The Angband Ladder: Kjeldorf III, Dwarf Paladin by Colbey
[Angband 3.1.0 dev Character Dump] Name Kjeldorf III Self RB CB EB Best Sex Male Age 37 STR: 17 +2 +3 +9 18/130 Race Dwarf Height 41 INT: 15 -3 -3 +0 9 Class Paladin Weight 148 WIS: 18/44 +2 +1 +7 18/144 Title Chevalier Social Feared DEX: 18/24 -2 +0 +4 18/44 HP 728/728 Maximize Y CON: 18/94 +2 +2 +4 18/174 SP 229/229 CHR: 18/63 -3 +2 +3 18/83 Level 38 Armor [15,+94] Saving Throw Heroic Cur Exp 1205128 Fight (+21,+18) Stealth Good Max Exp 1205128 Melee (+36,+37) Fighting Legendary Adv Exp 1317500 Shoot (+33,+23) Shooting Superb MaxDepth 2450' (L49) Blows 4/turn Disarming Very Good Turns 2962678 Shots 1/turn Magic Device Superb Gold 397476 Infra 50 ft Perception Poor Burden 151.5 lbs Speed Normal Searching Fair You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:*.....+.*.... Blind:............+ Elec:......+...... Confu:.........+... Fire:......+...... Sound:........+.... Cold:......+...... Shard:.......+..... Pois:..+.......... Nexus:...........+. Fear:........+.... Nethr:+............ Lite:............. Chaos:........+.... Dark:......+...... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:......+...... Feath:...........+. Sear.:............. PLite:............. Infra:............+ Regen:+............ Tunn.:............. Telep:............. Speed:............. Invis:+............ Blows:............. FrAct:+.......+.... Shots:............. HLife:+............ Might:............. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) +4 dexterity. Provides immunity to acid. Provides resistance to acid, nether. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Stops experience drain. Grants the ability to see invisible things. When activated, it teleports a target monster away. It takes 50 turns to recharge after use. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 73 against animals, 91 against dragons, and 55 against normal creatures. b) a Light Crossbow of Power (x3) (+12,+23) c) an Azurite Ring of Resist Poison Provides resistance to poison. d) a Quartz Ring of Slaying (+7,+7) e) an Ivory Amulet of Wisdom (+4) +4 wisdom. Sustains wisdom. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Protection [1,+14] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Small Metal Shield of Thorin [3,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Leather Gloves of Power (+3,+2) [1,+12] (+5) +5 strength. l) a Pair of Iron Shod Boots of Stability [3,+9] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 3 Holy Books of Prayers [Words of Wisdom] {@m2@p2@b2@G2} b) 2 Holy Books of Prayers [Chants and Blessings] {@m3@p3@b3@G3} c) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4@p4@b4@G4} d) 2 Holy Books of Prayers [Ethereal Openings] {@m5@p5@b5@G5} Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Godly Insights] {@m6@p6@b6@G6} Cannot be harmed by acid, electricity, fire, cold. f) a Tangerine Potion of Restore Mana g) a Coagulated Crimson Potion of Enlightenment h) 10 Scrolls titled "sequo nitus" of Teleportation i) 4 Titanium Rods of Acid Bolts j) a Magnesium Rod of Drain Life k) 3 Runed Rods of Teleport Other l) 3 Copper-Plated Rods of Recall {!*} Cannot be harmed by electricity. m) a Spruce Staff of Speed (4 charges) n) a Sapphire Ring of Bodykeeping Sustains strength, dexterity, constitution. o) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3) +3 dexterity, stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 33.5 against normal creatures. p) The Bastard Sword 'Calris' (5d4) (-8,+20) (+5) {!w!s!k!d!v, cursed} Heavily cursed. +5 constitution. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 63 against evil creatures, 75.5 against trolls, 75.5 against demons, 100.5 against dragons, and 50.5 against normal creatures. q) a Shovel of Earthquakes (1d2) (+14,+19) (+7) +7 strength, tunneling. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 41.5 against acid-vulnerable creatures, and 38.5 against normal creatures. Sometimes creates earthquakes on impact. r) 14 Bolts of Slay Undead (1d5) (+11,+15) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 141 against undead, and 47 against normal creatures. 25% chance of breaking upon contact. s) 24 Bolts of Slay Dragon (1d5) (+8,+8) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 120 against dragons, and 40 against normal creatures. 25% chance of breaking upon contact. t) 23 Bolts (1d5) (+9,+9) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 41 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 9 Metallic Red Potions of Healing When ingested, it restores 300 hit points, heals cut damage, and c ures stunning, poisoning, blindness, and confusion. Provides nourishment for about 400 turns under normal conditions. b) a Pink Speckled Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. c) a Blue Potion of Life When ingested, it restores 5000 hit points, restores experience an d stats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. d) 11 Tangerine Potions of Restore Mana When ingested, it restores your mana points to maximum. e) 2 Coagulated Crimson Potions of Enlightenment When ingested, it completely lights up and magically maps the leve l. f) 16 Pink Potions of Speed When ingested, it hastens you for 2d10+20 turns. g) a Bloodstone Ring of Acid [+16] Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. It takes d50+50 turns to recharge after use. h) a Topaz Ring of Damage (+0,+12) i) White Dragon Scale Mail (-2) [30,+18] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost ball with damage 100. It takes d194+450 turns to recharge after use. j) Metal Brigandine Armour of Resistance (-3) [20,+5] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. k) Metal Lamellar Armour (Dwarven) (-3) [24,+18] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. l) The Leather Scale Mail 'Thalkettoth' (-1) [10,+22] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. m) a Wicker Shield of Elvenkind [2,+15] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. n) The Leather Shield of the Haradrim [4,+15] (+2) +2 strength, constitution. Provides resistance to poison, fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Aggravates creatures nearby. When activated, it puts you in a berserker rage for d50+50 turns. It takes 50 turns to recharge after use. o) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. p) a Pair of Ethereal Slippers of Speed [0,+8] (+1) +1 speed. Cannot be harmed by acid, electricity, fire, cold. q) a Main Gauche (Holy Avenger) (1d5) (+13,+14) [+2] (+2) +2 wisdom. Provides resistance to fear. Sustains strength. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 38 against evil creatures, 41 against demons, 41 against undead, and 35 against normal creatures. r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2) +2 dexterity, attack speed. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 41 against animals, 41 against evil creatures, 47 against undead, and 35 against normal creatures. s) a Zweihander of Westernesse (3d6) (+6,+14) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 63.5 against orcs, 63.5 against trolls, 63.5 against giants, and 42.5 against normal creatures. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3) +3 stealth, speed. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 41.5 against undead, 41.5 against frost-vulnerable creatures, and 34.5 against normal creatures. u) The Trident of Wrath (3d8) (+16,+18) (+2) +2 strength, dexterity. Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 63 against evil creatures, 76.5 against poison-vulnerable creatures, 103.5 against undead, and 49.5 against normal creatures. v) 15 Bolts of Lightning (1d5) (+8,+11) Cannot be harmed by electricity. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 129 against electricity-vulnerable creatures, and 43 against normal creatures. 25% chance of breaking upon contact. w) 20 Bolts of Acid (1d5) (+6,+5) Cannot be harmed by acid. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 111 against acid-vulnerable creatures, and 37 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 3.9.2008 02:05
8846. on the Ladder (of 19090)
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