[Angband 3.0.9 Character Dump] Name Seynabou III Patient Self RB CB EB Best Sex Female Age 66 Str: 18/76 +1 +2 +4 18/146 18/136 Race Dunadan Height 82 INT: 17 +2 +2 +2 18/50 Class Ranger Weight 166 WIS: 18/96 +2 +0 +2 18/136 Title Explorer Status 42 DEX: 16 +2 +1 +5 18/60 HP -384/453 Maximize Y CON: 18/48 +3 +1 +5 18/138 SP 55/61 CHR: 18/52 +2 +1 +0 18/82 Level 32 Armor [22,+73] Saving Throw Superb Cur Exp 400659 Fight (+10,+9) Stealth Heroic Max Exp 400659 Melee (+18,+31) Fighting Superb Adv Exp 420000 Shoot (+17,+19) Shooting Legendary MaxDepth 1950 ft Blows 3/turn Disarming Excellent Turns 1783776 Shots 2/turn Magic Device Superb Gold 130469 Infra 30 ft Perception Fair Burden 180.2 lbs Speed 2 Searching Fair You are one of several children of a Townsman. You are a credit to the family. You have dark brown eyes, straight black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:......+.+.... Confu:......+...... Fire:......+.+.... Sound:............. Cold:......+.+.... Shard:............. Pois:............. Nexus:+......+..... Fear:............. Nethr:............. Lite:............. Chaos:........+.... Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:......+++.... Feath:...........+. Sear.:............. PLite:............. Infra:....+........ Regen:............. Tunn.:............. Telep:.........+... Speed:.......+..... Invis:+....+....... Blows:............. FrAct:...+......... Shots:............. HLife:............. Might:............. [Last Messages] > You have removed the rubble. > You feel the Two-Handed Sword (p) in your pack is good... > There is a wall in the way! > You tunnel into the magma vein. <2x> > You have found something! > You have found 44 gold pieces worth of silver. > The Troll priest wakes up. > You hit the Mind flayer. <3x> > You have slain the Mind flayer. > You see a Dark Green Potion of Lose Memories (squelch). > The Greater basilisk breathes darkness. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Greater basilisk breathes gas. > You die. [Character Equipment] a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Power (x3) (+7,+19) {?oAcquirement, 1750'} c) a Zircon Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. d) a Malachite Ring of Free Action It grants you immunity to paralysis. e) an Adamant Amulet of Infravision (+3) It increases your infravision by 3. f) The Star of Elendil (charging) It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Metal Scale Mail of Elvenkind (-2) [13,+19] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Small Leather Shield of Elvenkind [2,+18] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+8] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Leather Gloves of Agility [1,+5] (+5) {Sangahyando, 1500'} It increases your dexterity by 5. l) a Pair of Hard Leather Boots of Slow Descent [3,+5] It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Sorcery and Evocations] d) 2 Green Potions of Speed e) 14 Magenta Potions of Cure Critical Wounds f) 3 Scrolls titled "clarium pro" of Teleportation g) 2 Scrolls titled "abor co co" of Identify h) a Mithril-Plated Rod of Recall It cannot be harmed by electricity. i) an Aluminum Rod of Lightning Balls j) a Steel-Plated Rod of Fire Balls k) a Bronze Wand of Teleport Other (9 charges) l) a Pine Staff of Teleportation (8 charges) m) Metal Scale Mail (-2) [13,+0] (squelch) n) Augmented Chain Mail (-2) [16,+7] o) a Cloak [1,+3] p) a Two-Handed Sword (3d6) (+3,+7) q) a Gnomish Shovel (1d2) (+6,+5) (+2) It increases your tunneling by 2. r) 33 Arrows (1d4) (+0,+0) [Home Inventory] a) 2 Books of Magic Spells [Conjurings and Tricks] b) 6 Books of Magic Spells [Incantations and Illusions] c) 2 Books of Magic Spells [Sorcery and Evocations] d) 35 Magenta Potions of Cure Critical Wounds e) 4 Orange Speckled Potions of Healing f) 13 Tangerine Potions of Restore Life Levels g) 6 Gold Speckled Potions of Restore Strength h) a Coagulated Crimson Potion of *Enlightenment* i) 12 Scrolls titled "clarium pro" of Teleportation j) 2 Scrolls titled "cedam tesco" of Teleport Level k) 8 Scrolls titled "talmus" of Enchant Weapon To-Hit l) 36 Scrolls titled "chastuma dens" of Enchant Weapon To-Dam m) a Scroll titled "pus ia laccedo" of Protection from Evil n) 2 Scrolls titled "mus unc abeo" of *Destruction* o) 3 Pine Staffs of Teleportation (20 charges) p) 2 Ivory Staffs of Perception (21 charges) q) a Locust Staff of Remove Curse (5 charges) r) a Tortoise Shell Ring of See Invisible It grants you the ability to see invisible things. s) an Emerald Ring of Strength (+3) It increases your strength by 3. It sustains your strength. t) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. u) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. v) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) {?oAcquirement, 1850'} It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. w) a Scimitar (Defender) (2d5) (+9,+12) [+5] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. x) 41 Arrows (1d4) (+0,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)