[Angband 3.0.9b Character Dump] Name Lalaith V Self RB CB EB Best Sex Female Age 54 STR! 18/100 +1 +3 +6 18/200 Race Dunadan Height 74 INT! 18/100 +2 -3 +16 18/250 Class Paladin Weight 184 WIS! 18/100 +2 +1 +6 18/190 Title Paladin Lord Status 23 DEX! 18/100 +2 +0 +6 18/180 HP 1008/1008 Maximize Y CON! 18/100 +3 +2 +5 18/200 SP 377/377 Chr! 18/100 +2 +2 +0 18/140 18/80 Level 47 Armor [27,+71] Saving Throw Heroic Cur Exp 7425322 Fight (+26,+16) Stealth Superb Max Exp 7425322 Melee (+34,+25) Fighting Legendary Adv Exp 7525000 Shoot (+37,+7) Shooting Heroic MaxDepth 3850 ft Blows 5/turn Disarming Superb Turns 4427127 Shots 1/turn Magic Device Heroic Gold 2787153 Infra 100 ft Perception Superb Burden 194.6 lbs Speed 36 Searching Superb You are one of several children of a Serf. You are a well liked child. You have green eyes, straight brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:.+.*..+.+.... Blind:.+.+.....++.. Elec:+.....+...... Confu:........+.... Fire:.+....+...... Sound:...+.+....... Cold:.....++.+.... Shard:.+.......+... Pois:....+........ Nexus:+...+........ Fear:............. Nethr:......+...... Lite:.........+... Chaos:.....+....... Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+.+...... Feath:...+......+.. Sear.:....+..+..... PLite:............. Infra:...++........ Regen:...+......+.. Tunn.:+............ Telep:.........+... Speed:+.+++...++.+. Invis:.........+.+. Blows:............. FrAct:..........+.. Shots:............. HLife:+............ Might:............. [Character Equipment] a) The Two-Handed Sword of Danca (6d6) (+8,+9) (+6) {!k!d!v! vault 3400'} It increases your intelligence by 6. It increases your tunneling and speed by 6. It is especially deadly against dragons. It provides resistance to lightning, nexus, and life draining. It sustains your strength and intelligence. It aggravates creatures around you. It cannot be harmed by the elements. b) The Long Bow 'Aelkar' (x3) (+11,+7) (+1) {Hezrou 3800'} It increases your constitution by 1. It provides resistance to acid, fire, blindness, and shards. It cannot be harmed by the elements. c) a Corundum Ring of Speed (+11) {!d!v!k floor 550'} It increases your speed by 11. d) The Ring 'Sarmor' (+6) {!d!k!v Blue Dragon Pit 4000'} It increases your strength by 6. It increases your infravision and speed by 6. It provides immunity to acid. It provides resistance to blindness and sound. It sustains your strength. It makes you fall like a feather and speeds your regeneration. It aggravates creatures around you. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) an Obsidian Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Egildar (+2) {Great Wyrm of Law 3750'} It increases your intelligence by 2. It provides resistance to cold, sound, and chaos. It usually provides light of radius 3. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Chain Mail of Elvenkind (-2) [14,+1] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. h) The Cloak of Helenya [1,+20] (+4) {Big vault 2000'} It increases your constitution by 4. It increases your searching by 4. It sustains your wisdom. It cannot be harmed by the elements. i) The Small Leather Shield of Niont [2,+13] (+4) {vault 3400'} It increases your speed by 4. It provides resistance to acid, cold, and confusion. It cannot be harmed by the elements. j) The Metal Cap 'Berdalais' [3,+11] (+3) {Wormy 1050' !k!d!v} It increases your intelligence and wisdom by 3. It increases your speed by 3. It provides resistance to light, blindness, and shards. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti 'Celth' [5,+7] (+2) {AMHD 3200'} It increases your intelligence and dexterity by 2. It provides resistance to blindness. It sustains your intelligence and wisdom. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots of Hathova [2,+6] (+3) {Olog 2750'} It increases your intelligence and wisdom by 3. It increases your speed by 3. It sustains your intelligence and wisdom. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 6 Holy Books of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Exorcism and Dispelling] e) 3 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 5 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 15 Red Potions of Speed h) 17 Vermilion Potions of Healing i) 2 Puce Potions of *Healing* j) 12 Gloopy Green Potions of Restore Mana k) 4 Scrolls titled "aravaten inas" of Teleport Level l) a Lead Rod of Recall {!k!d!v BM} It cannot be harmed by electricity. m) The Large Metal Shield 'Arandin' [5,+16] (+2) {!k!d!v} It increases your dexterity by 2. It cannot be harmed by the elements. It might have hidden powers. n) The Two-Handed Sword of Anruin (3d6) (+12,+16) (+2) (charging) {!d!k!v GCV } It increases your stealth by 2. It is branded with frost. It provides resistance to light, blindness, nexus, and life draining. It slows your metabolism. It grants you the ability to see invisible things. It activates for banishment every 500 turns. It cannot be harmed by the elements. [Home Inventory] a) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. b) 4 Dark Green Potions of Life c) The Ring 'Cireb' (+2) It increases your wisdom by 2. It provides immunity to fire. It provides resistance to sound. