The Angband Ladder: Athron, High-Elf Mage by Pete Mack
[Angband 3.1.0 dev Character Dump] Name Athron Self RB CB EB Best Sex Male Age 116 STR: 16 +1 -5 +0 12 Race High-Elf Height 83 INT: 18 +3 +3 +2 18/80 Class Mage Weight 191 WIS: 10 -1 +0 +0 9 Title Illusionist Status 38 DEX: 12 +3 +1 +0 16 HP -2/110 Maximize Y CON: 14 +1 -2 +0 13 SP 43/55 CHR: 11 +5 +1 +0 17 Level 18 Armor [6,+9] Saving Throw Superb Cur Exp 7987 Fight (+1,+0) Stealth Very Good Max Exp 7987 Melee (+7,+8) Fighting Good Adv Exp 8280 Shoot (+8,+9) Shooting Very Good MaxDepth 1400' (L28) Blows 1/turn Disarming Excellent Turns 158372 Shots 1/turn Magic Device Heroic Gold 3675 Infra 50 ft Perception Good Burden 77.6 lbs Speed Normal Searching Fair You are the only child of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:+............ Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:....+.......+ Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............+ Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > You are blasted with psyonic energy! > You are confused! > You are paralyzed! > You feel yourself moving slower! > It tries to blank your mind. > You resist the effects! > You feel yourself speed up. > You can move again. > You feel bolder now. > You feel much better. > You can see again. > You feel less confused now. > You have 7 Viscous Pink Potions of Cure Serious Wounds (j). > You have 35 Arrows (1d4) (+0,+0) (q). > The Wererat points at you and curses horribly. > You die. [Character Equipment] a) a Ball-and-Chain of *Slay Demon* (2d4) (+6,+8) (+2) +2 intelligence. Provides resistance to fire. With this weapon, you would currently get 1 blow per round, averaging a damage of 33 against demons, and 13 against normal creatures. b) a Long Bow (x3) (+7,+9) c) (nothing) d) (nothing) e) a Sea Shell Amulet of Infravision (+1) +1 infravision. f) a Lantern (8729 turns) Cannot be harmed by fire. Radius 2 light. Can refill another lantern, up to 15000 turns of fuel. g) Soft Leather Armour [4,+4] h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) a Pair of Soft Leather Boots [2,+4] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Violet Mushroom of Cure Blindness When ingested, it cures blindness. Provides nourishment for about 250 turns under normal conditions. e) 6 Tan Mushrooms of Clear Mind When ingested, it cures confusion and removes fear. Provides nourishment for about 250 turns under normal conditions. f) 3 Clotted Red Potions of Slowness When ingested, it slows you for 1d25+15 turns. Provides nourishment for about 25 turns under normal conditions. It can be thrown at creatures with damaging effect. g) 6 Shimmering Potions of Confusion When ingested, it confuses you for 4d5+10 turns. Provides nourishment for about 25 turns under normal conditions. It can be thrown at creatures with damaging effect. h) 2 Indigo Potions of Resist Cold When ingested, it grants temporary resistance to cold for 1d10+10 turns. i) a Violet Potion of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. j) 7 Viscous Pink Potions of Cure Serious Wounds When ingested, it heals you a little (1/4 of your wounds, minimum 25HP), heals cut damage, and cures blindness and confusion. Provides nourishment for about 50 turns under normal conditions. k) 7 Scrolls titled "mo tendo leo" of Teleportation {!*} When read, it teleports you randomly up to 100 squares away. l) 4 Scrolls titled "deportas" of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. m) a Green Rod of Door/Stair Location When used, it detects all doors and stairs on the level. It takes 70 turns to recharge after use. n) 2 Runed Rods of Light {!!} When aimed, it lights up part of the dungeon in a straight line. It takes 9 turns to recharge after use. o) a Mithril Wand of Teleport Other (9 charges) When aimed, it teleports a target monster away. p) a Pine Staff of Detect Evil (19 charges) When used, it detects all evil creatures in the immediate area. q) 35 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 250 feet away, inflicting an average damage of 34.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 7 Scrolls titled "mo tendo leo" of Teleportation {!*} When read, it teleports you randomly up to 100 squares away. |
Posted on 7.4.2008 01:54
16631. on the Ladder (of 19090)
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