The Angband Ladder: Lalaith V, Dunadan Paladin by September_Blue

  [Angband 3.0.9b Character Dump]

 Name   Lalaith V                                Self  RB  CB  EB   Best
 Sex    Female            Age        54   STR! 18/100  +1  +3  +6 18/200
 Race   Dunadan           Height     74   INT! 18/100  +2  -3 +16 18/250
 Class  Paladin           Weight    184   WIS! 18/100  +2  +1  +6 18/190
 Title  Paladin Lord      Status     23   DEX! 18/100  +2  +0  +6 18/180
 HP     1008/1008         Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     377/377                           Chr! 18/100  +2  +2  +0 18/140  18/80

 Level           47       Armor    [27,+71]     Saving Throw      Heroic
 Cur Exp    7425322       Fight   (+26,+16)     Stealth           Superb
 Max Exp    7425322       Melee   (+34,+25)     Fighting       Legendary
 Adv Exp    7525000       Shoot    (+37,+7)     Shooting          Heroic
 MaxDepth   3850 ft       Blows      5/turn     Disarming         Superb
 Turns      4427127       Shots      1/turn     Magic Device      Heroic
 Gold       2787153       Infra      100 ft     Perception        Superb
 Burden   194.6 lbs       Speed          36     Searching         Superb

 You are one of several children of a Serf.  You are a well liked
 child.  You have green eyes, straight brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:.+.*..+.+.... Blind:.+.+.....++..
 Elec:+.....+...... Confu:........+....
 Fire:.+....+...... Sound:...+.+.......
 Cold:.....++.+.... Shard:.+.......+...
 Pois:....+........ Nexus:+...+........
 Fear:............. Nethr:......+......
 Lite:.........+... Chaos:.....+.......
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+.+......
Feath:...+......+.. Sear.:....+..+.....
PLite:............. Infra:...++........
Regen:...+......+.. Tunn.:+............
Telep:.........+... Speed:+.+++...++.+.
Invis:.........+.+. Blows:.............
FrAct:..........+.. Shots:.............
HLife:+............ Might:.............


  [Character Equipment]

a) The Two-Handed Sword of Danca (6d6) (+8,+9) (+6) {!k!d!v! vault 3400'}
   It increases your intelligence by 6.  It increases your tunneling 
   and speed by 6.  It is especially deadly against dragons.  It
   provides resistance to lightning, nexus, and life draining.  It
   sustains your strength and intelligence.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Long Bow 'Aelkar' (x3) (+11,+7) (+1) {Hezrou 3800'}
   It increases your constitution by 1.  It provides resistance to acid,
   fire, blindness, and shards.  It cannot be harmed by the elements.  
c) a Corundum Ring of Speed (+11) {!d!v!k floor 550'}
   It increases your speed by 11.  
d) The Ring 'Sarmor' (+6) {!d!k!v Blue Dragon Pit 4000'}
   It increases your strength by 6.  It increases your infravision and 
   speed by 6.  It provides immunity to acid.  It provides resistance
   to blindness and sound.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It aggravates
   creatures around you.  It activates for large fire ball (120) every
   20+d20 turns.  It cannot be harmed by the elements.  
e) an Obsidian Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Palantir of Egildar (+2) {Great Wyrm of Law 3750'}
   It increases your intelligence by 2.  It provides resistance to cold,
   sound, and chaos.  It usually provides light of radius 3.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) Chain Mail of Elvenkind (-2) [14,+1] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
h) The Cloak of Helenya [1,+20] (+4) {Big vault 2000'}
   It increases your constitution by 4.  It increases your searching by
   4.  It sustains your wisdom.  It cannot be harmed by the elements.  
i) The Small Leather Shield of Niont [2,+13] (+4) {vault 3400'}
   It increases your speed by 4.  It provides resistance to acid, cold, 
   and confusion.  It cannot be harmed by the elements.  
j) The Metal Cap 'Berdalais' [3,+11] (+3) {Wormy 1050' !k!d!v}
   It increases your intelligence and wisdom by 3.  It increases your 
   speed by 3.  It provides resistance to light, blindness, and shards.
   It grants you the power of telepathy and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti 'Celth' [5,+7] (+2) {AMHD 3200'}
   It increases your intelligence and dexterity by 2.  It provides
   resistance to blindness.  It sustains your intelligence and wisdom.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
l) The Pair of Soft Leather Boots of Hathova [2,+6] (+3) {Olog 2750'}
   It increases your intelligence and wisdom by 3.  It increases your 
   speed by 3.  It sustains your intelligence and wisdom.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 6 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 5 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 15 Red Potions of Speed
h) 17 Vermilion Potions of Healing
i) 2 Puce Potions of *Healing*
j) 12 Gloopy Green Potions of Restore Mana
k) 4 Scrolls titled "aravaten inas" of Teleport Level
l) a Lead Rod of Recall {!k!d!v BM}
   It cannot be harmed by electricity.  
m) The Large Metal Shield 'Arandin' [5,+16] (+2) {!k!d!v}
   It increases your dexterity by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
n) The Two-Handed Sword of Anruin (3d6) (+12,+16) (+2) (charging) {!d!k!v GCV }
   It increases your stealth by 2.  It is branded with frost.  It
   provides resistance to light, blindness, nexus, and life draining.  
   It slows your metabolism.  It grants you the ability to see
   invisible things.  It activates for banishment every 500 turns.  It
   cannot be harmed by the elements.  


