[Angband 3.0.9b Character Dump] Name sandtrap Self RB CB EB Best Sex Male Age 23 STR! 18/100 -1 +3 +6 18/180 Race Kobold Height 40 INT! 18/100 -1 -3 +2 18/80 Class Paladin Weight 79 WIS! 18/100 +0 +1 +2 18/130 Title Paladin Status 1 DEX! 18/100 +2 +0 +5 18/170 HP -28/852 Maximize Y CON! 18/100 +2 +2 +9 18/230 SP 198/221 CHR! 18/100 -2 +2 +0 18/100 Level 41 Armor [36,+112] Saving Throw Superb Cur Exp 2196801 Fight (+35,+14) Stealth Superb Max Exp 2196801 Melee (+51,+32) Fighting Heroic Adv Exp 2250000 Shoot (+55,+22) Shooting Heroic MaxDepth Lev 59 Blows 5/turn Disarming Superb Turns 6918321 Shots 2/turn Magic Device Superb Gold 1121167 Infra 70 ft Perception Fair Burden 213.0 lbs Speed 1 Searching Very Good You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, an olive green hide, and small, sharp teeth. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:.........+... Elec:......+...... Confu:......+...... Fire:......+...+.. Sound:......+.+.... Cold:......+...... Shard:............. Pois:....+.......+ Nexus:....+.+...... Fear:.......++.... Nethr:............. Lite:+....+....... Chaos:........+.... Dark:+....+....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+..+......+. Feath:............. Sear.:....+........ PLite:............. Infra:....+........ Regen:..........+.. Tunn.:............. Telep:.........+... Speed:.+..+........ Invis:+....+.+..... Blows:............. FrAct:.......++.... Shots:.+........... HLife:.....+....... Might:............. [Last Messages] > The Skeleton ettin grunts with pain. > The Grey wraith cries out in pain. > The Eye druj ignores the attack. > The Mummified human cries out in pain. > The Skeleton ettin grunts with pain. > The Skull druj looks deep into your eyes. > You resist the effects! > The Skull druj looks deep into your eyes. > You resist the effects! > The Vampire lord misses you. <4x> > The Eye druj magically summons an undead adversary! > The Skull druj points at you, screaming the word DIE! > You resist the effects! > The Eye druj casts a mana bolt. > You die. [Character Equipment] a) The Trident of Wrath (3d8) (+16,+18) (+2) {@w0} It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) (nothing) d) an Emerald Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) an Ivory Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Stealth [3,+10] (+2) It increases your stealth by 2. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 3 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. i) 20 Blue Speckled Potions of Speed j) 20 Silver Speckled Potions of Berserk Strength k) 20 Pink Potions of Healing l) 3 Brass Rods of Teleport Other (1 charging) {@z0} m) 2 Copper-Plated Rods of Disarming {@z8} n) 3 Pewter Rods of Acid Bolts {@z3} o) 4 Molybdenum Rods of Fire Bolts (1 charging) {@z4} p) 2 Silver Staffs of Teleportation (14 charges) {!*!*} q) an Eucalyptus Staff of Speed (7 charges) r) a Birch Staff of *Destruction* (3 charges) s) a Small Metal Shield of Elvenkind [3,+17] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. t) a Gnomish Shovel of Digging (1d2) (+9,+9) (+5) {@w0} It increases your tunneling by 5. It is branded with acid. u) 11 Seeker Arrows of Wounding (4d4) (+11,+13) v) 2 Seeker Arrows (4d4) (+8,+8) w) 7 Seeker Arrows (4d4) (+8,+6) [Home Inventory] a) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. b) 2 Black Mushrooms of Restoring c) 28 Blue Speckled Potions of Speed d) 3 Silver Speckled Potions of Berserk Strength e) 4 Pink Potions of Healing f) 3 Green Speckled Potions of *Healing* g) a Metallic Green Potion of Life h) 17 Scrolls titled "vehentio" of *Identify* i) 9 Scrolls titled "vulam alius" of Enchant Weapon To-Hit j) 3 Scrolls titled "grego supons" of Banishment k) 2 Scrolls titled "por pro teo" of Mass Banishment l) 6 Silver Staffs of Teleportation (48 charges) {!*!*} m) a Birch Staff of *Destruction* (3 charges) n) an Azurite Ring of Slaying (+4,+5) o) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. p) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. q) a Robe of Elvenkind [2,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {@w0} It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Lucerne Hammer 'Turmil' (2d5) (+10,+9) [+8] (+4) {@w0} It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It usually provides light of radius 4. It speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. v) 2 Arrows of Slay Undead (1d4) (+9,+7) It slays undead. w) 10 Arrows (1d4) (+7,+5) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)