The Angband Ladder: Seynabou III Patient, Dunadan Ranger by <sikanauta01@hotmail.com>

  [Angband 3.0.9 Character Dump]

 Name   Seynabou III Patient                     Self  RB  CB  EB   Best
 Sex    Female            Age        66   Str:  18/76  +1  +2  +4 18/146 18/136
 Race   Dunadan           Height     82   INT:     17  +2  +2  +2  18/50
 Class  Ranger            Weight    166   WIS:  18/96  +2  +0  +2 18/136
 Title  Explorer          Status     42   DEX:     16  +2  +1  +5  18/60
 HP     -384/453          Maximize    Y   CON:  18/48  +3  +1  +5 18/138
 SP     55/61                             CHR:  18/52  +2  +1  +0  18/82

 Level           32       Armor    [22,+73]     Saving Throw      Superb
 Cur Exp     400659       Fight    (+10,+9)     Stealth           Heroic
 Max Exp     400659       Melee   (+18,+31)     Fighting          Superb
 Adv Exp     420000       Shoot   (+17,+19)     Shooting       Legendary
 MaxDepth   1950 ft       Blows      3/turn     Disarming      Excellent
 Turns      1783776       Shots      2/turn     Magic Device      Superb
 Gold        130469       Infra       30 ft     Perception          Fair
 Burden   180.2 lbs       Speed           2     Searching           Fair

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:............. Nexus:+......+.....
 Fear:............. Nethr:.............
 Lite:............. Chaos:........+....
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+++....
Feath:...........+. Sear.:.............
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:.......+.....
Invis:+....+....... Blows:.............
FrAct:...+......... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You have removed the rubble.
> You feel the Two-Handed Sword (p) in your pack is good...
> There is a wall in the way!
> You tunnel into the magma vein. <2x>
> You have found something!
> You have found 44 gold pieces worth of silver.
> The Troll priest wakes up.
> You hit the Mind flayer. <3x>
> You have slain the Mind flayer.
> You see a Dark Green Potion of Lose Memories (squelch).
> The Greater basilisk breathes darkness.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Greater basilisk breathes gas.
> You die.


  [Character Equipment]

a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.
   It is branded with poison.  It provides resistance to nexus.  It
   grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Long Bow of Power (x3) (+7,+19) {?oAcquirement, 1750'}
c) a Zircon Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
d) a Malachite Ring of Free Action
   It grants you immunity to paralysis.  
e) an Adamant Amulet of Infravision (+3)
   It increases your infravision by 3.  
f) The Star of Elendil (charging)
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) Metal Scale Mail of Elvenkind (-2) [13,+19] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) a Small Leather Shield of Elvenkind [2,+18] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+8] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) a Set of Leather Gloves of Agility [1,+5] (+5) {Sangahyando, 1500'}
   It increases your dexterity by 5.  
l) a Pair of Hard Leather Boots of Slow Descent [3,+5]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Sorcery and Evocations]
d) 2 Green Potions of Speed
e) 14 Magenta Potions of Cure Critical Wounds
f) 3 Scrolls titled "clarium pro" of Teleportation
g) 2 Scrolls titled "abor co co" of Identify
h) a Mithril-Plated Rod of Recall
   It cannot be harmed by electricity.  
i) an Aluminum Rod of Lightning Balls
j) a Steel-Plated Rod of Fire Balls
k) a Bronze Wand of Teleport Other (9 charges)
l) a Pine Staff of Teleportation (8 charges)
m) Metal Scale Mail (-2) [13,+0] (squelch)
n) Augmented Chain Mail (-2) [16,+7]
o) a Cloak [1,+3]
p) a Two-Handed Sword (3d6) (+3,+7)
q) a Gnomish Shovel (1d2) (+6,+5) (+2)
   It increases your tunneling by 2.  
r) 33 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) 2 Books of Magic Spells [Conjurings and Tricks]
b) 6 Books of Magic Spells [Incantations and Illusions]
c) 2 Books of Magic Spells [Sorcery and Evocations]
d) 35 Magenta Potions of Cure Critical Wounds
e) 4 Orange Speckled Potions of Healing
f) 13 Tangerine Potions of Restore Life Levels
g) 6 Gold Speckled Potions of Restore Strength
h) a Coagulated Crimson Potion of *Enlightenment*
i) 12 Scrolls titled "clarium pro" of Teleportation
j) 2 Scrolls titled "cedam tesco" of Teleport Level
k) 8 Scrolls titled "talmus" of Enchant Weapon To-Hit
l) 36 Scrolls titled "chastuma dens" of Enchant Weapon To-Dam
m) a Scroll titled "pus ia laccedo" of Protection from Evil
n) 2 Scrolls titled "mus unc abeo" of *Destruction*
o) 3 Pine Staffs of Teleportation (20 charges)
p) 2 Ivory Staffs of Perception (21 charges)
q) a Locust Staff of Remove Curse (5 charges)
r) a Tortoise Shell Ring of See Invisible
   It grants you the ability to see invisible things.  
s) an Emerald Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
t) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
u) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
v) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) {?oAcquirement, 1850'}
   It increases your attack speed by 2.  It slays animals.  It is
   branded with poison.  It slows your metabolism and speeds your
   regeneration.  It cannot be harmed by the elements.  
w) a Scimitar (Defender) (2d5) (+9,+12) [+5] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
x) 41 Arrows (1d4) (+0,+0)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.3.2008 17:59
Last updated on 26.3.2008 22:10

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Comments

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On 24.3.2008 23:16 PowerDiver wrote:
You would be better off with a +9 damage longbow.
Same damage per round using fewer arrows.

On 26.3.2008 14:00 sikanauta01@hotmail.com wrote:
Thanks for the hint, PowerDiver. The short bow was a left-over from earlier days (before the intrinsic extra shot at level 20). Since your comment, a ?oAcquirement gave her something even nicer.

On 26.3.2008 22:10 sikanauta01@hotmail.com wrote:
As if nobody had told her about the need for poison resistance at these depths. Well, sigh.

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