  [Home Inventory]

a) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
b) 4 Dark Green Potions of Life
c) The Ring 'Cireb' (+2)
   It increases your wisdom by 2.  It provides immunity to fire.  It
   provides resistance to sound.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Amulet 'Antin' (+3)
   It increases your wisdom and dexterity by 3.  It increases your 
   stealth, infravision, and speed by 3.  It provides immunity to acid.
   It sustains your wisdom and dexterity.  It activates for dispel evil
   (x5) every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Noste' (+1) {Great Wyrm of Thunder 3700'}
   It increases your infravision by 1.  It provides immunity to cold.  
   It provides resistance to shards.  It activates for heal (500) every
   200 turns.  It cannot be harmed by the elements.  
f) The Jewel 'Brandir' (+2) {Ar-Pharazon 2950'}
   It increases your intelligence and dexterity by 2.  It provides
   resistance to cold.  It sustains your dexterity.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for restore life levels every 150 turns.  It cannot be
   harmed by the elements.  
g) The Phial 'Oionion' {Kavlax 1800'}
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
h) The Star of Ciriani {vault 2450'}
   It provides resistance to acid.  It usually provides light of radius 
   3.  It activates for magic mapping every 50+d50 turns.  It cannot be
   harmed by the elements.  
i) The Arkenstone of Thaegolos (+1) {Cat Lord 3300'}
   It increases your constitution by 1.  It provides resistance to life
   draining.  It sustains your constitution.  It usually provides light
   of radius 3.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for detection every
   30+d30 turns.  It cannot be harmed by the elements.  
j) The Rusty Chain Mail 'Earth' (-5) [14,+6] (+2)
   It increases your strength by 2.  It provides resistance to acid, 
   lightning, fire, cold, dark, confusion, and disenchantment.  It
   grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
k) Bar Chain Mail of Elvenkind (-2) [18,+15] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
l) Partial Plate Armour of Elvenkind (-3) [22,+16] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
m) The Metal Lamellar Armour 'Egoren' (-3) [23,+17] (+3)
   It increases your strength by 3.  It increases your infravision by
   3.  It provides resistance to acid, lightning, fire, cold, light, 
   and chaos.  It sustains your strength and dexterity.  It cannot be
   harmed by the elements.  
n) The Robe 'Falina' [2,+15] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   increases your infravision by 4.  It provides resistance to acid, 
   lightning, cold, light, and shards.  It sustains your strength, 
   dexterity, and constitution.  It usually provides light of radius 4.
   It speeds your regeneration.  It aggravates creatures around you.  
   It activates for a magical arrow (150) every 20+d20 turns.  It
   cannot be harmed by the elements.  
o) The Robe of Entar [2,+19] (+4)
   It increases your intelligence, constitution, and charisma by 4.  It
   increases your infravision by 4.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It sustains your intelligence 
   and charisma.  It usually provides light of radius 4.  It speeds
   your regeneration.  It aggravates creatures around you.  It cannot
   be harmed by the elements.  
p) The Hard Leather Armour of Dorni (-1) [6,+24] (+3) {Seraph 2400'}
   It increases your stealth by 3.  It provides resistance to acid, 
   fire, and cold.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Shadow Cloak 'Mengaran' [6,+24] (+5)
   It increases your intelligence and charisma by 5.  It provides
   resistance to lightning and poison.  It sustains your intelligence 
   and wisdom.  It aggravates creatures around you.  It activates for 
   stone to mud every 2 turns.  It cannot be harmed by the elements.  
r) a Shadow Cloak of Aman [6,+15] (+3 to stealth)
   It increases your stealth by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
s) The Small Metal Shield of Tarme [3,+19] (+2) {!k!d!v}
   It increases your infravision by 2.  It provides resistance to acid, 
   lightning, fire, cold, dark, nexus, and life draining.  It slows
   your metabolism.  It cannot be harmed by the elements.  
t) a Small Metal Shield of Preservation [3,+23]
   It provides resistance to disenchantment and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  It might have hidden powers.
u) The Large Leather Shield of Varnir [4,+7]
   It provides resistance to fire and cold.  It activates for frost
   bolt (6d8) every 7+d7 turns.  It cannot be harmed by the elements.  
v) The Golden Crown of Tirin [0,+14] (+3)
   It increases your wisdom, dexterity, and constitution by 3.  It
   provides resistance to blindness, nether, and chaos.  It cannot be
   harmed by the elements.  
w) The Golden Crown of Minulos [0,+18] (+2)
   It increases your wisdom by 2.  It increases your stealth by 2.  It
   provides resistance to light and blindness.  It sustains your wisdom.
   It grants you the power of telepathy and the ability to see
   invisible things.  It activates for phase door every 2 turns.  It
   cannot be harmed by the elements.  
x) The Pair of Soft Leather Boots 'Dirin' [2,+10] (+3)
   It increases your stealth by 3.  It provides resistance to sound.  
   It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.10.2008 23:45
Last updated on 15.10.2008 00:57

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6448. on the Ladder (of 19090)
2752. on the Angband Ladder (of 6561)

Comments

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On 10.10.2008 23:49 pearlsareanuisance@yahoo.co.uk wrote:
Blue DSM at 900', and a Ring of Speed at 550' - I'm pretty sure she's doomed! Best character I've played for a while, though. I don't want to swap out either of those rings for Resist Cold, so I'm heading down slowly to stat gain depths and hoping to pick up a resistance shield or some free action boots along the way.

On 11.10.2008 17:09 September_Blue wrote:
Nearly done with stat gain and managing fine just above 2000'. Look at the activation on the randart sword! Oh, she is so doomed.

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