[Angband 3.0.9ef Character Dump] Name Rast Self RB CB EB Best Sex Male Age 23 STR! 18/100 +4 +2 +10 18/260 Race Half-Troll Height 106 Int! 18/100 -4 +1 +8 18/150 18/120 Class Rogue Weight 236 Wis: 18 -2 -2 +5 18/10 13 Title ***WINNER*** Status 1 DEX! 18/100 -4 +3 +6 18/150 HP 877/1010 Maximize Y CON! 18/100 +3 +1 +7 18/210 SP 153/207 Chr: 18/95 -6 -1 +3 18/55 18/25 Level 46 Armor [21,+153] Saving Throw 67 Cur Exp 4297709 Fight (+69,+20) Stealth 7 Max Exp 4297709 Melee (+87,+38) Fighting 525 Adv Exp 4350000 Shoot (+79,+14) Shooting 431 MaxDepth 5000 ft Blows 4/turn Disarming 129 Turns 393713 Shots 1/turn Magic Device 80 Gold 181939 Infra 80 ft Perception 69 Burden 192.1 lbs Energy 420% Searching 71 Your father was a Stone-Troll Warrior. You have slime-green eyes, dirty sea-weed green hair, and white scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:......+.*...+ Blind:.....+...+... Elec:............+ Confu:......+...... Fire:*+..........+ Sound:........++... Cold:.........+..+ Shard:.......+.+... Pois:....+.+.....+ Nexus:....+........ Fear:........+...+ Nethr:............. Lite:.........++.. Chaos:+....+..+.... Dark:+........+... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+........ Feath:............. Sear.:....++...+... PLite:.....+...++.. Infra:....++....... Regen:............+ Tunn.:+............ Telep:.....+....... Speed:.++++....+..+ Invis:.....+...+... Blows:............. FrAct:........+++.. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. You get 4 blows per round with this weapon. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Ring of Speed (+7) It increases your speed by 7. d) a Ring of Speed (+8) It increases your speed by 8. e) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Protection [1,+25] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1 @G1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3 @G3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @G4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @G5} It cannot be harmed by the elements. f) a Book of Magic Spells [Tenser's Transformations] {@m8 @G8} It cannot be harmed by the elements. g) 12 Potions of Healing h) 12 Potions of *Healing* {!*} i) 4 Potions of Life {!*} j) 19 Potions of Restore Mana k) 34 Scrolls of Phase Door l) 3 Scrolls of Word of Recall {!*} m) 9 Scrolls of *Destruction* {!*} n) 5 Scrolls of Banishment {!*} o) a Scroll of Mass Banishment {!*} p) 3 Rods of Teleport Other (1 charging) {@z4 !!} Your success rate is 97.1%, if confused 7.4%. q) 3 Rods of Acid Balls {!!} Your success rate is 96.6%, if confused 4.7%. r) 32 Seeker Bolts of Flame (4d5) (+9,+9) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 6 Mushrooms of Restoring b) 11 Potions of Self Knowledge c) 13 Scrolls of Teleport Level {!*} d) a Staff of Healing (0 charges) Your success rate is 96.6%, if confused 4.7%. e) 6 Staffs of *Destruction* (10 charges) {!*} Your success rate is 96.6%, if confused 4.7%. f) a Ring of Damage (+12) g) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. h) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. i) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. j) an Amulet of Weaponmastery (+3,+4) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. n) a Golden Crown of the Magi { S.Dig } [0,+12] (+3) It increases your intelligence by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. p) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. q) a Set of Cesti of Power (+2,+2) [5,+18] (+4) It increases your strength by 4. r) a Set of Cesti of Agility [5,+16] (+5) It increases your dexterity by 5. s) a Pair of Soft Leather Boots of Free Action [2,+11] It grants you immunity to paralysis. t) a Pair of Metal Shod Boots of Stealth [6,+18] (+1) It increases your stealth by 1. u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. You get 5 blows per round with this weapon. v) The Spear of Orome (4d6) (+15,+15) (+4) {!! twistedcube4650} It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It usually provides light of radius 4. It is blessed by the gods and makes you fall like a feather. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. You get 5 blows per round with this weapon. w) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)