The Angband Ladder: D1, High-Elf Rogue by galois

  [Angband 3.0.9e Character Dump]

 Name   D1                                       Self  RB  CB  EB   Best
 Sex    Male              Age       119   STR! 18/100  +1  +2  +4 18/170
 Race   High-Elf          Height    100   INT! 18/100  +3  +1  +5 18/190
 Class  Rogue             Weight    184   WIS:  18/99  -1  -2  +8 18/149
 Title  Thief             Status     34   Dex! 18/100  +3  +3  +6 18/220 18/180
 HP     -53/937           Maximize    Y   CON:  18/90  +1  +1  +9 18/200
 SP     19/229                            CHR! 18/100  +5  -1  +5 18/190

 Level           45       Armor    [32,+81]     Saving Throw         104
 Cur Exp    6051373       Fight   (+53,+20)     Stealth               16
 Max Exp    6051373       Melee   (+62,+39)     Fighting             436
 Adv Exp    6075000       Shoot    (+63,+1)     Shooting             415
 MaxDepth   Lev 100       Blows      5/turn     Disarming            143
 Turns       478170       Shots      1/turn     Magic Device         114
 Gold         20050       Infra      220 ft     Perception            58
 Burden   141.2 lbs       Energy       350%     Searching             55

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:.*....+...... Blind:.........+...
 Elec:....+.+...... Confu:......+...+..
 Fire:+.*..++...... Sound:.....+.+.....
 Cold:.....+....... Shard:.......+.+...
 Pois:.........+... Nexus:......+......
 Fear:..+.........+ Nethr:..+..........
 Lite:............+ Chaos:......+......
 Dark:......+...... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+..+....... Stea.:..........++.
Feath:......+..+... Sear.:..........+..
PLite:.....+....+.. Infra:.+...++.++...
Regen:+.+.+.++..... Tunn.:.............
Telep:.........+... Speed:..+++..++....
Invis:..+......+..+ Blows:.............
FrAct:+.+.......... Shots:.............
HLife:......+...... Might:.............


  [Last Messages]

> The Vampire lord bites you.
> *** LOW HITPOINT WARNING! ***
> You keep hold of your life force!
> Morgoth, Lord of Darkness hits you.
> *** LOW HITPOINT WARNING! ***
> The Vampire lord wails out in pain!
> Morgoth, Lord of Darkness hits you.
> *** LOW HITPOINT WARNING! ***
> The cave floor twists in an unnatural way!
> You are crushed between the floor and ceiling!
> You have been stunned.
> *** LOW HITPOINT WARNING! ***
> Morgoth, Lord of Darkness misses you. <2x>
> Morgoth, Lord of Darkness hits you.
> You die.


  [Character Equipment]

a) The Executioner's Sword of Nain (4d5) (+9,+19) (+3)
   It increases your wisdom by 3.  It slays animals, orcs, and trolls.  
   It is branded with fire.  It provides resistance to fire and 
   disenchantment.  It sustains your charisma.  It is blessed by the
   gods and speeds your regeneration.  It grants you immunity to
   paralysis.  It activates for stone to mud every 2 turns.  It cannot
   be harmed by the elements.  
b) The Long Bow 'Forasgil' (x3) (+10,+1) (+3)
   It increases your infravision by 3.  It provides immunity to acid.  
   It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
d) a Diamond Ring of Speed (+10)
   It increases your speed by 10.  
e) The Necklace of the Dwarves (+4)
   It increases your wisdom by 4.  It increases your speed by 4.  It
   provides resistance to lightning.  It sustains your wisdom.  It 
   speeds your regeneration.  It cannot be harmed by the elements.  
f) The Palantir of Westernesse (+3)
   It increases your infravision by 3.  It provides resistance to fire, 
   cold, and sound.  It sustains your intelligence.  It usually
   provides light of radius 3.  It slows your metabolism.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Metal Brigandine Armour of Erebor (-3) [19,+22] (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to acid, lightning, fire, 
   dark, confusion, nexus, chaos, and life draining.  It sustains your 
   strength, wisdom, and constitution.  It makes you fall like a feather 
h) The Cloak 'Dagmor' [1,+13] (+5)
   It increases your speed by 5.  It provides resistance to sound and 
   shards.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
i) The Large Leather Shield 'Eriril' [4,+9] (+5)
   It increases your dexterity and constitution by 5.  It increases
   your infravision and speed by 5.  It sustains your constitution.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
j) The Iron Crown of Gil-galad [0,+16] (+4)
   It increases your intelligence and charisma by 4.  It increases your 
   infravision by 4.  It provides resistance to poison, blindness, and 
   shards.  It makes you fall like a feather.  It grants you the power
   of telepathy and the ability to see invisible things.  It activates
   for starlight (10d8) every 100 turns.  It cannot be harmed by the
   elements.  
k) The Set of Gauntlets of Thranduil (+6,+6) [2,+11] (+4)
   It increases your stealth and searching by 4.  It provides
   resistance to confusion.  It usually provides light of radius 4.  It
   cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+7] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 7 Cyan Potions of Speed
i) a Yellow Speckled Potion of Life
j) 22 Brown Speckled Potions of Restore Mana
k) a Scroll titled "ta huntas" of *Destruction* {!*}
l) 3 Tin-Plated Rods of Teleport Other (1 charging)


