The Angband Ladder: Bluefoot, Hobbit Rogue by Swede2378

  [Angband 3.0.9 Character Dump]

 Name   Bluefoot                                 Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR:  18/20  -2  +2 +11 18/130
 Race   Hobbit            Height     34   INT:     12  +2  +1  +0     15
 Class  Rogue             Weight     60   Wis:     14  +1  -2  +0     13     11
 Title  Sharper           Status     44   DEX:     18  +3  +3  +8 18/140
 HP     -144/307          Maximize    Y   CON:     15  +2  +1  +4  18/40
 SP     35/35                             CHR:  18/23  +1  -1  +0  18/23

 Level           33       Armor    [29,+51]     Saving Throw      Superb
 Cur Exp     275070       Fight    (+17,+9)     Stealth           Superb
 Max Exp     275070       Melee   (+27,+20)     Fighting          Heroic
 Adv Exp     371250       Shoot   (+28,+13)     Shooting          Heroic
 MaxDepth    Lev 38       Blows      5/turn     Disarming         Heroic
 Turns      1756880       Shots      1/turn     Magic Device      Heroic
 Gold         78026       Infra       40 ft     Perception     Very Good
 Burden   160.3 lbs       Speed      Normal     Searching      Excellent

 You are one of several children of a Hobbit Tavern Owner.  You are a
 credit to the family.  You have blue-gray eyes, straight blond hair,
 and a very dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:.+....+...... Confu:......+......
 Fire:.+....+.+.... Sound:......+......
 Cold:.+....+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:......+...... Nethr:.............
 Lite:..........+.. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Sear.:.............
PLite:..........+.. Infra:.............
Regen:.+..+........ Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............+ Might:.+...........


  [Last Messages]

> Your Cloak is damaged!
> One of your Arrows of Flame (1d4) (+5,+7) (t) was destroyed!
> One of your Arrows (1d4) (+3,+5) (v) was destroyed!
> Lorgan, Chief of the Easterlings magically summons monsters!
> You have 4 Scrolls titled "salius verbeo" of Teleportation (h).
> You hear a door burst open!
> You feel yourself slow down.
> The Gravity hound breathes gravity.
> Gravity warps around you.
> You feel yourself moving slower!
> Gorlim, Betrayer of Barahir casts a mana bolt.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Gorlim, Betrayer of Barahir casts a mana bolt.
> You die.


  [Character Equipment]

a) a War Hammer of Westernesse (3d3) (+10,+11) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
b) The Short Bow of Amrod (x2) (+11,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Garnet Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
d) a Topaz Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
e) a Mother-of-Pearl Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) a Cloak [1,+4]
i) a Small Leather Shield of Resist Fire [2,+5]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) (nothing)
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+9] (+1)
   It increases your stealth by 1.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Purple Speckled Potion of Cure Critical Wounds
f) a Dark Green Potion of Healing
g) 2 Dark Red Potions of Wisdom
h) 4 Scrolls titled "salius verbeo" of Teleportation
i) 6 Scrolls titled "vo morrius" of Teleport Level
j) a Zinc Rod of Recall
   It cannot be harmed by electricity.  
k) a Silver Rod of Speed (charging)
   It cannot be harmed by electricity.  
l) a Mithril-Plated Rod of Fire Balls (charging)
m) 4 Gold-Plated Wands of Teleport Other (30 charges)
n) a Copper Wand of Drain Life (4 charges)
o) an Alexandrite Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   
p) a Carnelian Ring of Damage (+9)
q) Double Chain Mail of Resist Fire (-2) [16,+7]
   It provides resistance to fire.  It cannot be harmed by fire.  
r) a Katana of Slay Undead (3d4) (+11,+9)
   It slays undead.  
s) a War Hammer of Morgul (3d3) (-7,-7) {cursed}
   It slays undead.  It is branded with poison.  It provides resistance
   to life draining.  It grants you the ability to see invisible things,
   but it also aggravates creatures around you, drains experience, and 
   is heavily cursed.  
t) 16 Arrows of Flame (1d4) (+5,+7)
   It is branded with fire.  It cannot be harmed by fire.  
u) 12 Arrows (1d4) (+5,+4)
v) 6 Arrows (1d4) (+3,+5)
w) 19 Arrows (1d4) (+4,+3)


  [Home Inventory]

a) 2 Cyan Potions of Restore Mana
b) a Tin-Plated Wand of Acid Bolts (12 charges)
c) a Beryl Ring of Protection [+11]
d) a Driftwood Amulet of Charisma (+5)
   It increases your charisma by 5.  It sustains your charisma.  
e) Hard Leather Armour of Resistance (-1) [6,+11]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
f) a Large Leather Shield of Resist Acid [4,+11]
   It provides resistance to acid.  It cannot be harmed by acid.  
g) an Iron Helm of Seeing [5,+5] (+1 to searching)
   It increases your searching by 1.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
h) a Set of Gauntlets of Free Action [2,+4]
   It grants you immunity to paralysis.  
i) a Pair of Soft Leather Boots of Stealth [2,+6] (+2)
   It increases your stealth by 2.  
j) a Dagger of Slay Demon (1d4) (+12,+6)
   It slays demons.  
k) a Rapier (Holy Avenger) (1d6) (+7,+4) [+4] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   charisma.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
l) a Scimitar of Slay Undead (2d5) (+8,+5)
   It slays undead.  
m) a Bastard Sword of Westernesse (3d4) (+9,+18) (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
n) a Two-Handed Sword of Westernesse (3d6) (+13,+5) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
o) a Lance of Acid (2d8) (+1,+5)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
p) a Lucerne Hammer (Defender) (2d5) (+9,+9) [+5] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) a Sling (x2) (+5,+3)
r) a Heavy Crossbow of Accuracy (x4) (+14,+10)
s) 24 Bolts (1d5) (+6,+4)
t) 19 Bolts (1d5) (+6,+3)
u) 23 Mithril Bolts (3d5) (+3,+4)
   It cannot be harmed by acid or fire.  
v) 23 Rounded Pebbles (1d2) (+3,+5)
w) 23 Iron Shots of Slay Dragon (1d4) (+9,+8)
   It slays dragons.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.1.2008 15:40

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10645. on the Ladder (of 19090)
4367. on the Angband Ladder (of 6561)
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On 19.1.2008 15:40 Swede2378 wrote:
First character ever nt save-scumming! got a little cocky at the end, didn't recognize Lorgan and Gorlim as being so nasty...

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