The Angband Ladder: Rutty, High-Elf Ranger by StephenR
[Angband 3.1.1 dev (r1268) Character Dump] Name Rutty Self RB CB EB Best Sex Male Age 109 STR! 18/100 +1 +2 +4 18/170 Race High-Elf Height 90 INT: 14 +3 +2 +0 18/10 Class Ranger Weight 180 WIS: 14 -1 +0 +3 16 Title Explorer Social Respected DEX: 16 +3 +1 +1 18/30 HP -6/384 Maximize Y CON: 18/10 +1 +1 +6 18/90 SP 14/36 CHR: 18/10 +5 +1 +3 18/100 Level 32 Armor [40,+60] Saving Throw 82% Cur Exp 350566 Fight (+8,+8) Stealth Heroic Max Exp 350566 Melee (+21,+17) Fighting Superb Adv Exp 460000 Shoot (+15,+11) Shooting Legendary MaxDepth 1900' (L38) Blows 4/turn Disarming 61% Turns 1225668 Shots 2/turn Magic Device Heroic Gold 125017 Infra 40 ft Perception 1 in 20 Burden 189.8 lbs Speed 8 Searching 27% You are the only child of a Telerin Archer. You have light blue eyes, wavy black hair, and a fair complexion. Acid:......+.+.... Confu:.........+... Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:............. Cold:......+.+.... Nexus:............. Pois:......+...... Nethr:............. Fear:........+.... Chaos:............. Lite:..........+.+ Disen:............. Dark:............. S.Dig:....+........ Blind:............. Feath:............. PLite:..........+.. Aggrv:............. Regen:............. Stea.:......+++.... Telep:............. Sear.:............. Invis:+...........+ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:............. Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Gravity hound breathes gravity. > Gravity warps around you. > You have 22 Arrows (1d4) (+0,+0) {@f0} (w). > The Arrow (1d4) (+0,+0) {@f0} hits the Gravity hound. > The Gravity hound snarls with pain. > The Arrow breaks. > It breathes gravity. > The Gravity hound resists. > Gravity warps around you. > You have 21 Arrows (1d4) (+0,+0) {@f0} (w). > The Arrow (1d4) (+0,+0) {@f0} hits the Gravity hound. > The Gravity hound snarls with pain. > The Gravity hound breathes gravity. > Gravity warps around you. > You die. Killed by a Gravity hound. [Character Equipment] a) a Main Gauche of Westernesse (1d5) (+13,+9) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 26.8 against orcs, 26.8 against trolls, 26.8 against giants, and 20.5 against normal creatures. With this item, you can expect to clear rubble in 2.2 turns, magma veins in 5.1 turns, quartz veins in 12 turns, and granite in 33 turns. b) a Long Bow of Power (x3) (+7,+11) c) a Ring of Constitution (+5) +5 constitution. Sustains constitution. d) a Ring of Strength (+3) +3 strength. Sustains strength. e) an Amulet of Slow Digestion Slows your metabolism. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 8 to 16 turns to recharge after use at your current speed. Radius 3 light. g) Augmented Chain Mail of Elvenkind (-2) [16,+14] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Stealth [6,+6] (+5 stealth) +5 stealth. i) a Large Metal Shield of Elvenkind [8,+11] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 1 turns to recharge after use at your current speed. Radius 1 light. l) a Pair of Steel Shod Boots of Speed [6,+5] (+9) +9 speed. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Incantations and Illusions] c) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. d) 10 Rations of Food e) 33 Potions of Cure Critical Wounds f) 2 Potions of Healing g) 5 Potions of Speed h) 5 Potions of Heroism i) 17 Scrolls of Phase Door j) 2 Scrolls of Teleport Level k) 7 Scrolls of Identify l) 4 Scrolls of Word of Recall m) 3 Rods of Light n) 2 Wands of Teleport Other (20 charges) o) a Staff of Healing (2 charges) p) a Katana of Slay Evil (3d5) (+6,+10) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 36.8 against evil creatures, and 27.2 against normal creatures. With this item, you can expect to clear rubble in 2.1 turns, magma veins in 4.8 turns, quartz veins in 11 turns, and granite in 31 turns. q) a Trident of *Slay Dragon* (1d10) (+9,+9) (+2) +2 constitution. Provides resistance to fear. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 45.4 against dragons, and 22.3 against normal creatures. With this item, you can expect to clear rubble in 2.2 turns, magma veins in 5.1 turns, quartz veins in 12 turns, and granite in 34 turns. r) a Broad Axe of Slay Dragon (2d6) (+7,+9) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 39.2 against dragons, and 24.2 against normal creatures. With this item, you can expect to clear rubble in 2.0 turns, magma veins in 4.6 turns, quartz veins in 11 turns, and granite in 29 turns. s) a War Hammer of Slay Orc (3d3) (+6,+9) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 35.7 against orcs, and 23 against normal creatures. With this item, you can expect to clear rubble in 2.1 turns, magma veins in 4.8 turns, quartz veins in 11 turns, and granite in 31 turns. t) a Short Bow (x2) (+5,+5) u) an Arrow of Venom (1d4) (+11,+6) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 179 against poison-vulnerable creatures, and 59.6 against normal creatures. 35% chance of breaking upon contact. v) an Arrow of Slay Evil (1d4) (+5,+11) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 149.9 against evil creatures, and 74.9 against normal creatures. 35% chance of breaking upon contact. w) 21 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 40.9 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 5 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 5 Rations of Food Provides nourishment for about 3000 turns under normal conditions. f) a Potion of Restore Strength When ingested, it restores your strength. g) 2 Potions of Restore Life Levels When ingested, it restores your experience. h) 2 Potions of Resist Cold When ingested, it grants temporary resistance to cold for 1d10+10 turns. i) 10 Scrolls of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. j) a Scroll of Acquirement When read, it creates a good object nearby. k) 49 Scrolls of Identify When read, it reveals to you the extent of an item's magical power s. l) a Ring of Protection [+13] m) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. n) a Robe of Permanence [2,+20] Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Stops experience drain. o) a Golden Crown of Telepathy [0,+7] Cannot be harmed by acid. Grants telepathy. p) a Main Gauche (Defender) (1d5) (+6,+9) [+7] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 19.4 against normal creatures. With this item, you can expect to clear rubble in 2.4 turns, magma veins in 5.4 turns, quartz veins in 13 turns, and granite in 37 turns. q) a Great Hammer of Westernesse (8d1) (+10,+13) (+1) +1 strength, dexterity, constitution. It is especially deadly to orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 48.1 against orcs, 48.1 against trolls, 48.1 against giants, and 30.8 against normal creatures. With this item, you can expect to clear rubble in 1.9 turns, magma veins in 4.3 turns, quartz veins in 9.6 turns, and granite in 25 turns. r) 16 Arrows of Slay Dragon (1d4) (+8,+9) It is especially deadly to dragons. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 206.5 against dragons, and 68.8 against normal creatures. 35% chance of breaking upon contact. s) 88 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 40.9 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 23.2.2009 10:19
10895. on the Ladder (of 19090)
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