  [Home Inventory]

a) 6 Copper-Plated Wands of Teleport Other (29 charges)
b) a Rosewood Staff of Holiness (3 charges)
c) 3 Bamboo Staffs of *Destruction* (4 charges) {!*}
d) an Ivory Amulet of the Magi [+8] (+4)
   It increases your intelligence by 4.  It increases your searching by
   4.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
e) The Amulet of Ingwe (+3)
   It increases your strength, dexterity, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to light, 
   confusion, and life draining.  It sustains your strength and 
   charisma.  It activates for dispel evil (x5) every 50+d50 turns.  It
   cannot be harmed by the elements.  
f) The Jewel 'Evenstar' (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to blindness and chaos.  It sustains your dexterity and 
   charisma.  It makes you fall like a feather.  It activates for 
   restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
g) a Flint Stone Amulet of Weaponmastery (+3,+4) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
h) a Coral Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
i) The Arkenstone of Thrain (+3)
   It increases your intelligence and constitution by 3.  It provides
   resistance to acid and light.  It sustains your constitution.  It
   usually provides light of radius 3.  It activates for detection
   every 30+d30 turns.  It cannot be harmed by the elements.  
j) The Partial Plate Armour of Caspanion (-3) [22,+11] (+3)
   It increases your constitution by 3.  It increases your stealth by
   3.  It provides resistance to acid, fire, cold, and sound.  It
   sustains your constitution.  It activates for door and trap
   destruction every 10 turns.  It cannot be harmed by the elements.  
k) The Mithril Chain Mail of Celeborn (-1) [28,+22]
   It provides immunity to lightning.  It provides resistance to acid, 
   fire, and blindness.  It speeds your regeneration.  It grants you 
   the ability to see invisible things.  It activates for banishment
   every 500 turns.  It cannot be harmed by the elements.  
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+34] (+3)
   It increases your intelligence, constitution, and charisma by 3.  It
   increases your speed by 3.  It provides resistance to acid, fire, 
   cold, and dark.  It sustains your intelligence and charisma.  It
   activates for heal (1000) every 444 turns.  It cannot be harmed by
   the elements.  
m) The Robe 'Gondricam' [2,+21] (+4)
   It increases your wisdom by 4.  It increases your stealth by 4.  It
   provides resistance to fire and cold.  It sustains your wisdom.  It 
   slows your metabolism, makes you fall like a feather, and speeds
   your regeneration.  It cannot be harmed by the elements.  
n) The Golden Crown 'Belegennon' [0,+15] (+2)
   It increases your wisdom and constitution by 2.  It provides
   resistance to cold and blindness.  It sustains your constitution.  
   It slows your metabolism.  It grants you the power of telepathy.  It
   activates for phase door every 2 turns.  It cannot be harmed by the
   elements.  
o) The Bastard Sword of Hurin (3d4) (+16,+25) (+1)
   It increases your dexterity and constitution by 1.  It slays animals,
   orcs, trolls, giants, and demons.  It is branded with frost.  It
   provides resistance to cold, light, and chaos.  It sustains your 
   dexterity and constitution.  It activates for berserk rage (50+d50
   turns) every 80+d80 turns.  It cannot be harmed by the elements.  
p) The Broad Axe 'Osondir' (4d6) (+8,+8) (+4)
   It increases your speed by 4.  It slays undead.  It provides
   resistance to acid and dark.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
q) The Mace 'Dal-i-thalion' (2d4) (+12,+9)
   It slays orcs, trolls, giants, demons, and undead.  It is branded
   with electricity.  It provides resistance to lightning, fire, and 
   shards.  It grants you the power of telepathy and the ability to see
   invisible things.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
r) The Ball-and-Chain of the Rohirrim (2d4) (+12,+13) (+2)
   It increases your wisdom by 2.  It slays animals, orcs, trolls, 
   giants, demons, undead, and all evil creatures.  It provides
   resistance to sound.  It sustains your intelligence.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.1.2008 21:11
Last updated on 30.1.2008 18:28

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6893. on the Ladder (of 18973)
2994. on the Angband Ladder (of 6502)
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