The Angband Ladder: Norf II, Dwarf Paladin by Colbey

  [Angband 3.0.9 Character Dump]

 Name   Norf II                                  Self  RB  CB  EB   Best
 Sex    Male              Age        45   STR! 18/100  +2  +3  +9 18/240
 Race   Dwarf             Height     46   INT! 18/100  -3  -3  +3  18/70
 Class  Paladin           Weight    148   WIS! 18/100  +2  +1  +3 18/160
 Title  Paladin           Status     54   Dex! 18/100  -2  +0  +5 18/130 18/115
 HP     768/768           Maximize    Y   CON! 18/100  +2  +2  +3 18/170
 SP     283/283                           CHR! 18/100  -3  +2  +5 18/140

 Level           41       Armor    [55,+99]     Saving Throw      Heroic
 Cur Exp    2223175       Fight   (+21,+22)     Stealth             Poor
 Max Exp    2223175       Melee   (+28,+38)     Fighting       Legendary
 Adv Exp    2325000       Shoot   (+38,+19)     Shooting          Superb
 MaxDepth    Lev 53       Blows      5/turn     Disarming      Excellent
 Turns      4905957       Shots      1/turn     Magic Device      Superb
 Gold       1041932       Infra       50 ft     Perception          Fair
 Burden   240.8 lbs       Speed          14     Searching           Fair

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.+.. Blind:.........+..+
 Elec:......+.+.... Confu:.........+...
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.......+.....
 Pois:..+.......... Nexus:.............
 Fear:....+........ Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:..+...+.+.... Disen:....+.+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:..+..........
Feath:..........+.. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.+.+.......+.
Invis:+........+... Blows:.............
FrAct:++..+........ Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) a Scythe of Slicing of Westernesse (8d4) (+7,+16) (+2) {Hourglass GV, L49}
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
c) The Ring of Barahir (+1) {!k!d!s!v}
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
d) a Marble Ring of Speed (+7) {!k!d!s!v}
   It increases your speed by 7.  
e) an Agate Amulet of Weaponmastery (+2,+2) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {GV, L39}
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) a Shadow Cloak of Protection [6,+14]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Rock-Hard LV, L39}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) The Set of Gauntlets 'Paurnen' [2,+15] {Funnel Vault, L39}
   It provides resistance to acid.  It makes you fall like a feather.  
   It activates for acid bolt (5d8) every 5+d5 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+8] (+8) {!k!d!s!v L42 miniature c}
   It increases your speed by 8.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Words of Wisdom] {@m2@p2@b2@G2}
b) 2 Holy Books of Prayers [Chants and Blessings] {@m3@p3@b3@G3}
c) 5 Holy Books of Prayers [Exorcism and Dispelling] {@m4@p4@b4@G4}
d) 8 Holy Books of Prayers [Ethereal Openings] {@m5@p5@b5@G5}
   It cannot be harmed by the elements.  
e) 4 Holy Books of Prayers [Godly Insights] {@m6@p6@b6@G6}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Holy Infusions] {@m8@p8@b8@G8}
   It cannot be harmed by the elements.  
g) 4 Blue Speckled Potions of Restore Life Levels
h) 3 Iron Rods of Recall {!*}
   It cannot be harmed by electricity.  
i) 2 Steel Rods of Teleport Other
j) a Cast Iron Rod of Acid Balls
k) 4 Silver Rods of Lightning Balls
l) 4 Zirconium Rods of Cold Balls
m) a Jewel Encrusted Crown of Serenity [0,+8] {Hourglass GV, L49}
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
n) a Set of Cesti of Power (+3,+1) [5,+11] (+5)
   It increases your strength by 5.  
o) a Long Sword of Gondolin (2d5) (+8,+18)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  It might have hidden powers.
p) The Trident of Wrath (3d8) (+16,+18) (+2) {Mim, L52}
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is
   blessed by the gods.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance
   to fire and cold.  It sustains your intelligence.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 73 Purple Potions of Speed
b) 22 Red Speckled Potions of Healing
c) 4 Metallic Red Potions of *Healing*
d) 29 White Potions of Restore Mana
e) 39 Scrolls titled "cor cus rio" of Teleport Level
f) 2 Scrolls titled "cus conflis" of *Identify*
g) a Scroll titled "malis bic" of *Remove Curse*
h) an Aquamarine Ring of Damage (+13)
i) a Copper Amulet of Wisdom (+5)
   It increases your wisdom by 5.  It sustains your wisdom.  
j) The Star of Elendil (charging) {Rock-Hard LV, L39}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Itangast, L48}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
m) a Jewel Encrusted Crown of Lordliness [0,+8] (+1) {Hourglass GV, L49}
   It increases your wisdom and charisma by 1.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
n) The Steel Helm of Hammerhand [6,+19] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
o) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to 
   fire.  It provides resistance to acid and fear.  It cannot be harmed
   by the elements.  
p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {Hourglass GV, L49}
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Hourglass GV, L49}
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {Hourglass GV, L49}
   It increases your wisdom and constitution by 3.  It slays dragons.  
   It slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed
   by the elements.  
t) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   speed by 2.  It slays orcs, trolls, and all evil creatures.  It
   provides resistance to fear.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Hourglass GV, L}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It usually provides
   light of radius 4.  It grants you the ability to see invisible things.
   It activates for identify every 10 turns.  It cannot be harmed by
   the elements.  
w) a Lucerne Hammer of Gondolin (2d5) (+8,+10)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark and life draining.  It usually provides light of radius 1.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by acid or fire.  
x) The Short Bow of Amrod (x2) (+12,+15) (+2) {Tom, L36}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.3.2008 04:34
Last updated on 27.3.2008 21:24

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8084. on the Ladder (of 19092)
3488. on the Angband Ladder (of 6562)
Second best for this player (

Comments

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On 10.3.2008 04:34 Colbey wrote:
About as far as I've ever gotten at this point. Finding an unreal number of Westernesse and Defender weapons, some of which I haven't gotten around to selling yet. The only problem is the annoying lack of armor/shield of resistance. I'm looking for a shield of resist lightning, just so I can put the dragon scale armor back on. Otherwise, just soldiering deeper, looking for stat potions and maybe some resist poison if I'm lucky...

On 11.3.2008 21:27 Colbey wrote:
I really feel like I'm in a different part of the game now. No bad guys who can't kill me in one turn scare me, stat potions are not a huge deal (but are still necessary), {good} items are useless and {excellent} items are usually only good because they're worth a couple bucks, and speed items have actually started showing up!

On 13.3.2008 14:40 Colbey wrote:
Basically done stat gain, and finally found rPoison. Time to dive!

On 27.3.2008 21:24 Colbey wrote:
Too many artifacts...

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