The Angband Ladder: Drod, Dwarf Rogue by PowerDiver

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             36   Str:  18/42  +2  +2  +4 18/122 18/117
 Race   Dwarf        Height          45   INT:  18/22  -3  +1  +4  18/42
 Class  Rogue        Weight         149   WIS:     14  +2  -2  +4     18
 Title  Sharper      Social      Lordly   DEX:     18  -2  +3  +4  18/50
 HP     425/425      Maximize         Y   CON:  18/01  +2  +1  +4  18/71
 SP     51/56                             CHR:     12  -3  -1  +0      8


 Level               33   Armor    [14,+97]     Saving Throw         73%
 Cur Exp         304792   Fight    (-10,+7)     Stealth        Excellent
 Max Exp         304792   Melee    (-7,+12)     Fighting          Heroic
 Adv Exp         398750   Shoot    (+3,+28)     Shooting          Superb
 MaxDepth   4900' (L98)   Blows      3/turn     Disarming           100%
 Turns           199660   Shots      1/turn     Magic Device      Superb
 Gold             85883   Infra       50 ft     Perception       1 in 16
 Burden       157.9 lbs   Speed           8     Searching            39%

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, wavy brown hair, a one foot beard,
 and a dark complexion.


 Acid:......++++... Confu:......+......
 Elec:......+.++... Sound:.............
 Fire:......+.++... Shard:.............
 Cold:......+.++... Nexus:...........+.
 Pois:........+.... Nethr:.............
 Fear:.......+.+... Chaos:.............
 Lite:+.........+.. Disen:.............
 Dark:............. S.Dig:.............
Blind:............+ Feath:...........+.

PLite:+........++.. Aggrv:.............
Regen:....+........ Stea.:........+....
Telep:.........+... Sear.:.............
Invis:+......+.+... Infra:............+
FrAct:.......+..+.. Tunn.:.............
HLife:......+...... Speed:..++.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:..++......... Might:.............


  [Character Equipment]

a) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {!!}
     +4 intelligence, wisdom.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it reveals to you the extent of an item's magical 
     powers.
     It takes 10 turns to recharge after use.
     Radius 1 light.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 22 against evil creatures, and 
     17 against normal creatures.
b) a Light Crossbow of Power (x3) (+13,+28)
c) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
d) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
e) an Amulet of Regeneration {uncursed}
     Speeds regeneration.
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) a Robe of Permanence [2,+23]
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Stops experience drain.
h) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
i) a Wicker Shield of Elvenkind [2,+14] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Radius 1 light.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
     Radius 1 light.
l) a Pair of Iron Shod Boots of Stability [3,+9]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @G2 @b2}
c) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @G5 @b5}
     Cannot be harmed by acid, electricity, fire, cold.
d) 15 Potions of Cure Critical Wounds
e) a Potion of Speed
f) 20 Scrolls of Phase Door
g) 3 Scrolls of Magic Mapping
h) 30 Scrolls of Identify {@r1}
i) 5 Scrolls of Word of Recall {!*}
j) 3 Scrolls of *Destruction* {!*}
k) a Rod of Magic Mapping {!!}
l) a Rod of Acid Balls {!!}
m) a Staff of Power (4 charges)
n) 2 Staffs of Teleportation (16 charges) {!*}
o) a Ring of Damage (+0,+12)
p) a Ring of Slaying (+7,+6)
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
     +4 wisdom, dexterity.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Slows your metabolism.
     Prevents paralysis.
     When activated, it creates a frost ball with damage 100.
     It takes 35 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 53 against evil creatures, 63.5
     against orcs, 63.5 against trolls, 63.5 against frost-vulnerable
     creatures, 84.5 against undead, and 42.5 against normal creatures.
r) 10 Bolts of Frost (1d5) (+14,+10)
     Cannot be harmed by cold.
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 369 against
     frost-vulnerable creatures, and 123 against normal creatures.
     25% chance of breaking upon contact.
s) 16 Bolts of Slay Undead (1d5) (+10,+14)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 405 against
     undead, and 135 against normal creatures.
     25% chance of breaking upon contact.
t) 8 Bolts of Venom (1d5) (+8,+7)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 342 against
     poison-vulnerable creatures, and 114 against normal creatures.
     25% chance of breaking upon contact.
u) 99 Bolts (1d5) (+0,+0) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 93 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 2 Books of Magic Spells [Sorcery and Evocations]
b) 2 Books of Magic Spells [Tenser's Transformations] {@m8 @G8 @b8}
     Cannot be harmed by acid, electricity, fire, cold.
     
c) 3 Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
d) 2 Potions of Life {!*}
     When ingested, it restores 5000 hit points, restores experience an
     d stats, heals cut damage, and cures stunning, poison, blindness, 
     and confusion.
     It can be thrown at creatures with damaging effect.
e) 2 Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
f) 3 Scrolls of Enchant Weapon To-Hit
     When read, it attempts to magically enhance a weapon's to-hit bonu
     s.
g) 11 Scrolls of Enchant Weapon To-Dam
     When read, it attempts to magically enhance a weapon's to-dam bonu
     s.
h) 36 Scrolls of Identify {@r1}
     When read, it reveals to you the extent of an item's magical power
     s.
i) 20 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
j) a Rod of Detection {!!}
     Cannot be harmed by electricity.
     
     When used, it detects treasure, objects, traps, doors, stairs, and 
     all creatures in the surrounding area.
     It takes 100 turns to recharge after use.
k) 2 Staffs of Banishment (4 charges)
     When used, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
l) a Staff of Holiness (1 charge)
     When used, it inflicts damage on evil creatures you can see, cures 
     50 hit points, heals all temporary effects and grants you protecti
     on from evil.
m) a Ring of Constitution (+5)
     +5 constitution.
     Sustains constitution.
     
n) a Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
o) a Ring of Acid [+10]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     It takes d50+50 turns to recharge after use.
p) a Ring of See Invisible
     Grants the ability to see invisible things.
     
q) a Fur Cloak of the Magi [3,+6] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.
     
r) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     Radius 1 light.
s) a Set of Caestus of Slaying (+5,+6) [2,+9]
t) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2)
     +2 strength.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 57.5 against fire-vulnerable
     creatures, 57.5 against poison-vulnerable creatures, 78.5 against
     dragons, and 36.5 against normal creatures.
u) a Battle Axe of Extra Attacks (2d8) (+13,+11) (+2)
     +2 attack speed.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 27 against normal creatures.
v) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     
w) 15 Arrows of Frost (1d4) (+9,+6)
     Cannot be harmed by cold.
     
x) 24 Rounded Pebbles of Venom (1d2) (+17,+12)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.1.2009 02:16
Last updated on 22.1.2009 04:52

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10604. on the Ladder (of 19090)
4344. on the Angband Ladder (of 6561)
46. for this player (

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On 21.1.2009 02:16 PowerDiver wrote:
After 3 trips, elvenkind shield {rPoison}, gloves {FA}, ring of SI, amulet of regen, launcher +18 dam, 1800' and 95K turns. Not quite 3.1beta, as I've fixed birth money and disturb on teleport bugs and will fix *RCURSE bug if I find Calris.


On 22.1.2009 04:52 PowerDiver wrote:
Evariste inspired me to pick up the pace. I made it to 4900' at 200K turns, still far short of winning. I just picked up my second =escape(+4) at 4900', but need to find a real speed ring.


On 22.1.2009 09:11 PowerDiver wrote:
Oops. Died to inattention.

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