The Angband Ladder: Rast, Half-Troll Rogue by PowerDiver

  [Angband 3.0.9ef Character Dump]

 Name   Rast                                     Self  RB  CB  EB   Best
 Sex    Male              Age        23   STR! 18/100  +4  +2 +10 18/260
 Race   Half-Troll        Height    106   Int! 18/100  -4  +1  +8 18/150 18/120
 Class  Rogue             Weight    236   Wis:     18  -2  -2  +5  18/10     13
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +3  +6 18/150
 HP     877/1010          Maximize    Y   CON! 18/100  +3  +1  +7 18/210
 SP     153/207                           Chr:  18/95  -6  -1  +3  18/55  18/25

 Level           46       Armor   [21,+153]     Saving Throw          67
 Cur Exp    4297709       Fight   (+69,+20)     Stealth                7
 Max Exp    4297709       Melee   (+87,+38)     Fighting             525
 Adv Exp    4350000       Shoot   (+79,+14)     Shooting             431
 MaxDepth   5000 ft       Blows      4/turn     Disarming            129
 Turns       393713       Shots      1/turn     Magic Device          80
 Gold        181939       Infra       80 ft     Perception            69
 Burden   192.1 lbs       Energy       420%     Searching             71

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty sea-weed green hair, and white scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*...+ Blind:.....+...+...
 Elec:............+ Confu:......+......
 Fire:*+..........+ Sound:........++...
 Cold:.........+..+ Shard:.......+.+...
 Pois:....+.+.....+ Nexus:....+........
 Fear:........+...+ Nethr:.............
 Lite:.........++.. Chaos:+....+..+....
 Dark:+........+... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+........
Feath:............. Sear.:....++...+...
PLite:.....+...++.. Infra:....++.......
Regen:............+ Tunn.:+............
Telep:.....+....... Speed:.++++....+..+
Invis:.....+...+... Blows:.............
FrAct:........+++.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  
   It slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides
   immunity to fire.  It provides resistance to dark, chaos, and 
   disenchantment.  It aggravates creatures around you.  It cannot be
   harmed by the elements.  You get 4 blows per round with this weapon.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Ring of Speed (+7)
   It increases your speed by 7.  
d) a Ring of Speed (+8)
   It increases your speed by 8.  
e) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) a Cloak of Protection [1,+25]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Tenser's Transformations] {@m8 @G8}
   It cannot be harmed by the elements.  
g) 12 Potions of Healing
h) 12 Potions of *Healing* {!*}
i) 4 Potions of Life {!*}
j) 19 Potions of Restore Mana
k) 34 Scrolls of Phase Door
l) 3 Scrolls of Word of Recall {!*}
m) 9 Scrolls of *Destruction* {!*}
n) 5 Scrolls of Banishment {!*}
o) a Scroll of Mass Banishment {!*}
p) 3 Rods of Teleport Other (1 charging) {@z4 !!}
   Your success rate is 97.1%, if confused 7.4%.
   
q) 3 Rods of Acid Balls {!!}
   Your success rate is 96.6%, if confused 4.7%.
   
r) 32 Seeker Bolts of Flame (4d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 6 Mushrooms of Restoring
b) 11 Potions of Self Knowledge
c) 13 Scrolls of Teleport Level {!*}
d) a Staff of Healing (0 charges)
   Your success rate is 96.6%, if confused 4.7%.
   
e) 6 Staffs of *Destruction* (10 charges) {!*}
   Your success rate is 96.6%, if confused 4.7%.
   
f) a Ring of Damage (+12)
g) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
h) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
i) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
j) an Amulet of Weaponmastery (+3,+4) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
n) a Golden Crown of the Magi { S.Dig } [0,+12] (+3)
   It increases your intelligence by 3.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It slows
   your metabolism.  It cannot be harmed by the elements.  
o) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
p) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) a Set of Cesti of Power (+2,+2) [5,+18] (+4)
   It increases your strength by 4.  
r) a Set of Cesti of Agility [5,+16] (+5)
   It increases your dexterity by 5.  
s) a Pair of Soft Leather Boots of Free Action [2,+11]
   It grants you immunity to paralysis.  
t) a Pair of Metal Shod Boots of Stealth [6,+18] (+1)
   It increases your stealth by 1.  
u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  
   It provides resistance to acid, lightning, fire, and cold.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  You get 5 blows per round with this weapon.
v) The Spear of Orome (4d6) (+15,+15) (+4) {!! twistedcube4650}
   It increases your intelligence by 4.  It increases your infravision 
   and speed by 4.  It slays animals and giants.  It is branded with 
   fire.  It provides resistance to fire and light.  It usually
   provides light of radius 4.  It is blessed by the gods and makes you
   fall like a feather.  It grants you the ability to see invisible
   things.  It activates for stone to mud every 5 turns.  It cannot be
   harmed by the elements.  You get 5 blows per round with this weapon.
w) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.6.2008 19:37
Last updated on 17.7.2008 22:02

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6842. on the Ladder (of 19090)
2969. on the Angband Ladder (of 6561)
20. for this player (

Comments

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On 18.6.2008 19:37 PowerDiver wrote:
10 trips finished. Using =Acid because I was oblivious to the fact that Thorongil grants rAcid. Detailed game summary in rgra.

On 30.6.2008 07:16 PowerDiver wrote:
20 trips finished and documented in rgra.

On 16.7.2008 07:49 PowerDiver wrote:
After 30 trips.

On 17.7.2008 22:02 PowerDiver wrote:
Only used temp rElec, no perm rElec, for the final trip.

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