[Angband 3.0.9b Character Dump] Name Mark Self RB CB EB Best Sex Male Age 26 STR! 18/100 +0 +2 +13 18/250 Race Half-Elf Height 60 INT! 18/100 +1 +2 +1 18/140 Class Ranger Weight 133 WIS! 18/100 -1 +0 +1 18/100 Title Ranger Status 7 DEX! 18/100 +1 +1 +17 18/290 HP 735/735 Maximize Y CON! 18/100 -1 +1 +7 18/170 SP 253/253 CHR! 18/100 +1 +1 +6 18/180 Level 44 Armor [27,+123] Saving Throw Superb Cur Exp 3259160 Fight (+28,+34) Stealth Very Good Max Exp 3259160 Melee (+38,+49) Fighting Heroic Adv Exp 3360000 Shoot (+40,+15) Shooting Legendary MaxDepth Lev 56 Blows 5/turn Disarming Superb Turns 10735826 Shots 3/turn Magic Device Heroic Gold 3101761 Infra 20 ft Perception Fair Burden 94.3 lbs Speed Normal Searching Good Your father was of the Avari. You are the illegitimate but acknowledged child of a Serf. You are a well liked child. You have green eyes, wavy blond hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++++... Blind:............. Elec:.+....+.++... Confu:...........+. Fire:++....++++... Sound:............. Cold:.+..+.++++... Shard:......+...... Pois:...+......... Nexus:......+...... Fear:+........+... Nethr:...........+. Lite:.....+..+.... Chaos:...........+. Dark:...+++..+.... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...+......... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:.+........... Tunn.:............. Telep:.........+... Speed:............. Invis:+....+...+... Blows:............. FrAct:+......+...+. Shots:............. HLife:....++....... Might:.+........... [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) an Opal Ring of Damage (+14) d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It cannot be harmed by the elements. It might have hidden powers. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 4 White Spotted Mushrooms of Restoring f) 2 Lead Rods of Recall It cannot be harmed by electricity. g) a Molybdenum Wand of Acid Bolts (0 charges) h) 3 Copper-Plated Wands of Cold Balls (15 charges) It cannot be harmed by cold. i) 2 Turquoise Rings of Resist Poison It provides resistance to poison. j) The Amulet of Carlammas (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) 8 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. b) 3 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. c) 4 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. d) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. e) 13 Viscous Pink Potions of Healing f) 3 White Potions of *Healing* g) 6 Scrolls titled "praestor" of *Identify* h) an Adamant Amulet of the Magi [+5] (+2) It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Mithril Amulet of Devotion (+2) It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. j) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It cannot be harmed by the elements. It might have hidden powers. l) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It cannot be harmed by the elements. It might have hidden powers. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It cannot be harmed by the elements. It might have hidden powers. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. o) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It cannot be harmed by the elements. It might have hidden powers. q) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It cannot be harmed by the elements. It might have hidden powers. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It cannot be harmed by the elements. It might have hidden powers. t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It cannot be harmed by the elements. It might have hidden powers. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It cannot be harmed by the elements. It might have hidden powers. v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. w) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)