" of Mass Banishment
l) 6 Silver Staffs of Teleportation (48 charges) {!*!*}
m) a Birch Staff of *Destruction* (3 charges)
n) an Azurite Ring of Slaying (+4,+5)
o) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
p) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
q) a Robe of Elvenkind [2,+15] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
r) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
s) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {@w0}
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It 
   makes you fall like a feather.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+9) [+8] (+4) {@w0}
   It increases your wisdom by 4.  It increases your infravision by 4.  
   It slays orcs.  It is branded with frost.  It provides resistance to 
   cold and light.  It usually provides light of radius 4.  It speeds
   your regeneration.  It activates for drain life (90) every 40 turns.
   It cannot be harmed by the elements.  
v) 2 Arrows of Slay Undead (1d4) (+9,+7)
   It slays undead.  
w) 10 Arrows (1d4) (+7,+5)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.11.2008 05:56
Last updated on 21.11.2008 05:48

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8087. on the Ladder (of 19090)
3488. on the Angband Ladder (of 6561)
18. for this player (

Comments

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On 7.11.2008 05:56 sandtrap wrote:
My first post but not my first character. Finally got more than 2 blows. Resistances are decent except for hold life.

On 18.11.2008 06:03 sandtrap wrote:
Picked up Belthronding, starting to dive

On 21.11.2008 05:48 sandtrap wrote:
Oops, Got teleported into a room full of undead. And I thought I was cruising to my second winner

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