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Amulet 'Antin' (+3) It increases your wisdom and dexterity by 3. It increases your stealth, infravision, and speed by 3. It provides immunity to acid. It sustains your wisdom and dexterity. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Elfstone 'Noste' (+1) {Great Wyrm of Thunder 3700'} It increases your infravision by 1. It provides immunity to cold. It provides resistance to shards. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Jewel 'Brandir' (+2) {Ar-Pharazon 2950'} It increases your intelligence and dexterity by 2. It provides resistance to cold. It sustains your dexterity. It grants you immunity to paralysis and the ability to see invisible things. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. g) The Phial 'Oionion' {Kavlax 1800'} It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. h) The Star of Ciriani {vault 2450'} It provides resistance to acid. It usually provides light of radius 3. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. i) The Arkenstone of Thaegolos (+1) {Cat Lord 3300'} It increases your constitution by 1. It provides resistance to life draining. It sustains your constitution. It usually provides light of radius 3. It speeds your regeneration. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. j) The Rusty Chain Mail 'Earth' (-5) [14,+6] (+2) It increases your strength by 2. It provides resistance to acid, lightning, fire, cold, dark, confusion, and disenchantment. It grants you immunity to paralysis. It cannot be harmed by the elements. k) Bar Chain Mail of Elvenkind (-2) [18,+15] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. l) Partial Plate Armour of Elvenkind (-3) [22,+16] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. m) The Metal Lamellar Armour 'Egoren' (-3) [23,+17] (+3) It increases your strength by 3. It increases your infravision by 3. It provides resistance to acid, lightning, fire, cold, light, and chaos. It sustains your strength and dexterity. It cannot be harmed by the elements. n) The Robe 'Falina' [2,+15] (+4) It increases your strength, dexterity, and constitution by 4. It increases your infravision by 4. It provides resistance to acid, lightning, cold, light, and shards. It sustains your strength, dexterity, and constitution. It usually provides light of radius 4. It speeds your regeneration. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. o) The Robe of Entar [2,+19] (+4) It increases your intelligence, constitution, and charisma by 4. It increases your infravision by 4. It provides resistance to acid, lightning, fire, cold, and blindness. It sustains your intelligence and charisma. It usually provides light of radius 4. It speeds your regeneration. It aggravates creatures around you. It cannot be harmed by the elements. p) The Hard Leather Armour of Dorni (-1) [6,+24] (+3) {Seraph 2400'} It increases your stealth by 3. It provides resistance to acid, fire, and cold. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Shadow Cloak 'Mengaran' [6,+24] (+5) It increases your intelligence and charisma by 5. It provides resistance to lightning and poison. It sustains your intelligence and wisdom. It aggravates creatures around you. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. r) a Shadow Cloak of Aman [6,+15] (+3 to stealth) It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. s) The Small Metal Shield of Tarme [3,+19] (+2) {!k!d!v} It increases your infravision by 2. It provides resistance to acid, lightning, fire, cold, dark, nexus, and life draining. It slows your metabolism. It cannot be harmed by the elements. t) a Small Metal Shield of Preservation [3,+23] It provides resistance to disenchantment and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. It might have hidden powers. u) The Large Leather Shield of Varnir [4,+7] It provides resistance to fire and cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. v) The Golden Crown of Tirin [0,+14] (+3) It increases your wisdom, dexterity, and constitution by 3. It provides resistance to blindness, nether, and chaos. It cannot be harmed by the elements. w) The Golden Crown of Minulos [0,+18] (+2) It increases your wisdom by 2. It increases your stealth by 2. It provides resistance to light and blindness. It sustains your wisdom. It grants you the power of telepathy and the ability to see invisible things. It activates for phase door every 2 turns. It cannot be harmed by the elements. x) The Pair of Soft Leather Boots 'Dirin' [2,+10] (+3) It increases your stealth by 3. It provides resistance to sound. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)